Eddy Wang
Skarlet scientist
There is no such thing as scrub character, what exist in this game are poorly designed mechanics mashed together and we are all just facing consequences of it. Some characters comply with its rules, others simply don't.To begin, I would like to give my definition of what a scrub is. In my opinion, a scrub is someone who is bad at the game but blames everything under the sun except their own lack of skill. Players like this tend to gravitate towards characters that can make up for their lack of skill; usually in the form of easy-to-use, high reward gameplay. They don't care about the risk associated with what they use, just that it can get them results.
Now that that's out the way, I would like to name Sindel as my pick for the scrubbiest character in this game. I have never once come across a Sindel player that does anything intelligent. Everything is caution to wind. Let me break down why I feel this way.
Whip & Flip: This move is supposed to be an anti zoning tool. However, scrubs will just randomly throw this out for no reason. But the worst part about this move is that reward is mediocre for the risk you take to use it. Unless you're fishing for the KB, it's not worth being -22 on block for 12%.
KB Scream: There is never a worse feeling than being hit by this. Comboed into 40% because you hit a button at the wrong time for 3/4 the screen. I've been hit by this because a Sindel just burnt both bars one after the other and I got hit by the second trying to push my advantage. 0 risk taken for amazing reward.
F4U3: I tried a lot of things to see what can punish this and I can't find anything. It doesn't have a gap, so a flawless block attack can't punish. Even in the corner she can't be punished. Hell, F4 by itself is only -7, so unless you have a 6 frame jab, good luck. 0 risk for a decent amount of reward.
Now I ask you, TYM, what characters do you label as scrubby?
There is no turns, whoever wins a poke war can be flawless blocked launched and stole that turn back.
There is no advantage in damage, whoever makes a mistake gets to break away AFTER they make a mistake and get punished for it with a full combo in certain cases
There is no knockdown advantage, wakeup buttons it's a thing.
There is no meter management, meter builds back on it's own even at round end taunts, and special usage doesn't give repercussions to the meter rate, encouraging the usage of anything without though process behind it.
As result, characters who needed meter to keep themselves in check can just continue to pummel in.
Fullscreen jumps, can't jump projectiles on reaction, some jumps are so poorly designed. Insane jump kicks as tradition.
No pushback on blocked pokes, to encourage it's mashing and give a 50-50 for no reason.
Fatal blows wish push back, on top of the cinematic becoming a drag, the mini-game to increase it's damage, they come back if they miss. Gera's has insane range on his Fatal blow that sucks you in, but if you guard, by some impossible law of physics it pushes you the fuck out
Some characters are already good and are barely affected by the rules of this game, others, however, have to suffer the dilemma of being held back by a system that works against them most of the time.
To put it simple, there is too many guessing situations in this game where it shouldn't have, you get a combo, i have the chance to break away, so the one who punishes the mistake has to guess twice to get a reward.
You gain a poke war, there is a chance you might get flawless blocked.
You block a poke, either a grab, a high, or another poke will come despite them being minus.
it's all guess behind guess and behind more guesses, no wonder we start to blame on characters that refuse to play by the rules of this game and call them scrubs.