Finally you're making sense againWho wants to come back to MKX with me? We had options for days. Playing Ermac and doing low profiling D+3 and if it hit going into overhead starter F+4 or low starter B+3. If you fought someone good that would block them you could do your one-frame armor start up EX Push afterwards for added depth and mindgames. So good.
My favorite character was Jason, though. Loved his crazy sick BNBs like:
B+1,2,1, B+1,2,1 B+1,2,1 B+1,2~Choke
Hype wall carry. Gonna play MKX ranked now. Game was just so good and ahead of it's time.
A game that is fun.....not a chore. I've been playing it a lot lately. Everything feels like it makes more sense and flows with ease.Who wants to come back to MKX with me? We had options for days. Playing Ermac and doing low profiling D+3 and if it hit going into overhead starter F+4 or low starter B+3. If you fought someone good that would block them you could do your one-frame armor start up EX Push afterwards for added depth and mindgames. So good.
My favorite character was Jason, though. Loved his crazy sick BNBs like:
B+1,2,1, B+1,2,1 B+1,2,1 B+1,2~Choke
Hype wall carry. Gonna play MKX ranked now. Game was just so good and ahead of it's time.
Hey Crim,Also, as much as people complain about Sub, you don't really see anybody being 'carried' to Top 8 with Sub who wouldn't be there anyway with other characters. Because even if they have one good game or round, they're just as likely to get blown up in the next one if they aren't playing smart.
Iceball trade is unbreakable 22%+ so its basically like he's throwing thst much damage from full screen. So you have to get close, but when you do it invites the mix. Like someone said before its like playing a slot machine in a casino where choosing not to play isn't an option. And oh lordy if he gets in FB range and gets the 40%+ execute. Because if you get hit, you're D-E-A-D.Hey Crim,
I've had this debate repeatedly with the only guy I play this game with both on and offline. He is an unapologetic sub main whose argument on this topic is that because Sub is not absolute top-tier that that is the only thing that matters and that the character is just fine. While I agree he's not top tier, I also feel that his overall design is degenerate and that playing against him for any length of time is like dumping sand into my eyeballs. In that sense I define the character as scrubby not because it easily allows people to win, but because he allows relatively easy access to degenerate and obnoxious/anti-fun gameplay.
Did you ask the same question about the last MK game? Literally every character played that way lolIceball trade is unbreakable 22%+ so its basically like he's throwing thst much damage from full screen. So you have to get close, but when you do it invites the mix. Like someone said before its like playing a slot machine in a casino where choosing not to play isn't an option. And oh lordy if he gets in FB range and gets the 40%+ execute. Because if you get hit, you're D-E-A-D.
I swear just thinking about all the times I've been robbed by Subzero physically hurts me. I change my vote from Sindel to Subzero. I give respect to all styles of play. If it works, it works. But i just can't have a fun time playing against subzero. We should all try to learn from our losses to become better at the game. But can you learn anything from a coin flip? Honestly asking.
I feel every bit of your pain. There's another side to this: I feel strongly that playing against this character consistently fosters terrible fighting game habits. This character wants to push buttons and the only way to consistently prevent that is pushing your own buttons. Defense/patience goes out the window and eventually all you care about is doing whatever it takes to avoid letting him start the vortex/mix. It's an awful cycle that resulted in me actually refusing to play with him after a whileIceball trade is unbreakable 22%+ so its basically like he's throwing thst much damage from full screen. So you have to get close, but when you do it invites the mix. Like someone said before its like playing a slot machine in a casino where choosing not to play isn't an option. And oh lordy if he gets in FB range and gets the 40%+ execute. Because if you get hit, you're D-E-A-D.
I swear just thinking about all the times I've been robbed by Subzero physically hurts me. I change my vote from Sindel to Subzero. I give respect to all styles of play. If it works, it works. But i just can't have a fun time playing against subzero. We should all try to learn from our losses to become better at the game. But can you learn anything from a coin flip? Honestly asking.
