Tom Brady
Noob
Quan Chi doesn't win off a touch. That's some serious overstating.
For one thing, Sub Zero's corner carry is such that you can legitimately carry anyone to the corner within 15 seconds of the match.
So continuing where we left off, you knock Quan Chi down. You run in do your 50/50. I guess right.
I guess right and you do b33 into MB Clone to keep me on the side of the screen you want. I can't jump. I could poke, but you can jump and catch me with a cross up during the recovery of poke. Worst case scenario, you can do a throw into clone. Now I'm frozen and you can cross up again into a combo that puts me in the corner.
I guess right on b2. Nothing happens. You're -13, true, but what can Quan punish with?
Not b2, that starts in 15.
Not b1, that starts in 14.
Not f2, that starts in 16.
Not Rune, that starts in 17.
Not d4, starts in 15.
Not d1, doesn't reach.
Not d3, doesn't reach.
Even with b1, you can backdash or use armor.
So say i block a b2 and try to punish, you can use armor on slide and now I'm cornered.
Once Quan Chi is cornered vs Sub Zero, what can he do?
Not armor. Even if i armor the b2 the clone catches him on the way down.
Or the b33 beats the armor into a freeze into a hkd into another guess.
I could try a njp. But b2 has AA properties, and you could low profile or simply stand there and let it whiff and punish. I could try to poke through the clone, which takes away the clone but doesn't get me out of the corner, especially with his abysmal poke range.
As much as you claim that I'm ignoring your points, you're ignoring mine.
In order to be put in this supposed Touch of Death guess situation, you have to lose the nuetral.
My argument is that you can always play better. There are plenty of ways to blow up Quan in the nuetral. You should try looking into them.
You bring up B33~MB clone or any string into MB clone as if it actually comes out every time. It doesn't and is not a viable option.
I think the ONLY thing people are saying is that there are several times in the vortex when you know exactly where Quan will hit you and you still cannot block it because it's a 1 frame block that can be changed by 1 or more frames if and when the player can even consistently block the initial timing. Even when you do manage to block it, Quan Chi still ends at +14 where you must guess again. I'm not reading anyone say Quan shouldn't have a 50/50 or that MB rune shouldn't be +14. In fact, I don't hear anyone saying Quan should'nt have a vortex either. All I have read is that he shouldn't be able to vortex you into a situation where you cannot block the mix up even when you know which mix up is coming.
What I am however reading is Quan players saying that they in fact should have a vortex with a situation where the player can know where you will strike and still not block it along with being able to end at +14 just in case they do block it. I think everyone here is saying they are ok with the 50/50, are k with the +14, and are ok with the vortex situation. They just aren't ok with making the right guess but they couldn't block it anyway.
Right now this thread has turned into a debate where players are talking about only one aspect of Quan while the Quan players are talking about every aspect except for the one that people are actually debating.