Hey guys, do we have any tech for corner wake up input reversals? Im trying to use HTB's ALOT less now.
I have found that when knocking someone in the corner with F2-bomb set up. Then I get alot of people by doing either a B2 full on overhead (it catches jump outs if timed right even though it may not refreeze you get the pop up to combo into another f2 set up) or B2-slide. So turns it into a gimmick 50/50, of course with slide its minimal damage but from that point you can still pressure.
B2 has been my new go to for trip guarding jump-ins and punishing wake up throws/normals/short-range specials.
Also a mind game is after f2 ender drop your bomb wait and then go b2 oh (bomb won't freeze) do your combo into f2 again drop bomb do b2 immediately into slide (no bomb freeze) and of course in the midst of this shinnanigans you can do a htb or 21 tech throw to force them to guess your next move.