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Xbox 360 UMK3 Tournament Sign here

DAVE101 said:
XL said:
Although there isn't many cheap things in UMK3, there certainly are a few tactics/moves that can be abused to the point of being cheap.
Name some. Maybe there are ways around a few of them.
Ok Dude, everything in MK can be blocked yes, everything can be countered, but in the end some moves are Broken or so fast some people can abuse them. a GOOD player will catch them but its not always the point. Kabals Spin, Ermacs TKS, The Teleport uppercut, and Classic Subs Slide is incredibly fast. Thats what he means. YES, all of those moves are blockable and punishable, but either the recovery time is really fast(Kabal's spin) or its just a really fast or come out of no where move(Teleuppercut or CSubs Slide).
 

XL

Noob
Yes, like I said, an expert player will know how to abuse some moves to the point of the other person not being able to move without getting hit. Of course everything in this game has a counter to it, which wasn't my point, it's just that some moves are so insanely fast, powerful, or a combination of both, that you have to plan the whole match around making the other opponent make mistakes with that move. An example of that would be Kabal's spin. Expert Kabal players can scout the second you let go of block, spinning you into oblivion. Couple that with run jabs and combos and it's insanely difficult to get around. It puts him on a level way above what any other character can do with as little effort as he can.

Again, what is or isn't cheap is subjective to different opinions. Some of you godly players can get out of anything. Some of us lesser players do struggle a bit more.
 

Derek

Kombatant
abc ur dead0 said:
Ok Dude, everything in MK can be blocked yes, everything can be countered, but in the end some moves are Broken or so fast some people can abuse them. a GOOD player will catch them but its not always the point. Kabals Spin, Ermacs TKS, The Teleport uppercut, and Classic Subs Slide is incredibly fast. Thats what he means. YES, all of those moves are blockable and punishable, but either the recovery time is really fast(Kabal's spin) or its just a really fast or come out of no where move(Teleuppercut or CSubs Slide).
No. U. Sub-Zero's slide is un-blockable in the corner after an auto combo even if they're on the ground. Now that we got that out of the way. . .

What you're doing is making excuses for people that suck. No characters should be banned. If you don't play with a top tier character that's your choice and if you get absolutely stomped because you picked Sheeva against Kabal who's fault is that? Just because some players in this tournament are far worse than others doesn't mean they should get special treatment.

I mean, it's overall player skill. I could play Shock if he were Sheeva and I was Kabal, I'd have a better chance of beating him but does that mean I will? Hell no. He's far better than me and even me having that kind of an advantage still wouldn't make that big of a difference overall because he's much better than me. I've beaten kids Kitana that were Kabal they would have an advantage over me because Kitana isn't a counter Kabal character.

EDIT: The only thing that I believe should be banned is relaunching.
 

XL

Noob
Kitana sure isn't a good counter for Kabal. I've learned that the hard way.

And why is relaunching a bad thing? Relaunching requires some perfect timing. The most relaunches I've ever gotten online is four with Classic Sub Zero. :shock:
 

Shock

Administrator
Administrator
Founder
O.G.
Kabal's spin is pretty broken, not as broken as the Disabler in MKT for sure, but the fact that it's a containment, very fast, doesn't activate damage protection, can stop someone in and air keep them there setting up huge damage, etc. Once the spin connects, the player then has to be good enough to capitalize on it, adding the damage. If someone only does uppercuts after the spin, they need to connect 5 spins in one match to win. If anyone connects 5 spins on someone in one match, the playing field is too broad and therefore it doesn't matter how cheap Kabal is.

In my matches with Bill from ECCXI, he connected 7 spins out of 11 attempts on me over the course of 8 matches, something like 20 rounds worth. This is an example of when the threat of Kabal's spin dictates a match when players know how to bait. Not that the spin itself is broken and led anyone to victory, but the fact that it's there and even a one frame disadvantage can cost you 42%+ is enough to make you play cautiously. Versus most other players he would have surely connected 5 times as many and won every match within 50 seconds.

In any event, there are ways to defeat even the cheapest tactics which is why they aren't really cheap. It's the other player's inability that makes them cheap.
 

Konqrr

MK11 Kabal = MK9 Kitana
There should be no gameplay type rules...if you get caught in the KL spin infinite then you jump too much LOL...and Kabal/Robots should never get caught in the corner against Nightwolf.
 
DAVE101 said:
XL said:
Although there isn't many cheap things in UMK3, there certainly are a few tactics/moves that can be abused to the point of being cheap.
Name some. Maybe there are ways around a few of them.
Dont say that there is no thing such as being cheap in mk, there is, and its very easy

Not everyone here is as good as shock, and not everyone knows all the little nooks that must be learned in the game
 

DAVE101

Kombatant
Mr Wiggl3s said:
DAVE101 said:
XL said:
Although there isn't many cheap things in UMK3, there certainly are a few tactics/moves that can be abused to the point of being cheap.
Name some. Maybe there are ways around a few of them.
Dont say that there is no thing such as being cheap in mk, there is, and its very easy
Apparently no one understands. I didn't mean "Name some" in some kind of sarcastic way. If you are going to make up arguments and not mention any reasons than don't bother. Six people have already mentioned what you said.



