JSF
Waiting for Injustice 3
I am aware that I’m most likely in the minority with this mindset but I completely believe that we should be able to use kustom variations in competitive play for MK11 based on how the game is designed so far. By that I mean we should be able to choose which specials we want to use beyond the base moveset.
How would it work?
Well designing and naming and customizing your own variations is already in the game and being advertised so that can stay as is but there should (and probable will be) a tournament mode just like INJ2 had. In MK11’s tournament mode it should be set up so instead of picking a variation at the select screen you instead pick your moves, and the moves already are set up to take 1, 2, or 3 slots so you’re picking 3 or less and I don’t see this taking much longer than picking a variation in MKX.
MKX 2.0?
Here is why we shouldn’t have 3 preset variations by the developers, we all have seen and played MKX. Every character has a variation that’s borderline useless in competitive or high level play, it became exactly what they said it wouldn’t and that was everyone picking the strongest variation and the others not even getting bugged to compensate unless the strong one was nerfed into the ground which doesn’t fix the problem. The overall balance wasn’t great either it wasn’t balanced in a way where if you struggled against one character you could just switch variation and do better, but that is exactly what MK11 could be if we could choose our own moves
So how would it be balanced?
It would actually be easier to balance these moves because they already have a balance aspect to them, if a one slot move is too good make it a two slot move, if two moves together are too powerful you can make them both 2 slots, you could do the same for buffing moves, if a move is never used because it’s 2 slots but isn’t too powerful make it 1 slot. Then you can still nerf or buff the traditional way of changing properties and frame data etc.
Let’s be honest NRS can’t make 3 or more equally useful and balanced variations. The last game was a counterpick fest with overpowered zoning. No NRS fighting game has been balanced, MKX was the closest so let us pick whatever moves we want and if you see something super broken just nerf it or make us give up other things to have it. I think this method would work out great. I love NRS games but I can’t have blind faith that things will be ok if they pick 3 preset variations because the last time they did it it didn’t work and the game after it was balanced worse. Anyone agree or strongly disagree? Let’s discuss
Also I typed this on my phone at work so sorry for any typos
Also PLEASE add an online ranking system you can literally copy what SFV did just give us SOMETHING
How would it work?
Well designing and naming and customizing your own variations is already in the game and being advertised so that can stay as is but there should (and probable will be) a tournament mode just like INJ2 had. In MK11’s tournament mode it should be set up so instead of picking a variation at the select screen you instead pick your moves, and the moves already are set up to take 1, 2, or 3 slots so you’re picking 3 or less and I don’t see this taking much longer than picking a variation in MKX.
MKX 2.0?
Here is why we shouldn’t have 3 preset variations by the developers, we all have seen and played MKX. Every character has a variation that’s borderline useless in competitive or high level play, it became exactly what they said it wouldn’t and that was everyone picking the strongest variation and the others not even getting bugged to compensate unless the strong one was nerfed into the ground which doesn’t fix the problem. The overall balance wasn’t great either it wasn’t balanced in a way where if you struggled against one character you could just switch variation and do better, but that is exactly what MK11 could be if we could choose our own moves
So how would it be balanced?
It would actually be easier to balance these moves because they already have a balance aspect to them, if a one slot move is too good make it a two slot move, if two moves together are too powerful you can make them both 2 slots, you could do the same for buffing moves, if a move is never used because it’s 2 slots but isn’t too powerful make it 1 slot. Then you can still nerf or buff the traditional way of changing properties and frame data etc.
Let’s be honest NRS can’t make 3 or more equally useful and balanced variations. The last game was a counterpick fest with overpowered zoning. No NRS fighting game has been balanced, MKX was the closest so let us pick whatever moves we want and if you see something super broken just nerf it or make us give up other things to have it. I think this method would work out great. I love NRS games but I can’t have blind faith that things will be ok if they pick 3 preset variations because the last time they did it it didn’t work and the game after it was balanced worse. Anyone agree or strongly disagree? Let’s discuss
Also I typed this on my phone at work so sorry for any typos
Also PLEASE add an online ranking system you can literally copy what SFV did just give us SOMETHING
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