What's new

Welcome to the B.P.R.D (Hellboy General Discussion Thread)

EntropicByDesign

It's all so very confusing.
So here's the advantage imo. It makes every attack -- no matter the start-up or recovery / hit adv -- have a stagnant "hit advantage". Meaning that a move that would generally be +3, but have a lot of recovery on whiff (for instance, a b3/f3), become punishable on hit. It also allows Hellboy to blow up gaps in some strings, but it definitely requires some labbing to use.

I don't know the exact number of hit advantage frames the armor gives, but it seems pretty short. I give an estimate of about 9-10 hit adv. The math probably works something like Recovery Frames - Hit Adv = new frame data.

Ok, So, I agree.. in a static environment it's powerful.. but in the actual, moving environment of the game, it doesnt last long enough to work properly.. You have to get it out, and that usually requires distance, then you have to close that distance. Now, a leap here could be quite powerful, but its a mindgame on both sides.. Most characters if expecting a leap from 3/4-full screen have some way or another to entirely avoid it. Hellboy of course can anticipate this and try a mid leap, or a cancel to intercept movement.. So that is def an option, but its an iffy one. The other option is to just approach of course, and watch them run like hell.. or challenge the armor itself. Ive been watching sets of Hellboys far better than me (I refuse to make any decisions based on my own play) and every time I see it used.. It comes to little to nothing. In many cases, I see the Hellboy take more damage than he does, you're trying to plow through and get something started, and the entire time the other guy is pecking away..

Or, and this is the real issue.. The other guy just blocks. Hellboy has absolutely no real way to open up a good player off his grounded neutral outside whiff punishment and timing based strings, ie, f23 as they move or as an interrupt or something but if the other guy knows you have armor, he's not motivated to do anything except block or run. Running can open up opportunities, and blocking can build chip, but all in all, I just dont see this being that great in this game.

I should clarify, I dont think the trait, in a vacuum, is bad. I think its pretty powerful.. but in actual games, its duration is so short, and ways to nullify or outright ignore it are so plentiful, I see it being a very niche thing that's solid in some MUs and some situations, but ultimately, doesnt justify the startup, cooldown and duration.

His resurrect is SO short I think it's useless. I guess in a situation where both players are a hit away from death and you somehow manage to get it out (crazy dangerous) it sort of buys you some offense, since the other guy actively doesnt *want* to kill you, unless you dont have any meter, then fuck it, why not? You'll still be a hit away from death after the resurrect.. But its much easier to just wait a damn second.

Damage buff though.. I think this is going to be stronger than it seems, though it suffers from the same issues armor does.. long-ish startup, low duration and long cooldown.. but if his aerial mixup game is strong, I could see getting this out and trying for some of his 600+ damage stuff. I mean, my personal Inj2 highlight was an idiotic trait damage buff into a full screen leap that I cancelled, landed right in front, leapt again, cancelled above (we were in the corner), crossed up behind, landed into j2, 22u3, mb.b3, j3, b22, db2.mb b22 x db2 for like 640 damage or whatever it is. - Id like to point out I lost this match.

Just my thoughts here.

I cant use my ps4 atm, but, in the corner, f23, d2, trait - does this work? i mean is the juggle off f23 d2 (highest bounce I can find) long enough to get trait out with any kind of advantage? No idea if its opimal, or stupid, just a thought I had, but cant test atm.
 

Tweedy

Champion
I played 154 games vs Reo yesterday, he used Cheetah for like 90 of them and Bane for the rest. The difference between playing Hellboy vs a regular character, and vs a small female, is so insane. He'll probably end up losing to all of them. He has more issues with low profiling than Superman who was previously the king of being low profiled.
 

SPECTRELIGHT

F, D, F + HP
While I am a comic book lover, mainly because I grew up with them, always in the comic book store and such, I don't know much about HellBoy lore, etc.
I am not here to start a riot (okay, that may be false), but is it just me in that I get quite irked when his RIGHT hand of doom switches to the left when his stance changes???
It's an affront to the character, being not true to the character. If you're going to use a guest character, I purport one should keep true to the character. (Boondock Saints word usage here)
It wouldn't be too difficult to fix either.
It even happens during win poses, depending on either stance.
Not looking to cause trouble, it just irks the fuck out of me...
 

