Thanks.
Necro I think has the best corner game and more space control. Also I´ve notice you can combo with the summoned fiend from an air to air JiP or JiK,also a full combo if has meter. So necro has decent long range,nice AA(like all variations),but also nice air control and combo game.
I love the summoned fiendEX to start combos, you have 30% aprox.pretty solid from long range pokes (the ultrafast low B3 and the gdlk range B1)
But,some questions:
1)I´m testing Necro now and from mid-long distance I dont see any difference between flick and grab, both are mid and has more or less the same frames
, Am I loosing something?
2)The amulet just blocks proyectiles or gains something doing it...I mean whats the difference apart from avoid cheap dmg to just block or use amulet?
3)F2,2,4 is an universal string for all variations?
P.D:Yes, the necro unbreakable is slooow, but if you use the shouldercharge EX(for example as wake up option cause of its armor)gives you I think +60 KD and the unbreakable has 57f startup,so is nearly a 9% guaranteed from this movement