i think thats the real point of this thread, whenever i see people complain about how OP kabal is they always mention the NDC's even though there are plenty of ways to beat them, alot of people seem to not realise how bad they can fuck kabal up for most o fhis NDC's.
I think the heart of the issue is that at any moment, at any spot on the screen (particularly up close) Kabal has a bagillion options available to him, all of which come out at a rapid fire continuous speed. You`re chasing him while he`s doing machine gun fire balls. From that scenario alone he can:
1. continue to spam fireballs
2. throw a ground saw
3. nomad dash you into a combo
4. ex dash through your approaching attack
5. ndc into your face cancelling into another special
6. ndc into your face with his block strings and ndc pressure
7. jump right at you
8. double ndc back into fireball spam
That`s just what can happen from CHASING him. Dealing with that can be stressful enough, that when he does get in, he has even more options to keep you guessing. He can barely be punished hard if you guess right and interrupt him. Only a few characters can really interrupt with big damage, and you can`t count on blocking a random Nomad Dash. Plus, every Kabal has their own variations of pressure, so coming up against one in a first to two hardly leaves people with a sufficient time to adapt to patterns unless the Kabal is lazy and too predictable.
We can talk frame data all day. Of course it`s extra helpful to know when he`s at advantage or not at advantage. But at the end of the day, his options win out. F4 NDC is -5 and then his pressure is "over". Yeah, right. You start getting hit by F4 saw or hookswords, or F4 NDC into EX Dash to blow up your poke... That opens up his ability to do F4 NDC or whatever he wants.
And even if you do get through it. Even if he fucks it up and does something at disadvantage and you blow him up for it. He already has a breaker. And he will get a brand new one in t-minus 5 seconds.
This madness needs to stop.