I've taken quite the break from MKX but have started playing again, yah me. Anyway here are some of the things that have always bothered me about Kano.
-drives me crazy that the hit priority on b2 in cyber is so weak. all manner of yoloing and mashing beats it. how many char's have faster fwd advancing normals that go just as far that will hit you out of just about anything!? I seldom see it used by our best Kano's...hmmm wonder why. There is no further need for explanation of where I'm going.
-Don't care how many people find it "easy" to combo off of EX-ball, that shit is hard AF for mere mortals like myself in commando and I know I'm not alone (again where are our best Kano's doing this in tourney/weeklies etc?). So either make it easier by a few frames or make the damage scaling more generous so that the difficulty matters. Other solutions include less pushback on hit or make some of his strings fwd advance farther at a better rate so you can keep combo state. Would be a huge help for commando!
-Not that anyone owes me an explanation, but why on earth is choke not plus on hit for the thousandth time!
-As a bonus I would love to have cyber eye laser hit mid
-all the nay sayers about him not needing an overhead in Cyber. Just take a look at the roster and
@SaltShaker once again nailed that one.
Here's to hoping that NRS is smarter than all of us when it comes to Kano. I'm pleased with the beta news thus far.