Eddy Wang
Skarlet scientist
No worries, the character has only 3 days, just keep calm and have a drink.I think I lied. As I thought I lab really badly. Sorry guys.
No worries, the character has only 3 days, just keep calm and have a drink.I think I lied. As I thought I lab really badly. Sorry guys.
Oh, the fart reset, good stuff, i was playing around it with quite a while too.Can someone please put this in a combo forum..
You can cancel a standard throw into drink? I missed that one.Oh, the fart reset, good stuff, i was playing around it with quite a while too.
I saw OmegaK doing this with Bojutsu on Ketchup's stream about half hour ago. Definitely something worth noting across all his variations.Can someone please put this in a combo forum..
DD3 resets the combo? didnt know that.Oh, the fart reset, good stuff, i was playing around it with quite a while too.
This tech is good, but..:Oh, the fart reset, good stuff, i was playing around it with quite a while too.
thats no blender, Its a gas chamber.Can someone please put this in a combo forum..
tournament in orlando? where? idk how i didnt hear about thisI'm going to a tournament this Saturday in Orlando and plan on using all Drunken Master the whole way through. If you guys want to watch and give me tips or even just watch to learn I'll let you know what the stream link is.
I'm having alot of fun with this character but I don't feel completely comfortable yet and I know I have a lot to learn
dd3 wake up need to happeni love this variation but if i could just get a couple wishes it would be my forever main.
1) dd3 as a wakeup just like off of b4. he never stands up he just goes into stance. dd3 > keg roll to escape corner and wakeup setups, dd3> 2/3 for launcher wakeups. He could still get hit by mids and lows just like normal but now he has a really sneaky escape plan. ( if you are feeling generous make him able to go into stance from headbutt and from chug)
2) Puke, or ex puke, or even maybe just lvl 3 puke should reset the puke timer. This one should have been obvious, but it doesnt increase or decrease levels it just lets him extend the buzz a bit in an easily accessable and offensive way. To me this is for getting pressured and trying to survive. Its a fast move that will give you a couple extra seconds to work with.
also
@YOMI FOREVER KING where is that stream at bro i need some high level drunken master in my life.
Its like you really know how to drink!!! Wait, does Bo Rai Cho have his shoes? Or did Shinnok steal them?I thought of a new strategy for our Drunken Master. I noticed monkey flips (db3) gives a hard knockdown, but it's still scary to drink all the time immediately after hitting the opponent with a db3. If they have a wake up teleport or wake up forward advancing wakeup, it can punish Bo Rai Cho. Or simply even runnning and starting pressure as soon they stand up off ground, they can force you to block some nonsense after you drink.
But I noticed EX dd4 OTG's, and you can cancel EX dd4 into drink. So after I mix my opponent up with like 24~db3 or 244~db3, I do the EX dd4 canceled into drink to OTG my opponent while at the same time resetting my drunk timer. You can OTG into drink off any knockdown if you feel like you're going puke soon, it costs of a bar of meter but I'd rather spend a bar than puke and eat a full combo!
Pokes and f1 is keyHaving a lot of trouble on block with dm feels like he is useless on block without a drink, literally every string except 11, 12, and b12 is negitive enough to be punished by reptiles slide, how does one overcome this terrible block pressure with no zoning whatsoever and punishable footsies?
Feels like db2 should be completely safe on block considering it leads to nothing.
King, see if you can exploit the f3 cancel. I want to see some high level wavedashingI thought of a new strategy for our Drunken Master. I noticed monkey flips (db3) gives a hard knockdown, but it's still scary to drink all the time immediately after hitting the opponent with a db3. If they have a wake up teleport or wake up forward advancing wakeup, it can punish Bo Rai Cho. Or simply even runnning and starting pressure as soon they stand up off ground, they can force you to block some nonsense after you drink.
But I noticed EX dd4 OTG's, and you can cancel EX dd4 into drink. So after I mix my opponent up with like 24~db3 or 244~db3, I do the EX dd4 canceled into drink to OTG my opponent while at the same time resetting my drunk timer. You can OTG into drink off any knockdown if you feel like you're going puke soon, it costs of a bar of meter but I'd rather spend a bar than puke and eat a full combo!
Crazy Legs from B233 is guaranteed they cannot jump that, so they will have to block, but i can delay crazy legs to reset the combo as well, which is why i decided to tech rollThis tech is good, but..:
this will work fine until opponent learns match-up, because:
1) he can simply block low and punish;
2) if you set AI to jump and do combo which ends ~->dd3->roll and then try to throw, AI will be in the air already.. I tested it today..
I go for 413u4 or 244What are your guys main strings for bnbs I've been using b12 but it doesn't seem 2 be working it has no gaps and is only minus 4
On a jump in I use 341 since the mix up catches everyone at the moment. In the neutral I use 121, 11, F1, B12, F2 as they are all safe. B233 in a bit of footsies. F3/B3 on oki.What are your guys main strings for bnbs I've been using b12 but it doesn't seem 2 be working it has no gaps and is only minus 4