You should add this masterpiece in here
I don't really like ending with a throw, it makes it so it puts you in the corner any time you're not taking the match in the last round. Not a good place for Quan to be.First time posting on this thread...be gentle. Bruce is the name of my flying friend BTW.
I've been practicing this corner combo with Summoner Quan and it is really swaggy I looking I think. Corner combo to end the match and look good doing it.
B324, NJP, 1, 14xxTrance, Summon, F2122, Regular Bat, D2, Throw.
Let me know what you guys think
You just dial in forward forward during the move you're about to run cancel and hold block, then you'll run as soon as possible and start inputting whatever you need to and boom you run canceled. Quan doesn't really need to run in combos all that much, some people do run b12 for whatever reason but b2 does the exact same thing.Can you guys give me some advice on how to make runs easier? I always mess up when I'm trying to run in the middle of the combo... Same goes with jump in punches. I get jump in punches that hit and continue the combo 1 time out of 10.
It's greate stuff and i use it too, but i find that sometimes b+bat does't hit the opponent. After a step for example. So it's better to do f+bat (when ur Bruce spits a fireball)b324, bL2 (I think it is called rising demon), dash, NJP ,Ji2, b2xxtrance, bat summon, d3 - don't remember proper damage percentage, I think it is around 32-33% into a vortex with bat again
b2xxCloseRune, bL2 (think it is rising demon), b2xxtrance, bat summon, d3 = 28% into a vortex with bat loaded