this is why we keep you around here, MarlowIf Upgraded does get nerfed hard, we could make a bunch "More like Downgraded" jokes. That could be fun for a bit.
I wasnt tryin to be a shit btw lol i just read it wrong and was quite confused 8) .I particularly said d1 aa
YOU ASKED A FUCKING QUESTION? A QUESTION? HERE? ON A FORUM DEDICATED TO VIDEO GAMES? GET YOUR ASS BANNED, SON. HAVE A BOWL OF BANOBYTES, SON. BANNED.W
I wasnt tryin to be a shit btw lol i just read it wrong and was quite confused 8) .
No worries, it wasn‘t my intention to sound mean lol maybe I should make a video to it‘a easier to see what I‘m trying to sayW
I wasnt tryin to be a shit btw lol i just read it wrong and was quite confused 8) .
Nice try, it was close.And comments like these are falling into the same problem. Even if the player didn't put that much time into labbing the MU, he still won 3-0. And like you said, he waited for his turn. So if he can win 3-0 against Jacqui by doing this alone, that means she is indeed fine, and everyone who complains about her is just exaggerating as usual.
You basically played yourself, while you should've just playing the game.
I can see your contradictory from beyond the Nexus of the realms dude.Nice try, it was close.
The fact that he win even without knowing the matchup is due more to the failure of the other player than to the merit of him, a lot for not using her resources in the best way and wanting to solve everything randomly. Not knowing the matchup prevents him from punishing and avoiding situations where he preferred to defend himself due to lack of knowledge, he would have a much easier job if he punished the Ground Pound (-17) or ducked to force whiff after the Air Sharpnel (-18 ~ -20) for example. But what he did was to count on the opponent's inability to finish the job, that fact doesn't make her "ok". Not playing cannot be the answer for her, you have to prevent the moves or you will be playing her game all the time like he did.
I don't want them to kill the character or delete it from the game, but something needs to be done. Maybe better AA options for characters that have a lot of difficulty, some more active frames in jabs, better hitbox in d2s, I don't know. I wonder what SonicFox would do with such a character in their hands, I dream every day to see they using this variation just to be able to see the reaction of everyone who says there is nothing wrong.
It doesn‘t matter if they finish the string and not bounce cancel. You‘re just crouch blocking the whole time and d1 after they did shrapnel. Close bounce can only open you up with shrapnel into shrapnel and cross up shrapnel whiffs if it‘s not delayed to the max.I think a lot of the d1 stuff is easier said then done as you do not have to do any bounce cancel and just finish the f3,1 string or end f1,2 with gk or dash punch.
If we can actually get into discussing the meta of Upgraded now (which imo, is a waaay more productive way to use this thread), this is why if you notice, players who beat Upgraded mains often just let Jacqui go nuts sometimes and spend her meter first.I think a lot of the d1 stuff is easier said then done as you do not have to do any bounce cancel and just finish the f3,1 string or end f1,2 with gk or dash punch.
I have pretty much only played jaqui from launch and upgraded since the moves were announced in the kombat kast. Maybe offline it is easier to deal with but that shit looks much harder when you are trying to focus on staggers and throws is all I am trying to say. I have had people try to deal with it in long sets but they kinda just stop and wait for a execution error on my part.It doesn‘t matter if they finish the string and not bounce cancel. You‘re just crouch blocking the whole time and d1 after they did shrapnel. Close bounce can only open you up with shrapnel into shrapnel and cross up shrapnel whiffs if it‘s not delayed to the max.
It‘s not like you have to mash d1 to try to get out a stagger situation, you have enough time to react accordingly to most options.
The only thing I tell people when asked how to deal with it is just crouch block and wait for execution error or ground pound.If we can actually get into discussing the meta of Upgraded now (which imo, is a waaay more productive way to use this thread), this is why if you notice, players who beat Upgraded mains often just let Jacqui go nuts sometimes and spend her meter first.
If you're blocking there's not much to fear.. Maybe she cancels into Ground Pound for minimal damage. And at the risk of her life if you read that.
So basically, there are multiple ways to interrupt everything -- starting with the fact that Bounce can be both anti-aired and air-to-aired like a normal jump-in (and you'll see that in the match videos) -- but if you're ever not quite sure the punish is going to land, then play it safe and let her waste the meter.
Since the doesn't have the cancel like in 1st Round, if she commits to f31 on block, or f314, or whatever else, her pressure is over at that point, and there's really nothing special about it.
Sure but you can apply this to pretty much every character, you have to watch out for every little thing all the time in this game.I have pretty much only played jaqui from launch and upgraded since the moves were announced in the kombat kast. Maybe offline it is easier to deal with but that shit looks much harder when you are trying to focus on staggers and throws is all I am trying to say. I have had people try to deal with it in long sets but they kinda just stop and wait for a execution error on my part.
I hear you I am just playing devils advocate in that everyone is so scared of dealing with bounce it seams they get opened up by everything else easier. Jaqui has a decent bit more to watch out for at range 1-5 as you can cancel from everything b2 being very sneaky.Sure but you can apply this to pretty much every character, you have to watch out for every little thing all the time in this game.
I‘m just trying to get the information out that bounce mixups aren‘t unbeatable like most of the People in this thread make It out to be and you can lower the chance of getting hit by it a lot by doing this. In the End characters get overnerfed because of things like this.
You should be contesting her, though -- like most things in fighting games, it's a balance. If you're just playing passively, better players will notice and it will open up their options.The only thing I tell people when asked how to deal with it is just crouch block and wait for execution error or ground pound.
Disclaimer: I don't lab I just play so I don't even know how to deal with it as none of my friends play her.