Jaku2011

Filled with determination
While I am a comic book lover, mainly because I grew up with them, always in the comic book store and such, I don't know much about HellBoy lore, etc.
I am not here to start a riot (okay, that may be false), but is it just me in that I get quite irked when his RIGHT hand of doom switches to the left when his stance changes???
It's an affront to the character, being not true to the character. If you're going to use a guest character, I purport one should keep true to the character. (Boondock Saints word usage here)
It wouldn't be too difficult to fix either.
It even happens during win poses, depending on either stance.
Not looking to cause trouble, it just irks the fuck out of me...
Welcome to asymmetrical fighting game characters they all have that issue. I kinda don't notice or care when playing it is noticeable as a viewer but you just gotta deal.
 

Marinjuana

Up rock incoming, ETA 5 minutes
While I am a comic book lover, mainly because I grew up with them, always in the comic book store and such, I don't know much about HellBoy lore, etc.
I am not here to start a riot (okay, that may be false), but is it just me in that I get quite irked when his RIGHT hand of doom switches to the left when his stance changes???
It's an affront to the character, being not true to the character. If you're going to use a guest character, I purport one should keep true to the character. (Boondock Saints word usage here)
It wouldn't be too difficult to fix either.
It even happens during win poses, depending on either stance.
Not looking to cause trouble, it just irks the fuck out of me...
Yea, unfortunately I don't think they can really fix it, maybe if he wasn't DLC and they had more time to mess with it. I didn't realize until Hellboy came out and people started talking about it but every character switches on the x-axis when they stance switch. Character's with weapons, chest emblems, Bo Rai Cho's flask, and the rest will all switch sides. The heads stay the same but the body switches, thinking about it you start to notice that most if not all characters from the past few games have matching limbs and clothes, nothing on one side that would cause it to be that noticeable. Freddy had two gloves in MK9 presumably to avoid it. It is especially annoying on Hellboy's ambidextrous hand of doom and in general but I guess it's just how they animate and it's not viable to make a work around. Maybe next game they can make it happen.
 

Tweedy

Champion
Bro I played Hellboy vs Cheetah and it was close to a mid life crisis. I wasn't even doing bad in the set, but watching everything get low profiled besides low stomp, is so frustrating. She was low profiling my jump 2 no matter how deep I tried it.

This has to be the most low profiled character in MKX or Inj 2. I would say in all of NRS games but I haven't played the first two. I really wouldn't doubt it tho.

I'm a Kenshi and Superman player guys. They get low profiled hella. They don't compare to Hellboy tho. Hellboy does not function against small characters. God bless whoever is a Hellboy loyalist. He's great vs normal size characters but dude i'm not losing my hair anymore.
 

EntropicByDesign

It's all so very confusing.
Bro I played Hellboy vs Cheetah and it was close to a mid life crisis. I wasn't even doing bad in the set, but watching everything get low profiled besides low stomp, is so frustrating. She was low profiling my jump 2 no matter how deep I tried it.

This has to be the most low profiled character in MKX or Inj 2. I would say in all of NRS games but I haven't played the first two. I really wouldn't doubt it tho.

I'm a Kenshi and Superman player guys. They get low profiled hella. They don't compare to Hellboy tho. Hellboy does not function against small characters. God bless whoever is a Hellboy loyalist. He's great vs normal size characters but dude i'm not losing my hair anymore.

Ima stick with him for a while, but I worry about the army of Catwoman's I have a weird feeling is on its way. Maybe he'll have some adjustments, or small hitboxes will. More than likely I'll have to suck it up.
 

trufenix

bye felicia
It's an affront to the character, being not true to the character. If you're going to use a guest character, I purport one should keep true to the character. (Boondock Saints word usage here)
Fortunately, nobody in game design feels this way or we would have some hella boring games.

It wouldn't be too difficult to fix either.
Do tell.
 

Sesal Snow

Exorcist, Demonologist and Master of the Dark Arts
Bro I played Hellboy vs Cheetah and it was close to a mid life crisis. I wasn't even doing bad in the set, but watching everything get low profiled besides low stomp, is so frustrating. She was low profiling my jump 2 no matter how deep I tried it.

