There where interactibles in MK before injustice. Just they weren't overpowered and favor certain characters more like Injustice.Personally, I love the interactibles in Injustice, but Injustice is the fighting game where I learned to play fighting games. I honestly feel like people who played MK for 10 years just couldn't get used to them. Yes, some are unblockable, but that should be taken into account when playing and if you can manipulate things to use them instead if your opponent, you have an advantage.
I think intractables make a game more linear that make it deeper especially if they're overbearing. This isn't me hating them as a MK player for 10 years, it me hating them as a fg player primarily not mk for 10 years(I think all old mk games and the 3d ones are generally mdeiocre to shit at a high level, so I'm not bashing this off of going in a direction not mk). They're better ways to create character differences. My two cents.Why do you not consider clash to be a deep interesting mechanic? It adds a potential additional cost to using your meter, and can turn the entire match around.
Personally, I love the interactibles in Injustice, but Injustice is the fighting game where I learned to play fighting games. I honestly feel like people who played MK for 10 years just couldn't get used to them. Yes, some are unblockable, but that should be taken into account when playing and if you can manipulate things to use them instead if your opponent, you have an advantage.
They are very powerfull, and I think it adds a very interesting element of strategy to the game.
Power Chars def have the advantage..
Oh, wow, I did not know that. I played MK9, but only the story and didn't really like it so stuck with Injustice. I guess I completely forgot about there being any interactibles in that game.
I just assumed it was a not being used to it kind of thing, because I've seen so many players (some I knew were SF players) who were clearly more skilled than me, but never, ever used an itneractible when it would have made the most sense to do so, and never seemed to be able to dodge a projectile, when it was clearly obvious that is what I was about to do.
Could you elaborate on why you think some favor certain characters? I know that many people think power users have an advantage over gadget and acrobatic users, but I don't really see it that way. Being able to throw a statue at me isn't better than being able to set a bomb on it and do damage, just different.
Some chats rely on metre to get big damage, or pressure others do not.That's a great answer and I have a better understanding of why people dislike those aspects of the game now, thank you.
I don't understand how some characters would rely on meter more than others though....every character has the same opportunity to meter burn their moves, so how can some rely on meter more than others?
I still need to learn more about combo breakers, but can they redistribute health? That was one of the most appealing aspects of the clash system for me.
That's a great answer and I have a better understanding of why people dislike those aspects of the game now, thank you.
I don't understand how some characters would rely on meter more than others though....every character has the same opportunity to meter burn their moves, so how can some rely on meter more than others?
I still need to learn more about combo breakers, but can they redistribute health? That was one of the most appealing aspects of the clash system for me.
MK4 had the interactables. And there was stage transitions in MK3/UMK3 along with the 3D MK games. Really injustice borrowed all of those feature from MK but on steroids.
Oh, wow, I did not know that. I played MK9, but only the story and didn't really like it so stuck with Injustice. I guess I completely forgot about there being any interactibles in that game.
I just assumed it was a not being used to it kind of thing, because I've seen so many players (some I knew were SF players) who were clearly more skilled than me, but never, ever used an itneractible when it would have made the most sense to do so, and never seemed to be able to dodge a projectile, when it was clearly obvious that is what I was about to do.
Could you elaborate on why you think some favor certain characters? I know that many people think power users have an advantage over gadget and acrobatic users, but I don't really see it that way. Being able to throw a statue at me isn't better than being able to set a bomb on it and do damage, just different.
ah, yes. the deep and rich history of mk:A lot of people are going to disagree with me, but I find comic book characters to be completely cheesy and lame. Not having cross ups is a biggie, plus I can block interactables for a change.
Injustice just feels like a game designed to appeal to children, where MK accommodates a slightly more adult crowd (in theory).