Mortal Komhat
Worst Well-Established Goro Player Ever
Since the original maintainer of the first kombo thread fell off the face of TYM it falls to someone else to start a new one.
SHOKAN TREATISE ON THE ART OF KOMBO
1) List kombos with motions, not move names. (I.E. : bf4 instead of PW or Punchwalk)
2) Do not list jump in punches as kombo starters - you may list damage separately with JIP starter if you so wish.
3) Tag @Mortal Komhat if you need a kombo added to the masterposts. Also tag me if you have the power to edit other people's posts if you wish to contribute.
4) I'm reserving the next 3 posts for Variation Specific kombos/shenanigans.
5) Kombos into hard knockdown for oki situations aren't just encouraged. They're allowed.
6) If you can make a short list of reasons to use the kombo, then go right ahead and I'll include this in the posts.
7) ADDENDUM : I will list the kombos without any normals cancelled into PW. (E.G. bf4 starts instead of f3. We all know you can cancel out of f3 with PW.)
All ideal kombos to learn are bolded - Please note that these are not always the highest damaging ones. Difficulty to execute is considered due to online or high-pressure situations. Execution is not just training mode after all.
These are subject to change as we pour more time in Goro.
For more questions on specific variant stuff, you can contact the following people.
@Espio - Tigrar Fury.
* * *
VARIATIONLESS / ALL VARIATIONS
Additional Information
* All Kombos ending in dbf3 in the corner can have du tacked on for an almost guaranteed +10% damage. (Original Post)
Meterless, Mid-screen
Meterless, Corner
Metered, Midscreen
Metered, Corner
SHOKAN TREATISE ON THE ART OF KOMBO
1) List kombos with motions, not move names. (I.E. : bf4 instead of PW or Punchwalk)
2) Do not list jump in punches as kombo starters - you may list damage separately with JIP starter if you so wish.
3) Tag @Mortal Komhat if you need a kombo added to the masterposts. Also tag me if you have the power to edit other people's posts if you wish to contribute.
4) I'm reserving the next 3 posts for Variation Specific kombos/shenanigans.
5) Kombos into hard knockdown for oki situations aren't just encouraged. They're allowed.
6) If you can make a short list of reasons to use the kombo, then go right ahead and I'll include this in the posts.
7) ADDENDUM : I will list the kombos without any normals cancelled into PW. (E.G. bf4 starts instead of f3. We all know you can cancel out of f3 with PW.)
All ideal kombos to learn are bolded - Please note that these are not always the highest damaging ones. Difficulty to execute is considered due to online or high-pressure situations. Execution is not just training mode after all.
These are subject to change as we pour more time in Goro.
For more questions on specific variant stuff, you can contact the following people.
@Espio - Tigrar Fury.
* * *
VARIATIONLESS / ALL VARIATIONS
Additional Information
* All Kombos ending in dbf3 in the corner can have du tacked on for an almost guaranteed +10% damage. (Original Post)
Meterless, Mid-screen
b12u2, tap walk, b12u2, tap walk, b12u2, b12 xx dbf3 - 34%
Highest damage off b12u2, difficult online
b12u2, tap walk, b12u2, njp, f3 xx dbf3 - 33%
Second highest damage off b12u2, slightly easier than above kombo
b12u2, tap walk, b12u2, 21 xx dbf3 - 32%
Third highest damage off b12u2, simple to execute in all environments
b12u2, njp, run f3 xx dbf3 - 29% (Original Post)
Fourth highest damage off b12u2, extremely simple, run cancel optional
Highest damage off b12u2, difficult online
b12u2, tap walk, b12u2, njp, f3 xx dbf3 - 33%
Second highest damage off b12u2, slightly easier than above kombo
b12u2, tap walk, b12u2, 21 xx dbf3 - 32%
Third highest damage off b12u2, simple to execute in all environments
b12u2, njp, run f3 xx dbf3 - 29% (Original Post)
Fourth highest damage off b12u2, extremely simple, run cancel optional
f3,b3,4 xx bf4 - 18% damage (f3) / 16% (b3, 4)
