Oooh I wanted to mod the game and balance it myself. I'd rather you do it though, this is awesome! It'll come out a lot sooner than I'd be able to do it (years). I'm not a pro and I haven't thought this stuff out fully, but initally this is what I'm thinking.
Here's something for Kabal, by THE Kabal himself:
http://testyourmight.com/threads/kabal-nerfs-file.40279/
For Smoke, remove his resets. Allow Smoke Bomb to connect after 214. That's all.
For Cyrax, I'd say to fix the whole reset issue just do not allow two nets to come out in the same combo and/or allow one EX bomb and one bomb to come out per combo. Also add more damage scaling to bomb and EX bomb, he has the ability to do way too much damage and those specials before net in a combo do so little scaling, either that or increase the gravity on them.
For Kenshi. Ugh. Remove him. Nah but seriously without trying to kill him, I'd say make EX spirit charge -5 on block and pushback less. EX Rising Karma should be -11 on block. His meter building is tad high, but if he gets the nerfs I suggested then his meter building should be changed a little too but not that drastically:
On Block only.
Specials
- EX Spirit Charge, reduce it from 18% down to 13%
- Ex Teleflurry, reduce it from 27% down to 15%
I'm sorry, I can't remember all of the meter building numbers for all of the cast or all of Kenshi so I won't be commenting much on it really anymore or in depth at all. Didn't realise how much I had forgotten in this game lmao. It's a shame, because some characters really just need meter building to be improved to become a lot better and I can't even give you that information :/
For Sonya, her EX Cartwheel is now -12 on block and has only 2 hits of armour (I'm not crazy, I removed the super armour however EX cartwheel isn't active until 24 or 23 frames iirc so 1 hit of armour would easily get broken. She is very unsafe now remember). Military stance -> Overhead is now -11 down from -3, low is now -5 down from +1.
For Sub Zero, standing 2 should be a true mid. Start-up of ice puddle should go from 55 down to 30. Ex Ice Puddle should re-gain its properties from before the patch
Standing 4 should have its startup reduced from 20 frames down to 14. D2 startup should be reduced from 12 to 8. The recovery on slide, oh my god, I can't remember the frame data for it but just take a massive chunk of it away so he doesn't die on whiff compeletly.
I really can't be bothered typing anymore at this point, I still have Jade to do. She needs a frame data overhaul. There's a bunch of frame data that needs to change on the low tiers and of course some adjustments to be made to the top tier. I'll hopefully get back and update this post with more characters. I need sleep, that's all haha.