This has to be the most low profiled character in MKX or Inj 2. I would say in all of NRS games but I haven't played the first two. I really wouldn't doubt it tho.

I'm a Kenshi and Superman player guys. They get low profiled hella. They don't compare to Hellboy tho. Hellboy does not function against small characters. God bless whoever is a Hellboy loyalist. He's great vs normal size characters but dude i'm not losing my hair anymore.
I to have noticed this he's the only char I have played since release (For obvious reasons i'm in love with him)
I also do agree he seems to be affected by this problem more than most chars but I do think it will not be a permanent thing its still early and I believe I have to that when a new patch or hotfix comes through they will address some of hi issues.
Have you noticed on some of his moves going through small hitbox's like b3 or f2 you would input it against the char and it will whiff completely and you would just end up side switching against the opponent similar when you end a round in an upclose b3.
Hopefully his issues are fixed though.
I mean he will probably end up with some minute nerfs to his meter gain and stuff to but we can only see what the future brings us.
 

SylverRye

Official Loop Kang Main
Ive been using him and tbh its not hard at all to open people up. Its real easy to cross people up with the leaps and you have a low slam too. His armor trait is real good but ive noticed hellboys activate it, try to mash on everything and get locked in hit stun until it runs out. Hes good but vs supergirl and catwoman hes trash. 22 sucks until the whiffing issue is fixed.

I think he does good vs harley and starfire but boy does he get low profiled.
 
I'm glad I came into this thread to learn that I'm not actually crazy and everyone is ducking everything I try to do with Hellboy. I simply have not had a more frustrating time trying to just connect attacks than using this character. Even my jumping attacks whiff more than any character I've used in this game.

I really like him, but it's getting maddening fighting any character who isn't even normal height, and even more frustrating that it seems everyone can just press buttons in my face and I can't retaliate, like everyone is plus no matter what.

Also, is anyone running into execution problems? I keep getting f1's when I try to shoot, leaps when I'm trying to command grab, and attempts to cancel my leaps into dashes or feints just doesn't happen at all sometimes so I end up getting punished for following through with the leap.

I need advice on how to proceed. Everyone just stays outside of my range on literally any attack I have, and once they see it's time to pressure I can't get them off or find a gap in what they're doing. It also doesn't help that I don't have every single matchup and intractable scenario memorized either. Last night I fought a Staff of Grayson for the first time and it was a joke getting insta-poked out of everything while he short hopped me to oblivion and interrupted every action I took.

Again, I really like the character but I'm getting horribly discouraged with how poorly this is going. One guy that I managed to take a match off even got so buttmad that he plugged in his mic, switched to Cheetah, blew me up completely, and ran after his farewell of "You're using an easy to play character with 3500 strength, you think you're good but you're not. Get the fuck outta here."

While that encounter was sort of amusing, the fact that I was totally powerless against Cheetah wasn't a good feeling.

I've read the discussion in here about his armor trait, which I also don't understand the point of. Is it just to start punishing expensive attacks on hit? Because that seems really, really bad for still taking full damage in a scenario where every opponent is going to adjust to prevent Hellboy's trait from doing anything useful anyways.
Having the ability description simply saying he gets armor is also really misleading when it's clearly a special kind of armor that's worse than normal armor. How am I supposed to use this?
 

EntropicByDesign

It's all so very confusing.
I'm glad I came into this thread to learn that I'm not actually crazy and everyone is ducking everything I try to do with Hellboy. I simply have not had a more frustrating time trying to just connect attacks than using this character. Even my jumping attacks whiff more than any character I've used in this game.

I really like him, but it's getting maddening fighting any character who isn't even normal height, and even more frustrating that it seems everyone can just press buttons in my face and I can't retaliate, like everyone is plus no matter what.

Also, is anyone running into execution problems? I keep getting f1's when I try to shoot, leaps when I'm trying to command grab, and attempts to cancel my leaps into dashes or feints just doesn't happen at all sometimes so I end up getting punished for following through with the leap.

I need advice on how to proceed. Everyone just stays outside of my range on literally any attack I have, and once they see it's time to pressure I can't get them off or find a gap in what they're doing. It also doesn't help that I don't have every single matchup and intractable scenario memorized either. Last night I fought a Staff of Grayson for the first time and it was a joke getting insta-poked out of everything while he short hopped me to oblivion and interrupted every action I took.

