We probably shouldn't, but you also have to accept the reality of it being a business and not everything will always be done just to keep fans happy, or exactly as they want.As fans we shouldn’t care about any of that,
Everyone says that - then you go back and look at posts from the MK11 release "oh noes, KL isn't ready!! OMG this game is trash", "No customs at release in one game mode!! NRS are so lazy!!", SFV release "full price for a game with no single player content, and only 16 characters, this game is trash". For both - "full price for a game that isn't even finished, NRS/CAPCOM are using us as beta testers wah wah".all I can say is I rather have a game starts off low on content and gradually adds more
I get what you’re saying and of course SF5 release was pathetic, but you cannot argue that they’ve more than made up for it. Point is, we got 5 years worth of content that actually kept people like me engaged since the release of story mode - after a year I believe that was. MK11 managed to keep my interest for not even 2 years…that’s the end result.We probably shouldn't, but you also have to accept the reality of it being a business and not everything will always be done just to keep fans happy, or exactly as they want.
Everyone says that - then you go back and look at posts from the MK11 release "oh noes, KL isn't ready!! OMG this game is trash", "No customs at release in one game mode!! NRS are so lazy!!", SFV release "full price for a game with no single player content, and only 16 characters, this game is trash". For both - "full price for a game that isn't even finished, NRS/CAPCOM are using us as beta testers wah wah".
What you say might be what people think they want, but the reality doesn't agree with that.
The game was missing KL on release and people had their pitch forks out (even though it was more than evident it was coming soon). If it came out with anything less than what it had the complaints would have been nauseating. The game had more content day1 than SFV had at year2, and people still weren't happy.
So it's easy to say that after the fact, esp. now with SFV throwing in an extra unexpected season + a major revamp that is getting a lot of positive feedback. It makes the road that led to here a little smoother in hindsight, and definitely paints NRS/MK11 in a different light, but no one can bullshit and say that people weren't raging at capcom given the state of SFV at release.
And reminder that Mortal Kombat 11 was released with the same meta as a 1990's fighting game. LOL.Reminder that SFV released with the same amount of content as 1994's Super Street Fighter II Turbo
No one said Turbo wasn't fun!And reminder that Mortal Kombat 11 was released with the same meta as a 1990's fighting game. LOL.
Nah turbo had turbo mode. SFV loses again!Reminder that SFV released with the same amount of content as 1994's Super Street Fighter II Turbo
It was (and still is) and I would play it over the current version of Mortal Kombat 11 any day of the week.No one said Turbo wasn't fun!
And capcom don't? They haven't released a fighting game since MvCI (2017) and apparently it's more dead than MK11 (according to those that love to tell us that). SFV is the only shining light that capcom has at the moment in their fighting game lineup. Their options are - do nothing and be happy with the sales they have up till now... Or release a major update to keep fans happy and (more importantly for the company) keep some money rolling in until their next major fighting game release in 2-3 years (based on previous releases). Hmmm... I wonder what i would do?They care about sales, that’s the bottom line.
I'm not, i even commended them for it. I'm saying don't turn a blind eye to what happened at release just because everything is peachy now, especially now 5yrs later because it fits the "I rather have a game starts off low on content and gradually adds more" narrative.but you cannot argue that they’ve more than made up for it
at least that game had arcade modeReminder that SFV released with the same amount of content as 1994's Super Street Fighter II Turbo
Well, SF2 is an arcade game...at least that game had arcade mode
Point taken on the first part, however I’m sure SF5 made enough yet they still add content. Even with big breaks in between and terrible communication. What they’ve done at least with the last season is definitely fan service.And capcom don't? They haven't released a fighting game since MvCI (2017) and apparently it's more dead than MK11 (according to those that love to tell us that). SFV is the only shining light that capcom has at the moment in their fighting game lineup. Their options are - do nothing and be happy with the sales they have up till now... Or release a major update to keep fans happy and (more importantly for the company) keep some money rolling in until their next major fighting game release in 2-3 years (based on previous releases). Hmmm... I wonder what i would do?
