Scott The Scot
Where there is smoke, there is cancer.
Not long after messing around with the 213 hard knockdown ender I decided to see what else I can do to condition the opponent not to wakeup. This also works off of a sweep since it's like +27 on hit and F213.
It's very injustice-like, so it might be universal to everyone with their sweep but I'm not sure. It's simple, just knock them down, run up and then crouch-cancel the run and instantly neutral jump. This beats a vast majority of wakeups. It doesn't beat stuff like Sektors Ex Flame or Lao's spin. And if it doesn't reverse the wakeup, you can bet your ass that it'll still beat it!
This is the sort of tech that you might look at and say "damn, I wish I had a hitbox"
but with practice I'm sure you'll get it. If you're on pad you can run and use the analogue stick to press down then your other thumb can come across and press up. Maybe.
God Confirms notes after looking into the tech which I think is worth knowing:
What do you all think?
@Smarrgasm
@MajinBerserker
@Pan1cMode
@Name v.5.0
@Error404
@BornThroughAshes
@just_2swift
@boba_buster
@Juggs
@RiBBz22
@xSamuel
@Redux
@Jer
@SneakyTortoise
@NeedToLearnEverySmokeMainSorryIfIForgotYou
Just trying to help,
Scott
(Also how dope was the music in the video? Right?)
It's very injustice-like, so it might be universal to everyone with their sweep but I'm not sure. It's simple, just knock them down, run up and then crouch-cancel the run and instantly neutral jump. This beats a vast majority of wakeups. It doesn't beat stuff like Sektors Ex Flame or Lao's spin. And if it doesn't reverse the wakeup, you can bet your ass that it'll still beat it!
This is the sort of tech that you might look at and say "damn, I wish I had a hitbox"
but with practice I'm sure you'll get it. If you're on pad you can run and use the analogue stick to press down then your other thumb can come across and press up. Maybe.
Temepst Lao's EX Spin
Buzzsaw/HT Ex Spin *Works off of F213/Sweep consistently, only. 213 is inconsistent*
Jax's EX Gotcha Grab
Sektors EX Flame Thrower
Kung Jin's Lunge Kick *Works off of F213/Sweep consistently, only. 213 is inconsistent*
Sub Zero's EX Shatter thingy...
Kanos EX(& non Ex) Up Ball
Kanos EX Ball *If held*
Buzzsaw/HT Ex Spin *Works off of F213/Sweep consistently, only. 213 is inconsistent*
Jax's EX Gotcha Grab
Sektors EX Flame Thrower
Kung Jin's Lunge Kick *Works off of F213/Sweep consistently, only. 213 is inconsistent*
Sub Zero's EX Shatter thingy...
Kanos EX(& non Ex) Up Ball
Kanos EX Ball *If held*
God Confirms notes after looking into the tech which I think is worth knowing:
Hey Scott, I'm really liking what you are finding with Smoke. I'm stuck between disliking Smoke's low damage vortex coin flips, but also struggling with his absolutely worthless oki game (shitty oki strings and most midscreen enders send fullscreen). This seems like an excellent way to take a bit more damage off each combo (metered ones anyway), while still being able to apply a good oki mix-up, and also not be too worried about armor just like the vortex. And also it's sexy injustice style tech. I think it's exactly the middle ground I'm looking for and I think I'm going to make this my go to ender for my metered combos that don't end anywhere near a corner (where F43~Throwdown is obviously optimal).
Some notes:
a delayed NjK on the way back down jails into both F1 and F4. An NjP delayed to the very last second can also do the same, but the window is 3 frames tighter.
Both options will still leave you plus regardless if used on the way down, I didn't have too much trouble at all beating out Lao spin with my F1 even after an NjP.
Tip for execution on stick, just learn the timing to input the run as soon as possible during the end of the animation, hold Up on the stick, and tap the block button for a millisecond when its the right timing to NjP.
213 and F213 are both HKD. Your other HKD alternative's are B213, Sweep, or Air Throw, but Sweep is pretty bad combo wise with crappy range and is going to cost you damage, midscreen air throw sends them too far, and B213 only leaves you +3, so this tech is mostly pretty much restricted to the first two options.
If anyone's interested in max damage combo's giving this set-up, here's what I could find.
F13/111~EX-TP, RC, 21, 4~Trident, JiP, 4~Bomb, RC, 213 = 37% 1-Bar
F43~EX-TP, 4~Trident, JiP, 4~Bomb, NjP, RC, F213 = 39%
As far as I can tell it's not worth going for it off a meterless opener, getting only like 1% extra than going for the vortex, and in the corner you don't need to alter your combo's as you already get this set-up off your F43~Throwdown ender anyway, but midscreen the damage kinda justifies the bar a bit better than the vortex combo's do, at least to me.
What do you all think?
@Smarrgasm
@MajinBerserker
@Pan1cMode
@Name v.5.0
@Error404
@BornThroughAshes
@just_2swift
@boba_buster
@Juggs
@RiBBz22
@xSamuel
@Redux
@Jer
@SneakyTortoise
@NeedToLearnEverySmokeMainSorryIfIForgotYou
Just trying to help,
Scott
(Also how dope was the music in the video? Right?)
Last edited: