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General/Other - Drunken Master XL Drunken Master Discussion Thread

Forbidden_Donut

"You think you bad? Pffft, You ain't bad.."
This is a pretty simple 46% one bar corner bnb. It can be 49% if you start with b233.

Also, I've found that you get a completely guaranteed ex ground pound otg after f34 midscreen. Delayed wake up also avoids your throw up animation.. F34 is super hard to combo off of mid screen but it is possible. If you want to you can just go for a bf4 which is easy to connect.
 

BigMacMcLovin

B2s and Birdarangs
This is a pretty simple 46% one bar corner bnb. It can be 49% if you start with b233.

Also, I've found that you get a completely guaranteed ex ground pound otg after f34 midscreen. Delayed wake up also avoids your throw up animation.. F34 is super hard to combo off of mid screen but it is possible. If you want to you can just go for a bf4 which is easy to connect.
You can actually catch someone after f34 for a full combo? I realise you said it's super hard but I like super hard.

Inb4thatswhatshesaid
 

AK L0rdoftheFLY

I hatelove this game
This is a pretty simple 46% one bar corner bnb. It can be 49% if you start with b233.

Also, I've found that you get a completely guaranteed ex ground pound otg after f34 midscreen. Delayed wake up also avoids your throw up animation.. F34 is super hard to combo off of mid screen but it is possible. If you want to you can just go for a bf4 which is easy to connect.
With a drink in you, try ending in db1 cancelled into drink so you dont throw up after
 

ForeverKing

Patreon.com/MK_ForeverKing
Here's all stuff what I found for now:

1) Rolls from Meditate makes unsafe moves safe:
It works with mid projectiles too.

2) OTG (works fine after f1; 21)

3) Meterless combos (I think you've already seen part of them):
Also, you can use dd1 twice after opponent get stunned by db4

4) Armor crush setup in the corner:
It doesn't work with Kung Lao's ex-spin and specials with the same start-up.

5) You can go into Meditate special without using dd1 with help of b4->hold "down". And then you can do roll, so it makes b4 safe on block.

6) Best AA's are: d2 or 4

7) Fastest punishing normals: f1, 3, b1, 2.

I think, I'll upload smth else untill Saturday :)
Thanks man! Appreciate it. This looks like some awesome stuff, goingto have to study it
 
This is a pretty simple 46% one bar corner bnb. It can be 49% if you start with b233.

Also, I've found that you get a completely guaranteed ex ground pound otg after f34 midscreen. Delayed wake up also avoids your throw up animation.. F34 is super hard to combo off of mid screen but it is possible. If you want to you can just go for a bf4 which is easy to connect.
You can follow up f34 mid screen with d4 into monkey flip or belly bash.
 

Theflyingrocky

Kneel Before Grodd
I love the tools DM gains while drunk, however, I'm not sure what to open up the opponent with when sober to get that initial drink. I was thinking something like f1 but most of his normals are wildly unsafe and slow.
 

AK L0rdoftheFLY

I hatelove this game
It's getting better man. I've been doing the stretches I learned from physical therapy everyday, hopefully I'm healed in a few months
Did you tell the doctor how you hurt it? Lol

I love the tools DM gains while drunk, however, I'm not sure what to open up the opponent with when sober to get that initial drink. I was thinking something like f1 but most of his normals are wildly unsafe and slow.
Like @BigMacMcLovin said, dd4 dd1, bump and dump works well too if your being pressured.

I love using b4 d to traverse the stage and open people up. One combo linked into ex db2 or a fart can let you get your drink on.
 
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BigMacMcLovin

B2s and Birdarangs
Yeah I forgot bump n dump, there is no armour on it though I don't think but because of the speed it does catch people of guard.

The roll is great. It really makes up for his lack of mobility.
 

Percimon

Sky above, Voice within
By the way, if opponent keeps blocking and you can't setup dd1 safely, use 1 or 11 (+2 on block) and throw him then. And cancel this throw into dd1 :)
 

Eddy Wang

Skarlet scientist
Hey guys, i think i figured out how drunken master works, it will require some strong discipline but it can be done, i gotta say two days ago the feeling was that he is much more complicated than that.

I was getting blown up a lot even by zoners because i was saving farts for restand, and could hardly move or do combos with his slow strings, i figure it today, don't save your farts for restands, you really don't need them, ex fart is your best friend drunk or not and will prevent a lot of hangovers. So the goal of Drunken Master is to be able to continuously fight without having to vomit, you will have to exchange damage over drinking pretty often for this to happen.

But he is indeed strong if he happens to be at level 1 of drunk already, and level 2 onwards your game plan becomes much more simple.

Apep punches (f1) is an 8f mid which is IMO the best normal of Bo', is safe is fast and is special cancelable, it will probably be your main tool to get out of pressure and once drunk at any level will allow you to do other things.
F1 (full hits) last hit can be canceled into drinking, which gives you more 10 seconds to use freely and finally allows you to start your offense.

F1 (3 hits) ex fart, will allow you to extend your combos, remember that you don't need to save for fart restands, the goal is to keep drinking, so unless you catch someone with it while your drunk timing is nearly 3 seconds, you can cancel into dd3 for another combo, but to play safe i always recomend canceling into fart for a drink, and then do a damaging string into a damaging ender canceling into a drink.

Every time you hit someone with a fart, it doesn't really matter how and where, always take a sip of your drink to buy you more 10 seconds to do your bnbs, since Bo has very damaging finishers with db2 and ex db2, db3 and db1 with 1 level of drunk, i recommend to always finish your combos with specials that will later on cancel itself on his drinking, when this happens you will never get to hang over state it doesn't matter how many times they try to put you there.

When you get to level 2 and 3, your df1 and db1 becomes so damaging that your goal will always be canceling them for a drink, this way you get to freely move after your combos, and apply your pressure and mixup game more often and right on the 10 seconds window.

Anyone not respecting when he is drunk even at level 1, will have to deal with ex bf3 and dd3 games. If you hit someone with x bf3 ex fart and take a drink, if you avoid pressure with the rolls of dd3, always grab them into drinking.

If you get an NJP while nearly 4 seconds left to vomit, grab then into drink, or fart into drinking.

Master F3 bb cancels, it will help to save stamina to get in.

Once drunk, you get to control the neutral more with dd3 rolls and bf3, just control the panic of ppl to worried to get caught into dd4, because if connects you get a free drink.



this is the game plan, now into getting more games, i shall post some Bo's footage this sunday when i get the hang of him more, i need to to see those dd3 rolls baits and mind games get around them and give me time for more drinks.
 
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Percimon

Sky above, Voice within
@Eddy Wang what do you think about b4->Meditate?
I use it to make opponent do smth and then punish him during attack's recovery or to evade some mid projectiles
 

BigMacMcLovin

B2s and Birdarangs
So I may have found something.

I think if timed correctly, and I mean extremely precise, you can jail the opponent with a B2 after a connected D4.

So far I'm doing a combo that ends with a fart cloud and restands the opponent. Hit them with a d4 and the throw out the B2. Press B2 too early and it won't come out obviously, press it too late and it allows your opponent a whiff punish.

I've been practicing against reptiles EX slide and even with the gap in B233 I've been succesful. The 33 seems to break the armour and allows you to continue to combo. Even on block we get chip and/or a mix up.

Warning: I am by no means a lab monster so I could be labbing this completely wrong but I think I've discovered something worth looking into.

Sorry if this turns out to be horse doodoo