Suggestions for Balanced Kenshi:
(1) 1,1,1 Should be -5 (
@Wushu Warrior )
(2) 4,4,1,2 There should have no gap between 1 and 2
(3) S3 should have better startup
(4) EX Tele-Beatdown (B,F+3+BLK) Should be Mid with faster startup, does 10% and doesn't knock the opponent full screen, but rather a very small distance.
(5) EX Tele-Beatdown is -25 on Block
(6) Add a new move EX Tele-Launcher. This is done after EX Tele BeatDown:
After EX Tele BeatDown is successful connected on Hit, Kenshi can spend another bar of meter to perform EX Tele-Launcher for an extra 5% and with a follow up combo.
(7) EX Tele-Launcher Launches the opponent High enough to the point that Kenshi can run to the opponent from full screen to perform the follow up combo. For Example, run 4,3xx BF3
(8) Instead of giving him EX Tele-Launcher. they can give him EX Tele-Stun. its the same concept of EX Tele-Launcher of using 2 meters, but instead of of Launching the opponent. the opponent is stunned and Kenshi can run up to the opponent for a follow up combo: for example, 2,1,1,2+4 Run 2,2xxDB1 run 43 BF3