A F0xy Grampa
Problem X Promotions
Right since you guys still arent getting it I'll explain it to you.
NDC is a move that is supposed to happen when the opponent respects Kabals options to do a low or an overhead at the end of any blockstring.
E.g A Kabal player that does F32 NDC F32 is no different than a Mileena player doing 4 2, 4 2 as blockstrings. Or a Cage player doing 11 11. It happens when you respect that the opponent can extend their blockstring, but they deliberately shorten it so that they can repeat it again.
What to understand
Moves you MUST respect:
- 111 NDC, this leaves Kabal at +8 and grants him either a free F4, throw, F3 or B1, just block or armour
- 2NDC, this leaves Kabal at +9, so its any of the above again
Moves you dont need to respect if you have a 10frame or faster starter (preferably mid hitting but doesnt matter too much):
- F32 NDC & B12 NDC, leaves Kabal at +2 and B1 NDC/11B4NDC/21 NDC leaving him at +1 BUT if you want to interupt him here just mash your fastest launcher, if it is high hitting it will force Kabal to poke or eat a combo. If it is mid hitting he has no choice other than to poke. Once you force him to poke you then have the option to jump over him or block his poke for a counter set up.
Moves Kabal has to commit to something on:
F4 NDC (-5) This is a terrible idea for the Kabal player to do because if they cancel and attempt another normal they will get comboed, so here they either have to commit to the dash, or end in a 50/50. Most Kabal players are scared to commit to the dash, but if they do it wont hurt to get hit by it a couple times because he can only get about 25% off of it. Whereas if you block it you get max damage, which is big for characters like Rain, Cyrax, Sektor, Sonya etc.
IF THE KABAL PLAYER DOES F4 WITHOUT A 50/50 OR A COMMITTED DASH THEIR PRESSURE GAME IS OVER
So basically just mash out them NDCs
Other things to note:
B1~2 can be armoured out of or teleported out of (Raiden)
111 against crouch block is full combo punished when interupted
NDC is a move that is supposed to happen when the opponent respects Kabals options to do a low or an overhead at the end of any blockstring.
E.g A Kabal player that does F32 NDC F32 is no different than a Mileena player doing 4 2, 4 2 as blockstrings. Or a Cage player doing 11 11. It happens when you respect that the opponent can extend their blockstring, but they deliberately shorten it so that they can repeat it again.
What to understand
Moves you MUST respect:
- 111 NDC, this leaves Kabal at +8 and grants him either a free F4, throw, F3 or B1, just block or armour
- 2NDC, this leaves Kabal at +9, so its any of the above again
Moves you dont need to respect if you have a 10frame or faster starter (preferably mid hitting but doesnt matter too much):
- F32 NDC & B12 NDC, leaves Kabal at +2 and B1 NDC/11B4NDC/21 NDC leaving him at +1 BUT if you want to interupt him here just mash your fastest launcher, if it is high hitting it will force Kabal to poke or eat a combo. If it is mid hitting he has no choice other than to poke. Once you force him to poke you then have the option to jump over him or block his poke for a counter set up.
Moves Kabal has to commit to something on:
F4 NDC (-5) This is a terrible idea for the Kabal player to do because if they cancel and attempt another normal they will get comboed, so here they either have to commit to the dash, or end in a 50/50. Most Kabal players are scared to commit to the dash, but if they do it wont hurt to get hit by it a couple times because he can only get about 25% off of it. Whereas if you block it you get max damage, which is big for characters like Rain, Cyrax, Sektor, Sonya etc.
IF THE KABAL PLAYER DOES F4 WITHOUT A 50/50 OR A COMMITTED DASH THEIR PRESSURE GAME IS OVER
So basically just mash out them NDCs
Other things to note:
B1~2 can be armoured out of or teleported out of (Raiden)
111 against crouch block is full combo punished when interupted