You would think it's cool to play a game where fully invisible characters can cross you up, and create situations where they can easily do it over and over again for free with no consequenceHaving a block button means crossups aren't a problem at all and I think MK would be cool holding back to block. This would surely be a huge change.
One could also make the argument that people keep themeselves in the basement of back to block. Anyway I explained many times already what makes a block button different. So if people don't want to listen there is also no need for me to explain.Honestly, the block button is there just to keep the MK community in the basement.
Not everything in a fighting game was deigned with all the outcomes already in mind. The block button works the way it does and not even neccessarily because the developer wanted it to work that way.I honestly not sure why I keep hearing certain things.
1. "Cross up teleports" as a reason for BB...
MK was using button long before those existed. Raiden's TP was much slower back then too, plus it requires to attack after that. Not an issue.
Moves are the way they are because of button, not vica versa.
My theory is that devs made most TPs to cross up because they couldn't be arsed to put projectile invincibility into the game. But that besides the point.
2. "Smoke's TP"
Again, it was designed with BB in mind, not vica versa. But let's imagine we put him in b2b game...
Fullscreen there's no mixup as Smoke cloud isn't fast enough (and if it's semi-b2b like IGAU where low block can't be crossed up, you don't even need to react). Blocking againt TP walks Smoke into the corner in the process btw. Up close you are getting b2/TP mixup, but the latter option doesn't lead to damage and is super unsafe. Not even close to unfair. It really boils down to "reset" glitch which makes another option decent.
Two hits of said TP? As if we can't train to block Earthshaker. Smoke's TP is a lot slower than that.
3. "IGAU Scorp was OP"...
I don't even want to comment on this one. He literally wasn't allowed to live, and what came out then is easily bottom 1 character by far, albeit for unrelated reasons. We don't know shit.
This character is what makes me want to petition TYM mods and ask them to tempban anyone who cries OP before a couple of months past MKX release.
4. B2b forces you to give distance.
Yeah, that's one thing I don't like about b2b. Ability to catch spacing out with long normal in MK is nice too. Good or bad, it's MK-specific.
That said, do you really think MK1 was designed with block button because of balance implication of giving distance on b2b? I don't, and honestly, the reasons behind MK having block button were explained by Boon - tradition and "fans want it". That's pretty much it. We just have to adapt to particular system.
A character who has a fully invisibility move would surely be back to his/her visible state with a single touch. With this being said, you have many options to avoid this, unless you are not playing it right.You would think it's cool to play a game where fully invisible characters can cross you up, and create situations where they can easily do it over and over again for free with no consequence
IMO thats what made Injustice fun. In fact I made a video with which characters and which button could cross up on wake up when the game first came out.I'll just repost this..just in case...
Several teleports. Triple jump. Wall sticking. Pulsating invisibility. Not even top tier (although really good).You would think it's cool to play a game where fully invisible characters can cross you up, and create situations where they can easily do it over and over again for free with no consequence
I cant even see what that isSeveral teleports. Triple jump. Wall sticking. Pulsating invisibility. Not even top tier (although really good).
It all depends on what kind of game we are talking about and how much bullshit other characters have. And NRS can make a lot of bullshit when they want to.
I fixed my post and edited some more thoughts in. I apologize.I cant even see what that is
When you crouch block your hitbox gets wider making you easier to be hit but not giving any advantage(range related)Scanning through, I see people mentioning that you always have to move back when you block. Or rather, moving from one side of the screen through projectiles requires you to walk backwards.
Couldn't you just crouch block? Seems like I'm missing something here.
GG is one of the most beautiful games out there there's a Sirlin blog post that explains what is called balancing defensively so you allow the offense to go as crazy and creative as possible;So from what I know about GG which isn't a lot I do know you have more options than what are available in MK defensively. you cannot instant block for frame advantage, you cant green block to be pushed away, but we do have burst. My argument isn't that certain characters can do these things. It the lack of defensive options to keep the things other characters are doing in check. While still having to deal with people chipping 20% of your life away. Not to mention you not being rewarded for even guessing right or bursting because you cannot do anything defensively against it. GG has defensive options that make such play possible. Btw I have played Guilty Gear R+ ( I havent played xrd. I dont lhave a playstation) and though I haven't spent a lot of time with it the people around me have placed high in majors for it, and have shown me it's a more well rounded game in terms of everyone having something to be able to deal with everyone else. You have characters like scorpion in MK9 who can't even apply pressure to people because a universal low is -7 on hit where it's +3 for everyone else.