If anyone is interested.
Jump loop corner combo
Another corner combo
Another corner combo
Everything is pretty accurate in these vids. I wanted to speak about everything he said in it. Good job.
Biggest problem for jacqui is the fact you can easily punish her for her jump dash if your opponent has guarded previous strings.
I really think you need to almost always do D,F+U and cancel it asap in order to be less higer than normal jump with DU. Otherwise you will be easily punished by d2 or even AA. Other things after "air gun cancel", if your opponent try to punish you but he is not so accurate, you have to use kick and not punch. You won't be able to combo a lot and to reset in the end with db1 but you can follow air kick with f12 bf1 easily.
You can be desperate when facing a good opponent who will punish your dash jump, but sometimes, you can trick them doing only DU(never do F in this case). His punish won't connect you, and if he tried too lately to punish you. You can make B22 to punish him. In fact B22 is not a good punish. You should make D22(cancel after the first 2) DU and combo...
what is really good with jump dash is you can cancel almost anything and if opponent is guarding you can make DF+U in order to gain distance and come back quickly if you need.
One of her best tool should be B3.
B34 is a huge tool but the gap within won't really work against good players. But Cancelling B34 after B3 with Jump dash then air gun cancel, you should avoid the punish and you should connect the air gun, forcing the opponnent to respect b34 unless he wants to guess. Of course you can try to combo with b32, but if your opponent don't want to to beat the gap, I don't think you should do that(ok maybe sometimes to make small variation in your gameplan). Because you will fall with the same problem we have spoken before. After B32, your opponent won't let his guard, so he will take 4 and will have the initiative or he will wait for you jump dash and will punish it unless you faint him with DU without air gun. If you have the opportunity to make combo after b3 always tries directly jump dash unless your opponent never low guard the only good thing about comboing after B32, it's easily hit confirmable if b3 hit. Anyway, I think B34 or B3jump dash are way more important to use.
It would be a dream if we had a 1 perfect frame cancel ater D+FU to jail opponent. It will be surely too strong but a just frame isn't so easy to hit.