abc ur dead0 said:
DAVE101 said:
XL said:
Although there isn't many cheap things in UMK3, there certainly are a few tactics/moves that can be abused to the point of being cheap.
Name some. Maybe there are ways around a few of them.
-Kabals Spin
-Ermacs TKS
-The Teleport uppercut
-Classic Subs Slide

Kabal's dash is cheap, however I don't see how telekenetic slam, teleport uppercuts, and fast slides are cheap unless all do you is jump all round. The slide may be fast but there is nothing you can do after it and classic sub is still a bottom tier.
 

ilovepoop

Apprentice
im with dave on this and honestly there will be no gameplay rules such as no relaunching and stuff thats completely stupid when u host a tournament and put limtations on wat can be done in the gameplay

so relaunching will be allowed and all characters will be allowed
 

XL

Noob
You tell me to name some, but you yourself just admitted that the dash is cheap.

Like I said, there isn't many cheap things in MK, but there are a few. The ones I think are cheap are:

- Kabal's Spin
- Kung Lao's Tornado Spin Infinites, although the XBox 360's horrible controllers keep most people from doing them, thankfully.
- Nightwolf's Shoulder Tackle in the corner against certain characters who can't block it.

Those are the ones I think are cheap. There are more that are extremely annoying, but I wouldn't go as far as cheap.

As far as the tournament goes, I too think anything should be legal. I was just pointing out that there are such things as cheap tactics from my point of view.
 

ilovepoop

Apprentice
XL said:
- Nightwolf's Shoulder Tackle in the corner against certain characters who can't block it.

.
since when are u supposed to block when anyone is spamming a shoulder tackle?

never if someone is spamming u crouch and abuse it
 

XL

Noob
By block, I mean you can't do anything about it, including just crouching. I don't know about anyone else, but there are certain characters that I've used that can't get out of the corner no matter what they do.
 

ilovepoop

Apprentice
XL said:
By block, I mean you can't do anything about it, including just crouching. I don't know about anyone else, but there are certain characters that I've used that can't get out of the corner no matter what they do.
every character can duck it plus every character has a ducking LK which hits NW out of the shoulder charge everytime it is done
 

XL

Noob
Eh, well maybe so, but I've seemingly been caught up in a loop before. It kind of looked like I didn't hit the ground after the tackle because it was so fast. Maybe I was just overwhelmed and didn't realize I could toe kick.
 

ilovepoop

Apprentice
XL said:
Eh, well maybe so, but I've seemingly been caught up in a loop before. It kind of looked like I didn't hit the ground after the tackle because it was so fast. Maybe I was just overwhelmed and didn't realize I could toe kick.
i don't think its that u didn't realize its just lack of knowledge don't worry though when i first started dave101 blasted me over and over with shoulder charges
 

XL

Noob
Yeah, I still don't know everything about the game, but I'm learning pretty fast. Two months ago, I didn't even know the different between MKT's broken infinites up the wazoo comared to UMK3's pretty balanced gameplay.

Just to make myself feel better, I have to ask, are you positive for certain that a big character like Jax can't be infinite rushed in the corner? I could have sworn I never saw him hit the ground. But this happened a long time ago... when I thought that the toe kick had no uses.
 

DAVE101

Kombatant
XL said:
You tell me to name some, but you yourself just admitted that the dash is cheap.
I didn't mean "name some, I bet you cant", I meant "name some, incase there is an easy way around it that not everybody knows about"

The dash is cheap, you can't argue that, but try to abuse it and see what happens?



XL said:
- Nightwolf's Shoulder Tackle in the corner against certain characters who can't block it....

...Just to make myself feel better, I have to ask, are you positive for certain that a big character like Jax can't be infinite rushed in the corner? I could have sworn I never saw him hit the ground. But this happened a long time ago... when I thought that the toe kick had no uses.
This is exactly what I meant. Many people don't know that ducking without blocking makes for an easy counter. You might be thinking of his corner autocombo inf: HK, HK, B+HK. That can only be done on characters with high collision like JAX for example.
 

XL

Noob
Oh, that's fine, I just brought it up because there were people saying there is no such thing as cheap, when obviously a move like the spin is.

That being said, no move in the game is just absolutely broken to where it unbalances the game like Noob's disabler did.
 
Whats with all the Hostility here...

Anyways, Just relax people. Some people who arn't all that great think some moves are cheap... Some moves CAN be abused, but in the end, its all counterable if you know what your doing.

Agreed?
 

ilovepoop

Apprentice
abc ur dead0 said:
Whats with all the Hostility here...

Anyways, Just relax people. Some people who arn't all that great think some moves are cheap... Some moves CAN be abused, but in the end, its all counterable if you know what your doing.

Agreed?

geez why doesn't anyone get this no moves are cheap there is a way to get around every move yes moves can be abused but that doesn't make them cheap

example kabals spin, can be punished in multiple ways

1. blocked into auto-combo
2. thrown out of spin
3. ducking lk out spin

you just have to know wat you are doing and if anyone thinks a move/character is cheap then you honestly shouldn't be posting on these forums a lot of people think dashing LP's are cheap but not many other people think throwing is cheap but no these are not cheap some people just lack knowledge