MajinBerserker
My power equals yours!
@Scott The Scot
Kotal Kahn- both the EX Air Grab and regular Air Grab will snatch Smoke from the air after a run-NJ/NJP. Tested with both F213 and 213 as hkd.
I tried a little different timings, as well, and the Air Grabs almost seem to auto correct. Oh well.
Surprisingly enough, War God's EX Overhead Sword Smash doesn't catch Smoke's run-NJ, even with its big range.
Kano-
Up & Uprise Ball beat Smoke's NJ options, clean out.
Black Dragon Ball (EX Ball) beats Smoke's NJ options if* the player holds the Ball for the cancel/combo launch. Kano can also absorb the NJ attack with the hit of armor and cancel the Ball to remain safe.
Choke & Strangle (Commando var.) will catch Smoke's NJ options if he uses 213. Smoke can use F213 and quickly run-NJ to avoid the moves' AA.
May just have to let Kano wake up, he's got good, safe answers for the run-NJ strategy. Few of them meterless, as well And the command grabs in Commando will catch Smoke if he uses a hkd and sits there, too close.
Kotal Kahn- both the EX Air Grab and regular Air Grab will snatch Smoke from the air after a run-NJ/NJP. Tested with both F213 and 213 as hkd.
I tried a little different timings, as well, and the Air Grabs almost seem to auto correct. Oh well.
Surprisingly enough, War God's EX Overhead Sword Smash doesn't catch Smoke's run-NJ, even with its big range.
Kano-
Up & Uprise Ball beat Smoke's NJ options, clean out.
Black Dragon Ball (EX Ball) beats Smoke's NJ options if* the player holds the Ball for the cancel/combo launch. Kano can also absorb the NJ attack with the hit of armor and cancel the Ball to remain safe.
Choke & Strangle (Commando var.) will catch Smoke's NJ options if he uses 213. Smoke can use F213 and quickly run-NJ to avoid the moves' AA.
May just have to let Kano wake up, he's got good, safe answers for the run-NJ strategy. Few of them meterless, as well And the command grabs in Commando will catch Smoke if he uses a hkd and sits there, too close.
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