Again, I really like the character but I'm getting horribly discouraged with how poorly this is going. One guy that I managed to take a match off even got so buttmad that he plugged in his mic, switched to Cheetah, blew me up completely, and ran after his farewell of "You're using an easy to play character with 3500 strength, you think you're good but you're not. Get the fuck outta here."

While that encounter was sort of amusing, the fact that I was totally powerless against Cheetah wasn't a good feeling.

I've read the discussion in here about his armor trait, which I also don't understand the point of. Is it just to start punishing expensive attacks on hit? Because that seems really, really bad for still taking full damage in a scenario where every opponent is going to adjust to prevent Hellboy's trait from doing anything useful anyways.
Having the ability description simply saying he gets armor is also really misleading when it's clearly a special kind of armor that's worse than normal armor. How am I supposed to use this?

First, I don't mean to be rude, but if you're playing with gear on that's going to be an issue , because it sort of negates any advice we can give. We will still try to.help, absolutely, but the absolute focus here is competitive play. Advice that works in the actual competitive meta of the game doesn't necessarily transfer over into the world of 3800 str, broken abilities and legendary gear.

Second. Now, I'm the one who posted.i didn't think armor trait was that great, and honestly still don't, BUT my understanding of it's use has changed. I don't think it's meant to be great.. the mistake I made was thinking of this armor stapled onto a character that can do all this damage and blah blah. I saw what I WANTED the trait to be,not what it is. And since what I wanted was basically a way all but guarantee a snatch into 500 damage, I was disappointed. Lol.

Armor trait is good, it's just used more to keep up pressure than anything. Armor trait isn't so much for comebacks and such, but to press advantages (I seems). When you have a life lead and can trade a couple shots for an attempt at big damage, or when small damage trades are in your favor, or when you just want to keep pressure on and keep up your offense. Some characters can just break the thing sure, but many can't, and it essentially turns into 'its my turn for a little it home skillet' button.

You mention people out ranging you, which is interesting because I've only had one character do that flippantly, and that was Manta. His f21 and walk and dash speeds kept him very comfortably where he wanted to be. But besides that, with our gun shots and f23 and b3 and even b22, range shouldn't be a huge issue. Even shoulder can get in fast from a good distance. We have a nice forward dash as well. Oh and leaps. If you're.being out ranged maybe kind of check your patience a little. Make sure.you vary your approach as well. If you always f23 at a certain range a savvy opponent will hurt you for it if his character allows. So sometimes use gun at those ranges. Do f2 into gun, or even shoulder. Start to walk up then just do nothing. See how he reacts. The only way I can see us being consistently outranged if his we approach in a really predictable way. Hellboy has decent zoning too. Getting used to the timing to really spam gun shots will help you here. If the wrong kind of character is playing keep away and trying to just hang back and whiff punish/react, shoot them in the head a few times. Most people aren't patient enough to it sit there and if you have the life lead they can't anyway.

I have noticed, as mentioned by Rye that my fear of opening people up hasn't really come to pass as badly as I thought. Though I've seen shades of it when the other player is on a character who can strongly control the air and gets a life lead. You can just play back and conservative, swat him outa the air or contest the approach itself if you have the tools for it. Manta and WoWo are two characters - by way of example - that FEEL like you can't leap against unless it's off a f23 kd or something of that nature.. so if they turtle and play conservative it FEELS rough. Im not saying we lose vs them or anything merely that playing them had felt more limiting and frustrating than many others.
 

EntropicByDesign

It's all so very confusing.
I'm glad I came into this thread to learn that I'm not actually crazy and everyone is ducking everything I try to do with Hellboy. I simply have not had a more frustrating time trying to just connect attacks than using this character. Even my jumping attacks whiff more than any character I've used in this game.

I really like him, but it's getting maddening fighting any character who isn't even normal height, and even more frustrating that it seems everyone can just press buttons in my face and I can't retaliate, like everyone is plus no matter what.

Also, is anyone running into execution problems? I keep getting f1's when I try to shoot, leaps when I'm trying to command grab, and attempts to cancel my leaps into dashes or feints just doesn't happen at all sometimes so I end up getting punished for following through with the leap.

