KingHippo
Alternative-Fact Checker
And getting knocked down isnt a "mistake." oh my bad i just fell on my face, yeah go ahead and kill me now please. and it's not favorable to someone who got knocked down, your options are limited to baitable/punishable wakeups, techrolls, and doing nothing. how is that advantageous. you have a very warped notion of what wakeups do. you dont win a game by getting knocked down a couple times, but you shouldnt lose it for that either. if i got knocked down then you already did your damage to me. there's a difference between being practically guaranteed death and having to deal with your oki game. i choose the latter.
i didnt say to have an easy way out, i said to have more options. try actually reading what i'm typing and not just filling in what you want to argue against.
Why isn't it a mistake? This isn't SSBB, you don't just randomly trip, your defense has to slip and you get knocked down because your opponent, by hook or crook, got his knockdown. Your goal should be to avoid that as much as possible.
It's not 'favorable' in the exact sense of the word, but let's take a character like Black Adam. He has an insane backdash, two wakeups that are fully invulnerable and safe, and one of those reversals is safe and can lead to about like 40% on hit with meter/trait and hits in almost a circle around him. At that point the game becomes literally try and bait that every time, because doing a meaty attack or a crossup will get you killed because the timing is so easy. You almost surrender the knockdown advantage to play this baiting game that almost lets Adam get up for free at least half the time. And he's not the only one who has wakeups similar to this.
I think having more options that what was already available is pretty much the easy way out. The game gave most people an invulnerable backdash, a techroll, and moves with loads of invulnerable frames on wakeup that were SLIGHTLY difficult to get out all the time. Not to mention pushblock if you block as much as a jump in and a single follow up attack. With all these options, I think fixing the wakeups kinda sucks because it dulls the game back to that poor knockdown advantage for characters. And it REALLY sucks because it made a lot of sense to do it the way NRS did, so it's like a mixed blessing.