Also, even though it's gimmicky, you can ground pound off a short hop for a close-to unreactable (although unsafe) 50/50 (short-hop overhead punch vs. short hop GP).
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Can you cancel 224? I didn’t think you could anymore.So with the Bounce allowing you to basically cover most the of the screen, I was thinking that maybe we could make use of the frames on farther knockdowns. I was wondering about 'semi-safe jump' setups, so I did some testing.
With anything around 40'ish frames, the opponent can't hit a button or move on wakeup (they have to u3/u2/roll):
224 -> Far Bionic Bounce
f22 -> Close Bionic Bounce
And with stuff around 35'ish frames, the opponent can anti air with a jab or d1, but it's a pretty tight window and it's easy to mess it up:
f3141+3 -> Bionic Bounce -- which is after a useful BnB ender
And as always, you could just stuff the AA attempt after f3141+3 with Air Blast, or Amp Air Blast into combo.
Maybe someone will find some occasional uses for these, but I'm just tossing them out there.
Not as a cancel, but if you Far Bionic Bounce during the first available frames after the knockdown (it's +40), you'll arrive with a just-below meaty timing.Can you cancel 224? I didn’t think you could anymore.
Similar setups work off of ending in 112, 224, basically anywhere you would have ended early in next gen for a setup. With 224 you can bionic dash in as well and land pretty much on top of them, if you want to mix it up from the bionic bounce approach (you can also just cancel the bounce early on with an air blast and b2 in the rest of the way.Not as a cancel, but if you Far Bionic Bounce during the first available frames after the knockdown (it's +40), you'll arrive with a just-below meaty timing.
So for example you could do f12, Amp Bionic Bounce, nj2, f22, f22, f22, 224 for 30% (sacrificing a couple % of damage to place your opponent near the corner) and Far Bionic Bounce to land your jump-in when they're just waking up.
It's deceptive because they land so far away from you and it looks like they have time to move, or hit a button to AA, but they don't. Something else to add to the bag of tricks.
Yeah honestly, between this and the newly improved Kitana, stuff is heading back in the direction of people who want more flexibility. So that's a positive thing.Can’t believe nrs actually designed a semi high execution with good reward but not op. Awesome design and I’m having a blast learning her.
Such a fresh of breath air to actually have to practice with her to flesh her out and actually be good with her. Proud of nrs on this one
Yeah, this is definitely not a "footsies" character anymore, lmao.On second thought I actually think she might end up being too strong.. I’m maining her but damn some of these tools almost seem out of place in mk11 haha I hope they just buff the rest of the characters instead
Yeah exactly. They should make it true jail on block.Honestly it’s actually pretty easy to deal with her jump pressure. You can jab her after the mb air shot.. not a big deal
A few points on this:Honestly it’s actually pretty easy to deal with her jump pressure. You can jab her after the mb air shot.. not a big deal
It has 2 less krushing blows.question: does this variation has one less krushing blow than 1st round KO? Because the DF3 1 KB is gone
Thanks. I am actually surprised because I thought NRS would design every variation with the same amount of krushing blows, it's just weird. Don't mean to downplay or anything just weirdIt has 2 less krushing blows.
Doesn’t have the grab reversal one nor the clinch KB; but she has reliable ways to combo into bf2 KB so it’s more usable I guess?
Quite common amongst non top charactersThanks. I am actually surprised because I thought NRS would design every variation with the same amount of krushing blows, it's just weird. Don't mean to downplay or anything just weird
There have been two players recently who've been playing mainly Upgraded in tournament -- Deoxys, and the dude from ECT (forgot his name).I've seen a lack of this variation in tournament is there something holding it back? On paper it seems very oppressive.
In theory every touch is a total shit show of guessing if you have bar.