I need advice on how to proceed. Everyone just stays outside of my range on literally any attack I have, and once they see it's time to pressure I can't get them off or find a gap in what they're doing. It also doesn't help that I don't have every single matchup and intractable scenario memorized either. Last night I fought a Staff of Grayson for the first time and it was a joke getting insta-poked out of everything while he short hopped me to oblivion and interrupted every action I took.

Again, I really like the character but I'm getting horribly discouraged with how poorly this is going. One guy that I managed to take a match off even got so buttmad that he plugged in his mic, switched to Cheetah, blew me up completely, and ran after his farewell of "You're using an easy to play character with 3500 strength, you think you're good but you're not. Get the fuck outta here."

While that encounter was sort of amusing, the fact that I was totally powerless against Cheetah wasn't a good feeling.

I've read the discussion in here about his armor trait, which I also don't understand the point of. Is it just to start punishing expensive attacks on hit? Because that seems really, really bad for still taking full damage in a scenario where every opponent is going to adjust to prevent Hellboy's trait from doing anything useful anyways.
Having the ability description simply saying he gets armor is also really misleading when it's clearly a special kind of armor that's worse than normal armor. How am I supposed to use this?

As to getting them off/out of pressure, we have some nice tools for that. He has a passably decent d2 for an AA but his air grab is 6f, so jump pressure from close range is something we have answers for. Our j3 startup is extremely fast too though I forget the exact frames atm, so you can a2a with that. People make the mistake of trying to use j1/2 because those buttons makes more sense, lighter button faster startup right? Not so with Hellboy. Our shoulder has some invincibility and can be meterburned for + frames, and you can change the timing of the MB around a little making it really nice for getting people not only off you, but getting back some of the initiative. We don't have any great guaranteed follow-ups because of the push back but it's still our turn.

Cheetah is a character I struggle against no matter who I'm playing. Realistically everyone struggles vs her until they start to understand how to fight against her. She's brutally strong, but has clear-cut weaknesses. You have to find ways to contest her pounce game otherwise it's over before it started, and up close, learn what she's negative on and when it's your turn. Watch out for her wakeup. I haven't played a Cheetah in a bit but what success I've had has come by j3ing her pounce on the way in and reacting to it out of close strings when I can (this is way easier said than done), and just keeping up a strong gun shot presence at various ranges to check get moving around as much, then pressuring with f23 and such when at all possible. But that's all super generic and not perfect, it's just what I've done that's yielded some results, Cheetah remains a super difficult MU for me on ant character.

Ultimately though getting out of pressure is as much about understanding what's happening as understanding what you can do. So when you see a situation that busts you up, research it afterwards and figure out what/where/when the weaknesses are. It's rare a character has an automatic get out of pressure button that works on anything, so you kinda have to work it out. It sucks, but try to poke occasionally, just to see. After a string throw out a d1, try to check and find those little gaps yourself, until you can research it all afterwards. If you're seeing pressure you can't beat, then stop playing to win and start playing to learn. It could be that just blocking is the right answer and it'll end due to push back or whatever and then it's back to even ground, but it could be that there's a gap or a chance, or something there is a setup and if you jump after this or this, or tech roll this knockdown, etc etc
 
Last edited:
First, I don't mean to be rude, but if you're playing with gear on that's going to be an issue , because it sort of negates any advice we can give. We will still try to.help, absolutely, but the absolute focus here is competitive play. Advice that works in the actual competitive meta of the game doesn't necessarily transfer over into the world of 3800 str, broken abilities and legendary gear.

Second. Now, I'm the one who posted.i didn't think armor trait was that great, and honestly still don't, BUT my understanding of it's use has changed. I don't think it's meant to be great.. the mistake I made was thinking of this armor stapled onto a character that can do all this damage and blah blah. I saw what I WANTED the trait to be,not what it is. And since what I wanted was basically a way all but guarantee a snatch into 500 damage, I was disappointed. Lol.

Armor trait is good, it's just used more to keep up pressure than anything. Armor trait isn't so much for comebacks and such, but to press advantages (I seems). When you have a life lead and can trade a couple shots for an attempt at big damage, or when small damage trades are in your favor, or when you just want to keep pressure on and keep up your offense. Some characters can just break the thing sure, but many can't, and it essentially turns into 'its my turn for a little it home skillet' button.

