CompleteMadness
Noob
Cassie has a string 12b4, useless. Nobody ever uses it, including myself. Lol
She has a mixup with this, you know, shitty mixup but still a mixupand air split dive
She has a pretty good mix up with that.Tanyas air split dive
Its great to close out rounds against characters with good armour when they're on a big life lead. If they dont have a bar in the corner you can keep them without a bar, that means no breaker, you build meter, heath and they loose meter.True, but it is much outclassed by the damage totem. The fact that it goes away on hit makes it nearly useless right away, since the other totems do not disappear on hit, making them the better choice 99% of the time.
One can do a 41% combo with kotal with the damage totem summoned in the middle of the combo. The same combo with the blood totem does 33%, and heals 6.32%. This does not equal the benefit you would receive from instead using the damage totem, and you would still run the risk after the combo of being hit and losing the healing benefit, because the totem sticks around for a couple seconds after the combo.
I use it on oki sometimes, catches backdashes. Also good as a run in mixup if u have a forceball out.F3B4 is also very useless for Reptile
Fuck forgot about that. 121 is pretty uselesscatches backdashes
Well, that string is not totally useless when using brawler, it gives a mixup.Cassie has a string 12b4, useless. Nobody ever uses it, including myself. Lol
also id say 3,4,d4(its d4 right, dont even know the notation)Fuck forgot about that. 121 is pretty useless
Blood totem doesn't even drain that much meter and not all his normals drain it. It's pretty mehdid you forget about the meter drain and meter gain? also its possible to do a blood offering and gain huge meter and the 10% health of blood offering back on top of the combo heal
Less damage but health gain, meter gain and meter drain when done right, sounds pretty good to me, i use it most of the time (in combos) if the damage is not gonna kill or if im at a disadvantage
It's 1f slower then F3, same range, better vertical hitbox and there is couple nice tech in it. Not uselessJax's f4
You can safely set it up by shortening combos (24-26%) and using the HKD from 14 as an ender. Corner is obviously the ideal place to set up.Reptiles ex acid spit. I don't even know if theirs a safe way to even end a combo with it
I know right?Ex push
And can lead to a game breaking glitch that hasn't been fixed yetI know right?
What use could a safe armoured move that reaches half screen, steals meter, heals health and provides a full combo on trade have?
Maybe he means Kenshi's ex pushI know right?
What use could a safe armoured move that reaches half screen, steals meter, heals health and provides a full combo on trade have?
Ehhhh park drone has some minor uses. It's not on the same level as Kenshi ex db4Special Forces - Park Drone
Quan Chi - Skydrop/ ex Skydrop
Wouldn't that leave you at disadvantage though?You can safely set it up by shortening combos (24-26%) and using the HKD from 14 as an ender. Corner is obviously the ideal place to set up.
But yeah. Really only something I do very rarely to catch someone off guard or if I have life/meter lead.
I literally never use park drone.Ehhhh park drone has some minor uses. It's not on the same level as Kenshi ex db4
Sky drop definitely has a use as its quan's only armoured move in two variations hahaha.
Full screen unblockable setup in summoner?I literally never use park drone.
it may as well have no armour though haha, maybe ex has a use, but non ex definitely does not
As in negative? If done right it's safe vs all wake-ups IIRC. You lose your ability to oki with this set-up so you have to respect their wake-up options which isn't difficult considering a lot of people get frantic when that puddle hits the ground (block and punish accordingly), but you still get decent chip for the duration they spend in the acid.Wouldn't that leave you at disadvantage though?