Sorry for the delay guys, i had to work pretty late yesterday and couldnt test anymore tech or share. But heres what iv been working on:
So after taking a look at our current HTBs i see the problem is that they have enough time to just get out if you miss time it just a lil bit, this is because we use our freeze "token" to start the combo, meaning we cant drop the bomb as an ender, but what if we didnt use our freeze to start the combo!
Thats what got me thinking, that if we mix it up and start the combo with B3U4 we can go into the same old combo but instead end it with 114xxCbomb or standing4 into Cbomb ( both give you diferent setup times ) actually giving us a perfect timing to do 213 which is an overhead that hits pretty much at the same time as the bomb exploding giving us the same freeze as any of our previous setups...
Now i know 114 and/or standing 4 are not HKDs but they actually give us enouth time to set up the HTBs because we cancel the normal into bomb, which inherently is faster than getting a HKD with F2 and dropping the bomb...
B3U4 is obviously not safe, but its a low starter and any other mix up into freeze is also not safe, so its not like we are adding extra risk into the equation... I tried this online a couple times before i had to go, but to set it up i mostly used the following: F1 baits, its non committal so you dont have to go for this every time, you can still resort to the OH or more baiting, the other option is that if i spent my freeze already instead of ending the combo in F2 ill just meterburn grab into the B3U4 to do this setup...
Its still a guess game ofc because with 213 you can slow armor break some characters, but obviously not all, so if they decide to spend meter its character dependent if you win or they... for instance Kung Lao will take 1 hit of your string but wont be fast enough to escape the freeze of the bomb if this is done correctly.. Its not the best thing in the world but i had some success applying it in actual matches
The other thing im still testing out is to setup the HTB in a way that when you jump the camera follows you hiding the bomb making it really hard to know when to block, but i still need to work it out better its not quite there yet, dont even know if i got something here or not, but the concept is very gimmicky which i like the idea of..
EDIT: ill still keep hiting the lab see if i find anything at all that would help us, but so far this is it, so if you guys wanna test it or play around with the idea of this setup maybe something will come to you guys and we can find still even better