You mention people out ranging you, which is interesting because I've only had one character do that flippantly, and that was Manta. His f21 and walk and dash speeds kept him very comfortably where he wanted to be. But besides that, with our gun shots and f23 and b3 and even b22, range shouldn't be a huge issue. Even shoulder can get in fast from a good distance. We have a nice forward dash as well. Oh and leaps. If you're.being out ranged maybe kind of check your patience a little. Make sure.you vary your approach as well. If you always f23 at a certain range a savvy opponent will hurt you for it if his character allows. So sometimes use gun at those ranges. Do f2 into gun, or even shoulder. Start to walk up then just do nothing. See how he reacts. The only way I can see us being consistently outranged if his we approach in a really predictable way. Hellboy has decent zoning too. Getting used to the timing to really spam gun shots will help you here. If the wrong kind of character is playing keep away and trying to just hang back and whiff punish/react, shoot them in the head a few times. Most people aren't patient enough to it sit there and if you have the life lead they can't anyway.

I have noticed, as mentioned by Rye that my fear of opening people up hasn't really come to pass as badly as I thought. Though I've seen shades of it when the other player is on a character who can strongly control the air and gets a life lead. You can just play back and conservative, swat him outa the air or contest the approach itself if you have the tools for it. Manta and WoWo are two characters - by way of example - that FEEL like you can't leap against unless it's off a f23 kd or something of that nature.. so if they turtle and play conservative it FEELS rough. Im not saying we lose vs them or anything merely that playing them had felt more limiting and frustrating than many others.
I realize the issue with gear in play, I often play competitive but with a new character I of course want to try the extra abilities. (why the hell does this character not get air gun by default?)

Zoning players haven't been my issue, actually. The gunshot has been my best friend in a lot of scenarios, especially MB. The people who have been staying out of my range have been Canary, Ivy, Robin, and Beetle off the top of my head. Literally just walking backwards while I try to approach. If I try gun they duck or low profile, if I f23 they just back up or jump over me. If I leap they either pluck me out of the sky or my mix up fails completely because my aerial attacks continue to whiff while I'm trying to adjust my timing + online latency.
Once they're in my face I have no idea what to do. At most I'll squeak a d1 or d2 in but the pressure I'm up against most of the time doesn't let me do anything at all and it's baffling. Like, cannot press a single button kind of shit.

Once they've knocked me down I just get the typical cross-up jump in pressure that seems to avoid any kind of wakeup I have other than blocking.
 
Our j3 startup is extremely fast too though I forget the exact frames atm, so you can a2a with that. People make the mistake of trying to use j1/2 because those buttons makes more sense, lighter button faster startup right? Not so with Hellboy.
This I actually noticed and was confused at first until I looked at the move list. j3 is a 6 framer, oddly enough, but I still get ducked all the time. I really hate the air brakes that kick in after an air dash.


Cheetah is a character I struggle against no matter who I'm playing. Realistically everyone struggles vs her until they start to understand how to fight against her. She's brutally strong, but has clear-cut weaknesses. You have to find ways to contest her pounce game otherwise it's over before it started, and up close, learn what she's negative on and when it's your turn. Watch out for her wakeup. I haven't played a Cheetah in a bit but what success I've had has come by j3ing her pounce on the way in and reacting to it out of close strings when I can (this is way easier said than done), and just keeping up a strong gun shot presence at various ranges to check get moving around as much, then pressuring with f23 and such when at all possible. But that's all super generic and not perfect, it's just what I've done that's yielded some results, Cheetah remains a super difficult MU for me on ant character.
The Cheetah anecdote was mostly that I just needed to share that occurrence with someone because of how bizarre it was. That guy was using Starfire at first, and clearly just learning how to use her because I did really well in that fight, but he got so threatened by that he had to swap to his presumable main, being Cheetah, which is a character I'm very unfamiliar with fighting in the first place so I was basically doomed automatically. All just so he could get his fleeting gloat in on the voice chat to try and make me feel bad for using a new character.

