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Strategy True King of Atlantis -- Aquaman General Discussion Thread

dabuz

Noob
So Aquaman, how do you deal with strong pressure from characters like Nightwing and Flash? I've been using to D1, D2, or F2 generally (I don't see a reason to pushblock and use bar outside of the corner) and it works but I feel like there has to be a better way for AM to escape pressure since those methods are high risk low reward. (Except F1 but F1 is hard to do after blocking down because of trident rush being QCF 1)
 

HGTV Soapboxfan

"Always a Pleasure"
So Aquaman, how do you deal with strong pressure from characters like Nightwing and Flash? I've been using to D1, D2, or F2 generally (I don't see a reason to pushblock and use bar outside of the corner) and it works but I feel like there has to be a better way for AM to escape pressure since those methods are high risk low reward.
I mean.... you have your back dash which is pretty good.
 

HGTV Soapboxfan

"Always a Pleasure"
Does BD have invincibility on startup?

Also, is there anywhere that says how many frames BD is? (Particularly startup)
Yes it has invincibility...... If you aren;t abusing that you honestly aren't playing injustice.... its like the basis of the spacing game and all its fundamentals in general. I have no idea on it's actual frame data, its duration is probably in between 20 and 30 frames, since we can check back dashes fairly easily with FTD and they are all somewhat similar.
 

dabuz

Noob
Yes it has invincibility...... If you aren;t abusing that you honestly aren't playing injustice.... its like the basis of the spacing game and all its fundamentals in general. I have no idea on it's actual frame data, its duration is probably in between 20 and 30 frames, since we can check back dashes fairly easily with FTD and they are all somewhat similar.
I use it for spacing and avoiding interactables, just not to escape pressure (isn't really the first option I think of since I like finding openings).
 

HGTV Soapboxfan

"Always a Pleasure"
I use it for spacing and avoiding interactables, just not to escape pressure (isn't really the first option I think of since I like finding openings).
If you mix it up between back dashing an dpoking, you can get out of so much. For example.... flash has his d1 which is uniteruptable after his plus strings... but you can back dash. But if he goes for something slow with range to stop the back dash, you can poke him. That way, you never really have to just block, you always have an escape.
 

dabuz

Noob
If you mix it up between back dashing an dpoking, you can get out of so much. For example.... flash has his d1 which is uniteruptable after his plus strings... but you can back dash. But if he goes for something slow with range to stop the back dash, you can poke him. That way, you never really have to just block, you always have an escape.
Ah, and then I also get something like a free Trident Scoop or B2 confirm after back dashing, or even B12.
 

dabuz

Noob
In general, Flash is kind of an annoying MU, you can't check him with FTD from anywhere but near full screen because he gets a free...idk what it's called, but where does the air charge and trident rush isn't safe so it feels like EVERYTHING is an unsafe 50-50, in spacing, high lows, crossups, and wakeup, ect. However once AM has a decent life lead he can just Water Shield forever.
 

HGTV Soapboxfan

"Always a Pleasure"
In general, Flash is kind of an annoying MU, you can't check him with FTD from anywhere but near full screen because he gets a free...idk what it's called, but where does the air charge and trident rush isn't safe so it feels like EVERYTHING is an unsafe 50-50, in spacing, high lows, crossups, and wakeup, ect. However once AM has a decent life lead he can just Water Shield forever.
Just stagger the b123 string for pressure (his short d1 makes this possible) use your trait to get out of his mixups and walk away forever while out spacing him with b1... he literally can't get any damage. This is actually a really tough match for flash imo
 

Reptile Orion

A Fire Will Rise.
Quick frame data question for HGTV Soapboxfan or any other active Aquaman mains on the forum. I've really been working on limiting my use of attacks that put me in a bad frame situation.

When punishing up close after blocking an special move or string I've been using D1, B12, and F1.

Ex. D1, Trident Scoop, 22, From the Deep, F2 ~ 1+3
Ex. F1~3, Trident Scoop, 22, From the Deep, F2 ~ 1+3
Ex. B12, Trident Scoop, 22, From the Deep, F2 ~ 1+3

I wanted to know everyone's opinion on this and if there are any other more efficient ways to punish and still be in the ideal position from a frame perspective.
 

HGTV Soapboxfan

"Always a Pleasure"
Quick frame data question for HGTV Soapboxfan or any other active Aquaman mains on the forum. I've really been working on limiting my use of attacks that put me in a bad frame situation.

When punishing up close after blocking an special move or string I've been using D1, B12, and F1.

Ex. D1, Trident Scoop, 22, From the Deep, F2 ~ 1+3
Ex. F1~3, Trident Scoop, 22, From the Deep, F2 ~ 1+3
Ex. B12, Trident Scoop, 22, From the Deep, F2 ~ 1+3

I wanted to know everyone's opinion on this and if there are any other more efficient ways to punish and still be in the ideal position from a frame perspective.
I'm not sure what you're asking. If you are punishing, why wouldn't you use something into db2? What does it have to do with frame data?
 
Quick frame data question for HGTV Soapboxfan or any other active Aquaman mains on the forum. I've really been working on limiting my use of attacks that put me in a bad frame situation.

When punishing up close after blocking an special move or string I've been using D1, B12, and F1.

Ex. D1, Trident Scoop, 22, From the Deep, F2 ~ 1+3
Ex. F1~3, Trident Scoop, 22, From the Deep, F2 ~ 1+3
Ex. B12, Trident Scoop, 22, From the Deep, F2 ~ 1+3

I wanted to know everyone's opinion on this and if there are any other more efficient ways to punish and still be in the ideal position from a frame perspective.
If u are punishing you should do b12 db2 into your combo.
 

