MK11's Blocking OS
This OS will out right beat or counter your opponent's defensive options in one form or another. The input itself is fairly simple; + whatever special or command normal you want to come out in a neutral state, I'll explain the reason later. This OS covers 4 options:
This OS will out right beat or counter your opponent's defensive options in one form or another. The input itself is fairly simple; + whatever special or command normal you want to come out in a neutral state, I'll explain the reason later. This OS covers 4 options:
- Teching Back & Front Throws
- Getup Attacks
- Getup Rolls
- Blocking
Most of time back throw will be use against you, so it is in your best interest to make sure your special or command normal input includes 1/3. If your opponent is catching on to what you are doing and starting to front throw you instead; use 2/4 accordingly .
Getup Attacks
When it comes to the timing of this OS your best bet is to time it to there getup attacks. Why? Because the start-up is much faster then the throw and getup rolls
Getup Rolls
This is where the special and command normal input comes in to play. In the video down below I use Scorpion as one of the example. Scorpion's OS input is + , if the opponent forward roll, Teleport will come out and if they decides to back roll the F3 comes out; Both will punish these options.
Blocking
One of the glaring issues with this OS is that if YOUR opponent decide to just block on there wake-up, the OS will still come out, because you are in a neutral state. So when choosing the right input for this OS make sure the special or command normal is safe or safe-ish
Here is a visual representation of this OS, hope you enjoy!
Impression
My thoughts on this OS, is that it is very strong when using the right inputs for it. Strong chars will get stronger and the weaker ones will get a somewhat level playing field. I don't see this OS being remove for quite some time, because it would require NRS to rework somethings, but I could be wrong.
If you have any question or having trouble getting this OS to work for your char, don't hesitate to tag me in this thread or PM'd me
1.As you might of seen in the video, Rayden's OS is special because he can actually Flawless Block U3 to punish the getup attacks
2. Most getup attacks that are Flawless block becomes F.C.P because 4 to 5 Frames are add to the attack
3.Because some KBs are active off a punish, this OS becomes very strong; here's an example
2. Most getup attacks that are Flawless block becomes F.C.P because 4 to 5 Frames are add to the attack
3.Because some KBs are active off a punish, this OS becomes very strong; here's an example
Impression
My thoughts on this OS, is that it is very strong when using the right inputs for it. Strong chars will get stronger and the weaker ones will get a somewhat level playing field. I don't see this OS being remove for quite some time, because it would require NRS to rework somethings, but I could be wrong.
If you have any question or having trouble getting this OS to work for your char, don't hesitate to tag me in this thread or PM'd me
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