I thank you for the advice but unfortunately nothing there is new to me other than your insight on his armor trait, so I'm still at square 1 here. I don't play this game too often so I'm finding getting killed by the burden of knowledge of what my opponent even has, and it doesn't help that everyone just plays Supergirl and Batman anyways so I never get to learn anything against unfamiliar characters.

I've been trying to find gaps, but I'm unsure if I'm just getting online'd here. Most of the time I'm just stuck blocking all day.
 
Last edited:

EntropicByDesign

It's all so very confusing.
Deleted.. in hindsight, it's not my place to make that judgement.

I'm not sure what answers or advice you're looking for, but if you already know everything like you said then I dunno. Maybe the game just works differently for you in some way.
 
Last edited:
Are there BnB combos that end in DF3??

I never see any posted but I feel like I got lit up by someone online doing those. Or perhaps I was just tired lol.

Anyone know of these?
 
Deleted.. in hindsight, it's not my place to make that judgement.

I'm not sure what answers or advice you're looking for, but if you already know everything like you said then I dunno. Maybe the game just works differently for you in some way.
Thanks for trying. I probably just need to git gud.
 

Invincible Salads

Seeker of knowledge
hey, so i know u can cancel his leap, but i coulda swore i saw dab canceling the mid air ground pound, how do u do that? same way?
 

Sesal Snow

Exorcist, Demonologist and Master of the Dark Arts
hey, so i know u can cancel his leap, but i coulda swore i saw dab canceling the mid air ground pound, how do u do that? same way?
Yes you just hold up when you ground pound.
It Allows you to get some nice confirms off of background bounces or a j3 air to air by doing an instant pound cancel off the j3 and continuing the juggle.
Example: B12 BB j3df3u b22 db2mb b3 etc etc.
 
I'm fairly new hellboy main transitioning over from green lantern. I'm loving the doomtex in the corner. Is there a discord for hellboy or is all the discussion here?


Also in the BNB/combo thread f23 combos in the corner are not listed as they don't leave your opponent cornered. If you do the following combo it does leave your opponent cornered. I'm not at my Xbox now so I can't remember the damage but I've been using it as a 2 bar corner combo.

F23-dfmb-nj2-D2-df3-bb-j3-f23-df3b-ff for doomtex

Or end in 3-dbf3 for damage

I know you use 2 bars but I regularly whiff punish in the corner with 2 bars with f23 and think it's worth putting out there.

Note: I'm not sure if you can jump 3 after the mb cancel I can't seem to get it consistent so I use jump 2.
 

Sesal Snow

Exorcist, Demonologist and Master of the Dark Arts
I'm fairly new hellboy main transitioning over from green lantern. I'm loving the doomtex in the corner. Is there a discord for hellboy or is all the discussion here?


Also in the BNB/combo thread f23 combos in the corner are not listed as they don't leave your opponent cornered. If you do the following combo it does leave your opponent cornered. I'm not at my Xbox now so I can't remember the damage but I've been using it as a 2 bar corner combo.

F23-dfmb-nj2-D2-df3-bb-j3-f23-df3b-ff for doomtex

Or end in 3-dbf3 for damage

I know you use 2 bars but I regularly whiff punish in the corner with 2 bars with f23 and think it's worth putting out there.

Note: I'm not sure if you can jump 3 after the mb cancel I can't seem to get it consistent so I use jump 2.
There is a Hellboy discord its got its own thread with the link under the Hellboy thread if you wish to join.
You are in fact right I don't know why I missed the f23 gunshot conversions for the corner combo.
I'm going to have to update the combos again very soon anyways I shall add them in thanks.
 

imblackjames

Ive seen the leprechaun
Hey there BPRD members. I need more hellboy experience. I play cyborg and i know its a terrible mu but still want the experience. Someone add me on PSN: wakandasking

Thanks
 

EntropicByDesign

It's all so very confusing.
So, how is Hellboy these days? He had some changes in recent patches didn't he?

Not a tier list placement or anything, just general "how's he doing". I never seem to hear anything about him, but he's been absolutely one of my favorite characters since he released. I had a guy PM me asking for some info on him, and I typed out just the very basics, and that got me interested in seeing how he's changed and evolved. I've been out of the loop, basically since about a month after he released.