Reptile Orion

A Fire Will Rise.
I'm not sure what you're asking. If you are punishing, why wouldn't you use something into db2? What does it have to do with frame data?
I'm asking your opinion on Aquaman's frame advantage when punishing or attacking with F1, D1, or B12 because I prefer to combo off of those attacks when they connect.

The bottom line is that I'm tired of being in matches when I get D1 (I didn't play MK9) the whole time. My opponent's D1's are connect because I'm assuming the opponent is using an attack that has some sort of frame advantage.

Is that more clear?
 

Reptile Orion

A Fire Will Rise.
If u are punishing you should do b12 db2 into your combo.
If my B12 connect it's easier online for me to follow up and combo with the trident scoop

So I'll do B12, Trident Scoop, 22, DB2, F2 ~1+3 instead of B12, DB2, B12, Trident Scoop, 22, DB2 (or something to that effect).
 

Reptile Orion

A Fire Will Rise.
Treadmill
HGTV Soapboxfan

A more direct way to ask the question would be:

Is the probability of F1, B12, and D1 connecting very high if I attack at the same time as an opponent? Do F1, B12, and D1 leave me at a block advantage if blocked by an opponent.

Hopefully those are the right terms :D (I'm new to breaking down frame data but I cannot get to where I want to go without understanding it).
 

HGTV Soapboxfan

"Always a Pleasure"
Treadmill
HGTV Soapboxfan

A more direct way to ask the question would be:

Is the probability of F1, B12, and D1 connecting very high if I attack at the same time as an opponent? Do F1, B12, and D1 leave me at a block advantage if blocked by an opponent.

Hopefully those are the right terms :D (I'm new to breaking down frame data but I cannot get to where I want to go without understanding it).
F1 is 7 frames and is plus 3 on block, so it's fast and great on block. Fwd13 is neutral. B12 is nine frame and it's negative on block. D1 is 6 frames but is negative. Your question is situation and opponent dependant. At neutral, the fastest move will win. There is a thread on this site about understanding frame data, I'll try to find it for you.
 
Okay does anyone know how to get a d1 into FTD to actually come out instead of scoop? 9/10 times a d1, db2 gives you d1 scoop

For w.e reason the game lets you cancel into specials without actually having to imput the right button for that speical so for example even tho trident toss is bf2 you can do something like b12, bf3 and trident toss comes out

But yeah bc scoop and FTD share db. This werid mechanic of the game happens when you try a single 1 imput (so 1, d1, f1 and b1) i constantly get scoop when i imput FTD

So say i wanted to punish scorpion's MB telle the best option would be a d1 punish but i cant covert it into as much damage as i should be able too

So anyone know a way around this or is d1 FTD just not an option? (And does this problem even happen to anyone else?)
 

dabuz

Noob
Okay does anyone know how to get a d1 into FTD to actually come out instead of scoop? 9/10 times a d1, db2 gives you d1 scoop

For w.e reason the game lets you cancel into specials without actually having to imput the right button for that speical so for example even tho trident toss is bf2 you can do something like b12, bf3 and trident toss comes out

But yeah bc scoop and FTD share db. This werid mechanic of the game happens when you try a single 1 imput (so 1, d1, f1 and b1) i constantly get scoop when i imput FTD

So say i wanted to punish scorpion's MB telle the best option would be a d1 punish but i cant covert it into as much damage as i should be able too

So anyone know a way around this or is d1 FTD just not an option? (And does this problem even happen to anyone else?)
It sounds like you have release check turned on, turn it off and you should be able to consistently get D1 -> FTD.
 

HGTV Soapboxfan

"Always a Pleasure"
Okay does anyone know how to get a d1 into FTD to actually come out instead of scoop? 9/10 times a d1, db2 gives you d1 scoop

For w.e reason the game lets you cancel into specials without actually having to imput the right button for that speical so for example even tho trident toss is bf2 you can do something like b12, bf3 and trident toss comes out

But yeah bc scoop and FTD share db. This werid mechanic of the game happens when you try a single 1 imput (so 1, d1, f1 and b1) i constantly get scoop when i imput FTD

So say i wanted to punish scorpion's MB telle the best option would be a d1 punish but i cant covert it into as much damage as i should be able too

So anyone know a way around this or is d1 FTD just not an option? (And does this problem even happen to anyone else?)
Turn release check off... do d1b2 and it comes out consistently
 

Reptile Orion

A Fire Will Rise.
F1 is 7 frames and is plus 3 on block, so it's fast and great on block. Fwd13 is neutral. B12 is nine frame and it's negative on block. D1 is 6 frames but is negative. Your question is situation and opponent dependant. At neutral, the fastest move will win. There is a thread on this site about understanding frame data, I'll try to find it for you.
Sounds good. Unfortunately the in-game frame data isn't accurate. I'm sure it will take time to understand what is the best attack to you in certain situations against certain opponent. But that is what will needed to become a better player.
 

HGTV Soapboxfan

"Always a Pleasure"
Sounds good. Unfortunately the in-game frame data isn't accurate. I'm sure it will take time to understand what is the best attack to you in certain situations against certain opponent. But that is what will needed to become a better player.
All of the stuff i just listed is accurate. You said you are being tagged by d1s? D1s are usually very fast, but negative. So instead of attacking, block it, and then attack with your own move (b1 would be perfect here, or fwd1).