I agree for sure I just think it seems way easier said then done when you factor in with what she can do when in range. This is coming from a jaqui main and I should be saying its simple just react and d1 but I dunno I would have to play a good upgraded to say for sure.You should be contesting her, though -- like most things in fighting games, it's a balance. If you're just playing passively, better players will notice and it will open up their options.
There is a middle ground between mashing every time she does Bionic Bounce and getting hit by Air Blast (which I've seen a lot of people doing), and never contesting or AA'ing her at all and just blocking all day. Somewhere in the middle is the strategy that works best.
And all of this is based on recognizing your opponent's habits and patterns, just like anyone else.
Literally everything in the game is easier said than done. But playing Upgraded against a good player is also easier said than done, as they will blow you up for things.I agree for sure I just think it seems way easier said then done when you factor in with what she can do when in range. This is coming from a jaqui main and I should be saying its simple just react and d1 but I dunno I would have to play a good upgraded to say for sure.
I aint about to die over the Jaqui cross but until I get a bunch of matches vs her ill bite my tongue. Personally though when playing her I just giggle at some of the stupid shit she does and it is great.Literally everything in the game is easier said than done. But playing Upgraded against a good player is also easier said than done, as they will blow you up for things.
It's a balance and that's part of the magic of fighting games.
Jesus Christ ... Come on. Either I'm having problems with my bad english or I'm not able to explain my idea, it isn't possible.I can see your contradictory from beyond the Nexus of the realms dude.
If you know what you need to do against Jacqui in a real match, let alone being able to lecture so confidently about what other players should've done in their recorded matches, including a former pro player like Mitsuowens, then why you keep advocating for Jacqui to get nerfed, let alone praying for ultra caliber players like Sonic Fox to use her themselves just so that they will win with her to prove everyone wrong? I mean, if I knew what to do with a certain character, either playing as or fighting against that char, even if not through actually pulling that off in a real match due to lack of real match experience and only theoretically, I would most likely be the last person on earth to call for buff or nerfs, and especially if I do have that real match experience against multiple players with or against that char. I called out Cherny Volk earlier in this very thread for what he shouldn't have done as Seeing Double Noob Saibot against Back in the Pack Kollector (a comment that YOU YOURSELF approved with the laughter emoji out of the mockery that Cherny deserved), because I do have the knowledge and experience both as a Zoning player in general and as a Noob Saibot player myself in MK11. Does that mean that either Noob is weak or Kollector is OP and I should call out for balance changes accordingly?
Of course the fuck not.
If you claim that those punishes from Mitsu's Joker should've been so easy that he should've been capitalize on them, and Mitsu managed to get the 3-0 without capitalizing on those punishes (which means that by capitalizing on them would've make the 3-0 even easier to get), how the fuck is Jacqui so OP that she needs to get nerfed? All of the videos, both my video from Mitsu as well as what others like those that Crimson Shadow brought clearly show that Jacqui is not OP, and your lecture only proves that even further. You can't lecture for real match actions that should be easy and still advocate for nerfs as if those real match actions are hard to pull off. You gotta pick only one side. If you got the knowledge, then FUCKING USE IT YOURSELF, and encourage other players to do the same, instead of calling out for nerfs.
That wasn't a try, that was a Fatal Blow, and no, this one doesn't need any balance changes (just like the real Fatal Blows in their current state). I would like to see you try, if you can do it without contradicting yourself.
EDIT: I saw the like that you gave Blewdew, which means that you should now have even more knowledge about the MU. If any more comments towards me that oppose this statement don't show that you try to troll me like any other TYM hate orgy troll, I don't know what will.
The danger in the Ground Pound is that she is +8 and close enough (at b2 range) and put you back in the mixup situation. In some situations (like in the corner) this is more risky than the damage, because GP don't have pushback, so she can jail you with f1/f3.If you're blocking there's not much to fear.. Maybe she cancels into Ground Pound for minimal damage. And at the risk of her life if you read that.
She can't mix you up infinitely, as she doesn't have infinite meter. And the damage she gets for GP is a lot less than the full punish you'll get if you read it. Or if you blow up Air Blast, etc.The danger in the Ground Pound is that she is +8 and close enough (at b2 range) and put you back in the mixup situation. In some situations (like in the corner) this is more risky than the damage, because GP don't have pushback, so she can jail you with f1/f3.
But she doesn't need meter to cancel leap into GP (i.e.: f3,1~leap~GP). A good player will use the fact that you accept the damage as an advantage to open your defense and use Air Sharpnels only at the right time.She can't mix you up infinitely, as she doesn't have infinite meter. And the damage she gets for GP is a lot less than the full punish you'll get if you read it. Or if you blow up Air Blast, etc.
Even if the GP comes out at 14f?Also, fun fact, a jab will beat ground pound before it goes active. So if you're timing it to interrupt after Air Blast Cancel it'll beat ground pound as well.
She’s not gonna just keep raw leaping into GP if she doesn’t have meter, because if you know she isn’t going to cancel that’s a free combo. She also needs meter to get significant damage off a conversion.But she doesn't need meter to cancel leap into GP (i.e.: f3,1~leap~GP). A good player will use the fact that you accept the damage as an advantage to open your defense and use Air Sharpnels only at the right time.
Even if the GP comes out at 14f?
Yes you can easily jab or d1 inbetween shrapnel into ground pound it‘s actually not hard at all. Same with shrapnel into jp the only thing that will beat the jab is shrapnel into shrapnelBut she doesn't need meter to cancel leap into GP (i.e.: f3,1~leap~GP). A good player will use the fact that you accept the damage as an advantage to open your defense and use Air Sharpnels only at the right time.
Even if the GP comes out at 14f?