First off, I'd like to thank @
Ninj for not closing this thread like he did mine ages ago because it was a "buff and nerf thread" and he didn't want the Catwoman forums cluttered with those.
Now that I've taken my cheap shot...
Like I said in my old thread, I thought it would be neat if Catwomn could move while in Catstance. Nothing game breaking, somewhere around 25-50% of her walk speed. I thought that would be a kool new level to Selina's gameplay.
While reading this thread, I had what I thought would be an interesting idea. What if Cat Dash was the only move to be "double Burnable?" What I mean by this is, we could MB right away to give armour to the first part with it travelling the same distance, startup frames, etc. but we could MB again like we can now to get the extra distance or the "return trip". The second MB would not provide any additional armour since the armour was already applied to the first Dash. This way, Selina has a better get in tool that MB B3 without it being a "get in free from anywhere" card and you have the option of spending the second bar of meter to extend the range. Also, the option to use it the way we have now would still be there by simply choosing to not MB the first part of Dash.
I definitely agree that Catwoman's wake ups need to be re-examined. I mean even wakeup Trait is highly stuffable and that supposedly has invincibility frames. I say supposedly because offline any low move has stuffed my wakeup 100% for as long as I can remember; AI or player.