Highest damage off non-string normals, safe on block (good for meter build too), can confirm into high damage kombo with MB
Highest damage off non-string normals, safe on block (good for meter build too), can confirm into high damage kombo with MB
f214 xx dbf3 - 23%
Guaranteed, HKD (2 dashes)
f214 xx du - 14% + 10%
Highest damage possible off this string, not guaranteed (can stay in place/tech roll to avoid)
Guaranteed, HKD (2 dashes)
f214 xx du - 14% + 10%
Highest damage possible off this string, not guaranteed (can stay in place/tech roll to avoid)
NJP, tap walk, b12u2, f3 xx dbf3 - 28% (Original Post)
Good damage, easy conversion
NJP, b2, run, b12u2, f3 xx dbf3 - 30%
More difficult for 2% damage, difficult online, takes run meter, good corner carry due to b2
NJP, tap walk, b12u2, b12u2, d1 xx dbf3 - 31%
Highest damage, difficult in all environments
Good damage, easy conversion
NJP, b2, run, b12u2, f3 xx dbf3 - 30%
More difficult for 2% damage, difficult online, takes run meter, good corner carry due to b2
NJP, tap walk, b12u2, b12u2, d1 xx dbf3 - 31%
Highest damage, difficult in all environments
u1/u2, tap walk, b12u2, f3 xx dbf3 - 28% (Original Post)
Good damage, easy conversion
u1/u2, tap walk, b12u2, b12u2, d3 xx dbf3 - 30%
Height dependent, highest damage, difficult in all environments
Good damage, easy conversion
u1/u2, tap walk, b12u2, b12u2, d3 xx dbf3 - 30%
Height dependent, highest damage, difficult in all environments
Meterless, Corner
b12u2, b12u2, d2, 11, b12 xx dbf3 - 36% (Original Post - Updated Post)
Highest damage possible, difficult online, difficult timing, possible loss of corner on combo drop after d2
Highest damage possible, difficult online, difficult timing, possible loss of corner on combo drop after d2
f214 xx du - 14% + 10%
Guaranteed in corner, HKD (only +8 tho)
f214, d1, b12u2, d2, d1 xx dbf3 - 32% (Original Post)
Great damage, easier execution, loss of corner
f214, b12u2, d2, b12 xx dbf3 - 33%
Highest damage possible, difficult online, difficult timing, possible loss of corner on combo drop
Guaranteed in corner, HKD (only +8 tho)
f214, d1, b12u2, d2, d1 xx dbf3 - 32% (Original Post)
Great damage, easier execution, loss of corner
f214, b12u2, d2, b12 xx dbf3 - 33%
Highest damage possible, difficult online, difficult timing, possible loss of corner on combo drop
Keep in mind the damage here is subjective as to whether only the d3 portion hits on a crouching character.
3d3, d1, d1, d1, d1, d1, d1, d1 xx dbf3 - 27%
Highest damage possible, surprisingly difficult, swag strats
3d3, d1, b12 xx dbf3 - 25%
Good damage, simple, HKD
3d3, d1, d1, 11, 121 xx dbf3 - 24% (only d3 hitting) (Original Post)
Good damage to difficulty ratio, HKD
3d3, d1, d1, d1, d1, d1, d1, d1 xx dbf3 - 27%
Highest damage possible, surprisingly difficult, swag strats
3d3, d1, b12 xx dbf3 - 25%
Good damage, simple, HKD
3d3, d1, d1, 11, 121 xx dbf3 - 24% (only d3 hitting) (Original Post)
Good damage to difficulty ratio, HKD
f4, d1, d1, d1, d1, d1, d1 xx dbf3 - 31%
Highest damage possible, surprisingly difficult, swag strats
f4, d1, b12 xx dbf3 - 30%
Almost highest damage, simple, HKD
Highest damage possible, surprisingly difficult, swag strats
f4, d1, b12 xx dbf3 - 30%
Almost highest damage, simple, HKD
Metered, Midscreen
bf4 MB, njp, f21 xx bf4 - 24%
OK damage, 2/3rds screen corner carry, not difficult
bf4 MB, tap walk, b12u2, f3 xx dbf3 - 28%
Great damage, not difficult, easy hit confirm
OK damage, 2/3rds screen corner carry, not difficult
bf4 MB, tap walk, b12u2, f3 xx dbf3 - 28%
Great damage, not difficult, easy hit confirm
Metered, Corner
bf4 MB, b12u2, d2, 11, b12 xx dbf3 - 36%
Great damage, d2 may cause corner loss on combo drop
bf4 MB, njp, f4, d1, 11, b12 xx dbf3 - 36% (Original Post)
Great damage, no loss of corner on combo drop, good alternate to the above
Great damage, d2 may cause corner loss on combo drop
bf4 MB, njp, f4, d1, 11, b12 xx dbf3 - 36% (Original Post)
Great damage, no loss of corner on combo drop, good alternate to the above
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