How can people complain about H Smoke losing Air Throw or being Nerfed? He is way too fucking good.
Fastest walk speed, mind numbingly easy 50% combo, and you people Main him. LOL.
Try maining a character like Nightwolf or Kitana and come back. People want to Main the Easiest and Best character in the game, ridiculous.
As is he rapes basically every character in the game without even barely breaking a sweat, would you people prefer a more balanced game. He needs to be dealt with. Dude is practically Noob Saibot…
Get him out….
I don't think anyone is complaining about him being nerfed, at least I'm not. Him getting nerfed is obviously warranted, him and Kabal are miles away from the rest of the cast, no question. My point is in a game where every character already has few options at their disposal, removing their existing ones isn't the way to go when nerfing them.
His walk speed has already been nerfed. His damage has already been nerfed. Removing options isn't the way to go, it will only ever be the way to go when something is too good. His airthrow isn't the problem and isn't too good.
Also, Nightwolf and Kitana are top 5 characters, imo. I use both but I'm good with Nightwolf, I'd even say he's my best character aside from H.Smoke. I don't understand what that has to do with anything but hey, felt like I needed to throw that out there.
It is a huge Nerf bro…
I am going to be completely honest, I think his infinite was the only thing that made him competitive… He just cannot hang without it.
Great Kung Lao players that lack the ability to infinite or generate decent corner combo damage off a spin with him lack any chance against even some of the worst characters in the game IMO.
I honestly think the infinite is the only reason he is as good as he is. I think he is almost Horrible without its potential.
His infinite in regular UMK3 is hardly ever going to even happen in a real match against a top player. It's easy as pie to do, and you can do it basically anywhere, but you need that first hit to initiate it. In the current high level play of regular UMK3, it's not going to happen very often. The threat of the infinite is more deadly than the infinite itself.
In UMK3:TE, however, with Glitch Jabs going bye bye, his infinite now is more viable and more deadly. With all the other changes, his infinite being untouched would be a mistake. He still can do solid damage, and can carry you wall to wall, it's just not a touch of death infinite.
And yeah, his infinite has little to do with why he's good. I never believed he was a top 5 character, and a lot of people agree with that. Top 10 maybe, idk where he'd stand honestly. But his infinite isn't really a factor, not with glitch jabs in the picture.
Reducing damage doesn't acknowledge how easy his combos are to execute and land. It comes down to options that he simply has wayy to many. Dude already has a freakin Teleport. You guys aren't looking at the Whole Picture, only looking at Him.
Everyone's combos are easy to execute, with a few exceptions. They are the easiest to initiate, however, with his knee 2 hit starter that he shares with Ermac. But, he has a teleport, spear, and an airthrow. His air throw isn't what makes him good. That's not to say his airthrow isn't good, it's grrrrreeeaaaaat! But removing it entirely isn't what should be done here, if it even warrants a nerf at all. With all his other nerfs already applied, it's unnecessary to also remove 1 of 3 specials that he has.
And to be clear, I'm not defending H.Smoke because I main him. I hardly ever use him outside of tournament. I would say the same for every character, and did so. The mission here is to make every character able to compete, bring down top tier, bring up bottom tier. Not make top tier now bottom, and bottom tier now top. But a middle ground, I believe that is achievable to some extent.