I'm not, i even commended them for it. I'm saying don't turn a blind eye to what happened at release just because everything is peachy now, especially now 5yrs later because it fits the "I rather have a game starts off low on content and gradually adds more" narrative.
If a game did the same today the same complaints would be there with a select few saying "it'll be fine in 5yrs", among the cacophony of "this game is trash, full price for nothing" bullshit. Guaranteed.
Trust, after watching you play Dittle it's very obvious you don't play MK11It was (and still is) and I would play it over the current version of Mortal Kombat 11 any day of the week.
With more content than sf5 at launch, correctWell, SF2 is an arcade game...
MK 11 is the star wars 8 of fighting games. it randomly mashes together all of the cheesiest, cheapest and dullest stuff fighting games have to offer, emphasizes them as its core gameplay and acts as if this was a great thing to do. it is a disgrace to the franchise and an insult to the intelligence and skill of every halfways dedicated FG or MK player. it feels like its not even aiming at casuals, but at people who play it once in a lifetime at a drunk party to giggle at fatalities - but hey, those people have to be able to land an iconic slide or teleport too, so who cares if their designs destroy the whole neutral game for anyone else? but im sure NRS think theyve created a work of genius.
Debating whom the game is designed for serves no purpose at this moment or any other. After thousands of hours of contemplation and arguments on the podcast and in private, I have arrived to the conclusion that Mortal Kombat is perennially doomed to mediocrity because of the Warner Bros.' business model, to no fault of the gameplay developers or quality assurance, who, I am certain, aspire to create a quality fighting game. The genuine culprits are the pity fools who have protected this piece of feces of a fighting game for a year and longer.MK 11 is the star wars 8 of fighting games. it randomly mashes together all of the cheesiest, cheapest and dullest stuff fighting games have to offer, emphasizes them as its core gameplay and acts as if this was a great thing to do. it is a disgrace to the franchise and an insult to the intelligence and skill of every halfways dedicated FG or MK player. it feels like its not even aiming at casuals, but at people who play it once in a lifetime at a drunk party to giggle at fatalities - but hey, those people have to be able to land an iconic slide or teleport too, so who cares if their designs destroy the whole neutral game for anyone else? but im sure NRS think theyve created a work of genius.
You got a raw deal. I played the game for about a month and a half before realizing it was going to be bad. I dropped it before the whole tournament variant thing went away.Debating whom the game is designed for serves no purpose at this moment or any other. After thousands of hours of contemplation and arguments on the podcast and in private, I have arrived to the conclusion that Mortal Kombat is perennially doomed to mediocrity because of the Warner Bros.' business model, to no fault of the gameplay developers or quality assurance, who, I am certain, aspire to create a quality fighting game. The genuine culprits are the pity fools who have protected this piece of feces of a fighting game for a year and longer.
That’s why I was kinda let down when AT&T put WBIE on sale for $4bn & Xbox wanted to buy it then took it off the market because they were only testing the market. I would think that would be a good deal for the consumers so NRS can take all the time in the world to make with as big of a budget they need & in an ideal safe work environment that they currently aren’t known for (quite the opposite) similar to what Xbox is going to do to Activision Blizzard next year when Bobby Kotick is no longer needed.Debating whom the game is designed for serves no purpose at this moment or any other. After thousands of hours of contemplation and arguments on the podcast and in private, I have arrived to the conclusion that Mortal Kombat is perennially doomed to mediocrity because of the Warner Bros.' business model, to no fault of the gameplay developers or quality assurance, who, I am certain, aspire to create a quality fighting game. The genuine culprits are the pity fools who have protected this piece of feces of a fighting game for a year and longer.
I played the game for longer than a year because NRS promised support for longer than two years, which turned out to be a lie.You got a raw deal. I played the game for about a month and a half before realizing it was going to be bad. I dropped it before the whole tournament variant thing went away.
I've heard this rumor as well, and if it's true, I'm not even going to buy the game. Imagine taking the most boring MK game and deciding "yup, this is the one we will use as the legacy game."Besides, if the rumors are accurate that the next Mortal Kombat game's mechanics will be based on Mortal Kombat 11's, I am not playing. I have had enough of variations, flawless block, and fatal blows.