Barrogh
Meta saltmine
I honestly not sure why I keep hearing certain things.
1. "Cross up teleports" as a reason for BB...
MK was using button long before those existed. Raiden's TP was much slower back then too, plus it requires to attack after that. Not an issue.
Moves are the way they are because of button, not vica versa.
My theory is that devs made most TPs to cross up because they couldn't be arsed to put projectile invincibility into the game. But that besides the point.
2. "Smoke's TP"
Again, it was designed with BB in mind, not vica versa. But let's imagine we put him in b2b game...
Fullscreen there's no mixup as Smoke cloud isn't fast enough (and if it's semi-b2b like IGAU where low block can't be crossed up, you don't even need to react). Blocking againt TP walks Smoke into the corner in the process btw. Up close you are getting b2/TP mixup, but the latter option doesn't lead to damage and is super unsafe. Not even close to unfair. It really boils down to "reset" glitch which makes another option decent.
Two hits of said TP? As if we can't train to block Earthshaker. Smoke's TP is a lot slower than that.
3. "IGAU Scorp was OP"...
I don't even want to comment on this one. He literally wasn't allowed to live, and what came out then is easily bottom 1 character by far, albeit for unrelated reasons. We don't know shit.
This character is what makes me want to petition TYM mods and ask them to tempban anyone who cries OP before a couple of months past MKX release.
4. B2b forces you to give distance.
Yeah, that's one thing I don't like about b2b. Ability to catch spacing out with long normal in MK is nice too. Good or bad, it's MK-specific.
That said, do you really think MK1 was designed with block button because of balance implication of giving distance on b2b? I don't, and honestly, the reasons behind MK having block button were explained by Boon - tradition and "fans want it". That's pretty much it. We just have to adapt to particular system.
1. "Cross up teleports" as a reason for BB...
MK was using button long before those existed. Raiden's TP was much slower back then too, plus it requires to attack after that. Not an issue.
Moves are the way they are because of button, not vica versa.
My theory is that devs made most TPs to cross up because they couldn't be arsed to put projectile invincibility into the game. But that besides the point.
2. "Smoke's TP"
Again, it was designed with BB in mind, not vica versa. But let's imagine we put him in b2b game...
Fullscreen there's no mixup as Smoke cloud isn't fast enough (and if it's semi-b2b like IGAU where low block can't be crossed up, you don't even need to react). Blocking againt TP walks Smoke into the corner in the process btw. Up close you are getting b2/TP mixup, but the latter option doesn't lead to damage and is super unsafe. Not even close to unfair. It really boils down to "reset" glitch which makes another option decent.
Two hits of said TP? As if we can't train to block Earthshaker. Smoke's TP is a lot slower than that.
3. "IGAU Scorp was OP"...
I don't even want to comment on this one. He literally wasn't allowed to live, and what came out then is easily bottom 1 character by far, albeit for unrelated reasons. We don't know shit.
This character is what makes me want to petition TYM mods and ask them to tempban anyone who cries OP before a couple of months past MKX release.
4. B2b forces you to give distance.
Yeah, that's one thing I don't like about b2b. Ability to catch spacing out with long normal in MK is nice too. Good or bad, it's MK-specific.
That said, do you really think MK1 was designed with block button because of balance implication of giving distance on b2b? I don't, and honestly, the reasons behind MK having block button were explained by Boon - tradition and "fans want it". That's pretty much it. We just have to adapt to particular system.