I played SF4 more back then. That game did have its flaws but you could really express yourself in your character. Two ryu players could play totally different. Not only that but the combo routes were wide open and you could do really swaggy unoptimal stuff just to show off lol.Did you ask the same question about the last MK game? Literally every character played that way lol
I apologize for my opinion. Apparently it was incorrect. I will uninstall the game now.Scrub = person who created this thread and those that agree with them.
As much as I think she's bottom 5, D'Vorah deserves to be in this discussion.
D'Vorah is capable of boosting autopilot players pretty well if their opponent isnt experienced at fighting her. She only flies under the radar cause most of those kinds of players arent interested in a grotesque bug woman (that, and she's not very good).
- Katipo Rush guaranteeing safety, making every single touch of hers a mixup on block as to whether you're allowed to press buttons after, and creating pressure loops at +13. It's also a mindgame in itself as to whether it's punishable due to the threat of amplification.
- A combo extender teleport.
- Long range normals.
- One of the most insane D2s in the game.
- Autopilot anti-air special that also has easily one of the top 10 best KBs in the game.
- Strepsiptera. Dont want your opponent to play? Dont want wakeups to matter? Want to go back to mashing blockstring pressure and Katipo Rush loops? Want your OH/Low mixup to be entirely safe if not plus? Want to threaten a loop into another combo that will lead into another Strep setup? Want to throw out a YOLO Fatal Blow in neutral with 0 risk involved? Just drop the bug-farting bug.
Aye, nothing laborious about opening up an opponent with a 13 frame 50/50. Easy mode gaming. Ever argue with a taser?A game that is fun.....not a chore. I've been playing it a lot lately. Everything feels like it makes more sense and flows with ease.
Nothing like feeling nothing ever hits because when you knock down an opponent they actually have more advantage then you. I REALLy love when an opponent is getting up and I immediately go for a simple combo but they were about to jump and only the first hit of my combo connects and now they can punish me.Aye, nothing laborious about opening up an opponent with a 13 frame 50/50. Easy mode gaming. Ever argue with a taser?
All true, but tbf, I was going off the OP's given definition of a "scrubby character": one that appeals to scrubby players because of a toolset that supports a yolo play style and can get a decent number of wins by luck alone.Imo, people seem to have a strange definition of 'scrubby' in this thread. High risk/reward isn't "scrubby", because you can usually punish that option just as hard as you get hit for guessing wrong (and in some cases, even harder, depending on the character).
These are normal fighting game mechanics that can be annoying, sure, but are not 'scrubby', any more then something like zoning is 'scrubby'.
Also, as much as people complain about Sub, you don't really see anybody being 'carried' to Top 8 with Sub who wouldn't be there anyway with other characters. Because even if they have one good game or round, they're just as likely to get blown up in the next one if they aren't playing smart.
The only successful subs have learned when to take the risks — and they pick their moments and stay safe a lot/play footsies, rather than just 50/50 all the time. You'll never see Konqueror or 2EZ, etc. just mixing every second, because it doesn't get you very far against good competition.
If you want an example of this, watch 2EZ vs. Poppacap and pay attention to how 2EZ uses movement, spacing, d1 checks, b2 checks/anti-airs, and a lot of footsies with b14 to defeat Poppacap constantly trying to make hard reads in every moment with f2/slide/etc. Even when he does f2, a lot of the time it's f2~Creeping Ice, which does a whopping 14% damage on hit.
Which is ok -- but 50/50 mixup characters are a perfectly fine archetype in fighting games, since basically forever.Just knowing that it could come at any time is enough to throw you off your game; it's that added mental stress that I think makes it so unpleasant to play vs. Sub for so many players.
Well ok, again, I wasn't calling Sub's design fundamentally "scrubby"; I was saying his design appeals to scrubby players. Subtle but real difference. He may not be a popular tournament choice, but it's not a coincidence that he's wildly popular among casuals.Which is ok -- but 50/50 mixup characters are a perfectly fine archetype in fighting games, since basically forever.
It's fine to say that it's stressful to fight against a character (and there are many, many characters in many fighting games who are stressful to fight against). But is it scrubby? Not by a longshot.