I mean Special Forces is ok but could be better, like for example they could've reduced the recovery on her park drone to make it worth using as a move or decreased the recovery on her B2 to open up more combo opportunities.
Special forces is literally on the cusp of being stupid broken. As it is, the fact that drone has a timer is the only thing that makes special forces less broke than demo. Anyone suggesting buffs for this variation needs to lab it more. It's not even training mode broke like high tech, it's just regular broke.
In terms of variations that need help:
- Kitana: All variations (Damage buff for mournful, ex fans made +4, Kitana reflect 11 frame startup [down from 15])
- Tanya: All variations (Dust restands in pyro, f3 launches more consistently, damage buff for kobu and pyro, gap removed in b12+4~special, ex Tonfa toss made +4 on block, ex pogo launches really high for to allow consistent combo, overhead option of pogo sped up by 5 frames
- Kung Jin: Ancestral (get rid of arrow timers)
- Jacqui Briggs: High tech (9 frame d4 [down from 14], 7 frame absorb/reflect [down from 11], 13 frame df2 [down from 15])
- Kung Lao: Hatrick (fix his mids)
- Triborg: CSZ, Cyrax and smoke (allow f13, b2 and b3 to combo into ice ball, more advantage on 1112 string, cyrax ex tele launches for combo, [make it as punishable as scorpion's Tele] damage buff for cyrax, net has pre-patch frame advantage, net and bomb allowed in same combo [net causes tech rollable knockdown when expired and puts opponent into an invincible state preventing relaunch] fix smoke's mids )
- Liu Kang: Dualist (stance switch is 2 frames faster, fix combo oddities/inconsistencies, make heal useable [slower startup but much much faster health regen?], make damage buff useable, fix his orb trap corner inconsistencies)
- Kenshi: all variations (ex bf3 hits mid in balanced, balanced db4 is +5 on hit [up from -1], balanced db4 has 5 frames faster start up, balanced ex db4 launches allowing for a bf3 to connect midscreen, balanced ex bf2 is +2 [up from -2], possessed increased meter build, possessed tele 5 frames faster startup [but 5 frames extra whiff recovery], kenjutsu ex df1 recaptures for launch [like Goro punch walk], kenjutsu regular df1 is -7 on block, fix gaps in all kenshi's strings)
- Bo Rai Cho: All variations (triple the distance backdash covers and reduce recovery, slightly faster walk speed)
- Johnny Cage: Fisticuffs (give an ex first bump that recovers instantly)
- Subzero: Unbreakable (sub zero can 'stack' aura buffs [up to 3] that provide more damage/higher launch [eg. 3 buffs would cause regular clone smash to launch for full combo] ex parry starts up in 1 frame, parry can now parry projectiles)
- D'Vorah: Venomous and Brood Mother (consistent combos using mb bug blast, venomous specific armour [ex u3])
MOS Raiden, Metalic and Aftershock Tremor and Inferno Scorp probably need some help too but I don't know enough about them to suggest anything.
Characters that don't need any buffs (in any variation):
- Alien
- Cassie cage
- Ermac
- Ferra/Torr
- Jax
- Kotal Khan
- Mileena
- Quan Chi
- Reptile
- Sonya
- Takeda