Tokiwartoothxdk
『T R I G G E R E D』
its alright, f1 is a godlike punisherUMMmmm....it seems faster than this....well...then you are right. Damn, so it´s not viable as a punisher move
its alright, f1 is a godlike punisherUMMmmm....it seems faster than this....well...then you are right. Damn, so it´s not viable as a punisher move
I just want to confirm, if you do BS1 but he simply cranks the chainsaw instead of doing the bs1, it's because I input it too slow correct? Just want to make sure their aren't any conditions but I'm pretty sure I'm right, thanks.
These are awesome! The time you put into finding these is really appreciated. Now what I'm really interested in finding out is bs4 cancels on hit. So far, f2 seems the most plus to me.So I had some free time and got all Normals into Berserker Stance cancel frame data. There could be some human error involved. But consider these number accurate give or take a frame.
Berserker Stance Cancels
4 Cancel:
1= -14
12= -12
B1= approx -4
F1= -19
F12= -11
D1= -23 (D1~BS1 approx 5f reversals trade)
2= -16
22= -13
F2= -13
F21= -18
3= -20 (3~BS1 approx 2f reversals trade)
F3= -24 (F3~BS1 approx 6f reversals trade)
D3= -27 (D3~BS1 9f reversals trade)
4= -12
F4= -12
D4= -31 (D4~BS1 13f reversals trade)
1 Cancel
B1= approx -2
F2= -11
D4= -29
Any questions feel free to ask. Or if you have any corrections to the list.
Thank you!These are awesome! The time you put into finding these is really appreciated. Now what I'm really interested in finding out is bs4 cancels on hit. So far, f2 seems the most plus to me.
Yeah, it's pretty crazy. If you cancel the BS4 with proper timing you can jail almost anything, their backdash won't even start up.Thank you!
It believe it would be pretty hard to find the on hit frame data since you can't set the bot to reversal out of hitstun.
But I have noticed that F2 has a lot of hitstun when cancelled. Like you get a near guaranteed BS4 after F2, and the only reliable way out is to backdash since you only have like a 1 or 2 frame window to armor. This sets up a mind game when you end combos with F2~BS cause you can late cancel BS4 and do F12 to catch their backdash and get another full combo.
Mind games mostly, BS4 is pretty reactable, so its dangerous to use early against an opponent that likes to push buttons. It can be hard to do, as it takes execution, but throwing out the BS4, cancelling, and going into (I highly recommend a throw, as you can corpse hop, go in for the mixup/vortex) more pressure, can condition them to keep blocking when they see the next BS4. I like to do f12xxbs1/4 (either one is fine, but be careful with 1 as you may hit them and pick them up), cancel, then go into whatever pressure you like.Newbie question, here. What is the benefit of using F2xxBSc on hit? If you hit with F2 it seems that you're already heading into Killer's strongest combos, so what is the advantage? Is it simply for meter gain, or some other setup that I don't understand?
I can understand fake-out uses for stance cancel in other strings, but F2 on hit seems to already be the strongest position for easy high damage combos.
Your right, I believe that this move (and F1) are kinda useless in the neutral due to their slow start and can only really work on a read. And in neutral you should hit confirm with BS1 for a full combo.Newbie question, here. What is the benefit of using F2xxBSc on hit? If you hit with F2 it seems that you're already heading into Killer's strongest combos, so what is the advantage? Is it simply for meter gain, or some other setup that I don't understand?
I can understand fake-out uses for stance cancel in other strings, but F2 on hit seems to already be the strongest position for easy high damage combos.
Ahhh, thanks! This makes a lot of sense to me. Basically setting up a multi-option follow-up and forcing them to make a read after the combo.Your right, I believe that this move (and F1) are kinda useless in the neutral due to their slow start and can only really work on a read. And in neutral you should hit confirm with BS1 for a full combo.
I should have been more clear, but what I meant was ending combos with F2~BS.
Example:
F12~BS1 EX, NJP, 12~Sparks, F2~BS -- 34% (or 48% if you land the BS4 reset)
This can open up the mixup of the BS4 reset or BS4 late cancel F12 for another full combo.
I can definitely see the use of BS4c for mind games and pressure. I was just confused specifically with F2(hit) BS4c since the optimal move with F2 on hit would seem to be just finishing a string and nailing them for nearly 50% damage. The clarification that it was for ending combos makes perfect sense to me, though.Mind games mostly, BS4 is pretty reactable, so its dangerous to use early against an opponent that likes to push buttons. It can be hard to do, as it takes execution, but throwing out the BS4, cancelling, and going into (I highly recommend a throw, as you can corpse hop, go in for the mixup/vortex) more pressure, can condition them to keep blocking when they see the next BS4. I like to do f12xxbs1/4 (either one is fine, but be careful with 1 as you may hit them and pick them up), cancel, then go into whatever pressure you like.
It's to end combos after you've already restood them with chain sparks. F2 into berserk stance 4 is hard to escape, their only options are backdash or armor which you can blow them up for trying because when the BS4 is canceled you're still plus enough to jail almost anything else. So it's up to them making a read, 14% or full combo lol. Really good way to end combos and stay on the offensive.Newbie question, here. What is the benefit of using F2xxBSc on hit? If you hit with F2 it seems that you're already heading into Killer's strongest combos, so what is the advantage? Is it simply for meter gain, or some other setup that I don't understand?
I can understand fake-out uses for stance cancel in other strings, but F2 on hit seems to already be the strongest position for easy high damage combos.
Yeah, been testing out and I didn't realize that F2 could set up this kind of crazy at the end of combos. With F2xxBS4 or BS4c you only need to land two combos a match, abd with the F12 as a punisher that's ridiculous.It's to end combos after you've already restood them with chain sparks. F2 into berserk stance 4 is hard to escape, their only options are backdash or armor which you can blow them up for trying because when the BS4 is canceled you're still plus enough to jail almost anything else. So it's up to them making a read, 14% or full combo lol. Really good way to end combos and stay on the offensive.
He went into berserk stance 4 and canceled it.So...I recently watched some matches from GunShow playing some Killer. He was cancelling in and out of the Berzerker stance insanely fast. I know hitting 3 exits the stance, but that's definitely not all he was doing.
Does anyone know how to cancel that stance so quickly? See the videos below. GunShow's Killer is pretty amazing.
So...I recently watched some matches from GunShow playing some Killer. He was cancelling in and out of the Berzerker stance insanely fast. I know hitting 3 exits the stance, but that's definitely not all he was doing.
Does anyone know how to cancel that stance so quickly? See the videos below. GunShow's Killer is pretty amazing.
So...I recently watched some matches from GunShow playing some Killer. He was cancelling in and out of the Berzerker stance insanely fast. I know hitting 3 exits the stance, but that's definitely not all he was doing.
Does anyone know how to cancel that stance so quickly? See the videos below. GunShow's Killer is pretty amazing.