(midscreen)
(1 stock)
22~DB2, b12~DB2 MB, 22~DB1, f2 1+3 = 43%
22~DB2, b12~DB1, 22~DB2 MB, f2 1+3 = 42%
b12~DB2, b12~DB2 MB, 22~DB1, f2 1+3 = 40%
d1~DB2, b12~DB2 MB, 22~Db1, f2 1+3 = 39%
3~DB2 MB, dash, b12~DB1, f2 1+3 = 34%
f13 (second hit only)~DB1, 22~DB2 MB, f2 1+3 = 34%
f13 (second hit only)~DB2 MB, dash, b12~DB1, f2 1+3 = 33%
d2 (anti-air), j2, 22~DB2 MB, 22~DB1, f2 1+3 = 32%
f13 (both hits)~DB2 MB, dash, b12~DB1, f2 1+3 = 31%
3~DB1 (1 hit), d2, 22~DB2 MB, f2 1+3 = 30%
d2 (anti-air), 22~DB2 MB, 22~DB1, f2 1+3 = 30%
d2 (anti-air), 3~DB2 MB, dash, b12~DB1, f2 1+3 = 27%
(meterless)
22~DB2, b12~DB1, f2 1+3 = 32%
d1~DB2, b12~DB1, f2 1+3 = 29%
3~DB1 (1 hit), d2, f2 1+3 = 23%
f13 (second hit only)~DB1, f2 1+3 = 22%
f13 (both hits)~DB1, f2 1+3 = 21%
d2, 22~DB1 (1 hit), f2 1+3 = 20%
(corner)
(1 bar)
22~DB2, b123~DB2 MB, 2, b123~DB1, f2 1+3 = 47%
d1~DB2, b123~DB2 MB, 2, b123~DB1, f2 1+3 = 43%
b12~DB2, b123~DB2 MB, b123~DB1, f2 1+3 = 43%
f13 (second hit only), 2, b123~DB2 MB, b123~DB1, f2 1+3 = 41%
f13 (second hit only), 2, 3~DB2 MB, 2, b123~DB1, f2 1+ 3 = 40%
f13 (second hit only), 2, 3~DB2 MB, 2, 3~DB1, f2 1+3 = 39%
f13 (both hits), 2, 2, b123~DB2 MB, b123~DB1, f2 1+3 = 38%
f13 (second hit only), 3~DB2 MB, 2, b123~DB1, f2 1+3 = 38%
3~DB2 MB, 2, 2, b123~DB1, f2 1+3 = 38%
f13 (both hits), 3~DB2 MB, 2, b123~DB1, f2 1+3 = 36%
d2 (ground hit), 2, b123~DB2 MB, b123~DB1, f2 1+3 = 31%
d2 (ground hit), 3~DB2 MB, 2, b123~DB1, f2 1+3 = 30%
d2 (ground hit), 3~DB2 MB, b123~DB1, f2 1+3 = 29%
(meterless)
22~DB2, b123~DB1 (1 hit), f2 1+3 = 35%
b12~DB2, b123~DB1 (1 hit), f2 1+3 = 32%
f13 (second hit only), 2, 2, b123~DB1, f2 1+3 = 31%
d1~DB2, b123~DB1 (1 hit), f2 1+3 = 30%
f13 (second hit only), 2, 2, 3~DB1, f2 1+3 = 30%
f13 (both hits), 2, 2, b123~DB1, f2 1+3 = 29%
f13 (both hits), 2, 2, 3~DB1, f2 1+3 = 28%
d2, 2, 2, b123~DB1, f2 1+3 = 24%
3~DB1, f2 1+3 = 23%