boba_buster
Noob saibot
No would not trade lows for jump ins , then ppl could check u with d4s and d3s etc
Yeah like I said it's not something that can work with this version of the character but it would've been a smart way they could use this variation without breaking GM.The problem is if you make the wrong read , u eat there most damaging combo , usually between 35 to 45% if you do freeze them , ur getting like 25% high risk low reward. You just can't win matches like that
Worked pretty well in MK9. Jump ins are much more damaging across the case anyway.No would not trade lows for jump ins , then ppl could check u with d4s and d3s etc
Goat-city alt THE WHOLE TIME. You've been playing the long con.@GOL Eklectic how do you feel about ice daggers ? I think unbreakable should have polar blast from mkm and be able to freeze the entire screen , 4 frame start up + 22 on block
Lol I've been waiting for that move to make a return.@GOL Eklectic how do you feel about ice daggers ? I think unbreakable should have polar blast from mkm and be able to freeze the entire screen , 4 frame start up + 22 on block
It actually would have been really Kool if he had that instead of parry , but not broken like I suggested lolLol I've been waiting for that move to make a return.
Ehh even with csz it's still not the sameUB Mains, 2015 - "Give UB the puddle!"
Haters - "Uhm, no they'd have to make a whole different animation. They'll never do something like that."
Enter Cyber Sub-Zero
Yeah. Even with puddle he would suck tho.UB Mains, 2015 - "Give UB the puddle!"
Haters - "Uhm, no they'd have to make a whole different animation. They'll never do something like that."
Enter Cyber Sub-Zero
Pretty sure b12 is the only string with enough hit and cancel advantage to do it without meterIN the OP, I didn't see any mention of comboing from normal aura? I know it can be done off of b12 but can it be done any other way as well?
So basically in order to get a good punish combo would be to start with 11 ice ball and then b12 aura and go from there? Sorry I'm just picking him up and wanna know the basics.Pretty sure b12 is the only string with enough hit and cancel advantage to do it without meter
Yeah I think "(starter) xx ice ball, jip, b12 xx aura, 242, run 123 xx slide" is the way to go.So basically in order to get a good punish combo would be to start with 11 ice ball and then b12 aura and go from there? Sorry I'm just picking him up and wanna know the basics.
Don't you have time to step back and ice burst, then go after the combo how you normally would. I'd also do slide for everything to give you the HKD unless the burst will kill.Yeah I think "(starter) xx ice ball, jip, b12 xx aura, 242, run 123 xx slide" is the way to go.
With aura already on, "(starter) xx ice ball, ji2, b2, run b12 xx ice burst" is the jam.
I think you have time to step back and whiff ice burst, but it's not super easy to do. The ice burst ender is entirely for shedding aura, if that's your game plan.Don't you have time to step back and ice burst, then go after the combo how you normally would. I'd also do slide for everything to give you the HKD unless the burst will kill.
Yeah aura frost Bomb is a monster. Aura as a whole is a good move. Even bad Mkx characters have good aspects.I think you have time to step back and whiff ice burst, but it's not super easy to do. The ice burst ender is entirely for shedding aura, if that's your game plan.
Then again, having aura frost bomb as a wake-up is pretty scary... Which is where parry should scare an opponent, but that ship has sailed.
How is aura frost bomb a monster? When I was in the lab aura ice burst did 13% but if I ex it it does 12%? Are we talking bout the same move here?Yeah aura frost Bomb is a monster. Aura as a whole is a good move. Even bad Mkx characters have good aspects.
It starts up in 3 frames and doesn't have armor , you just got hit befor it started up that's allCan someone help me understand how the ex parry can be poked out of? I played a SD johnnythe other night and I read a counter poke so I decided to ex parry. I got hit by the d3 and knocked out of the animation. SZ was just a glowing hit animation and I lost a bar for nothing . Doesn't his parry parry lows?
Well that's what doesn't make sense to me. I main Kano and his parry is 4f startup and it counters everything it's intended to. So to see it not function the same way is a little alarming and just doesn't make sense. Especially since it makes the SZ player reluctant to use one of their tools because they're afraid it won't work properly.....I mean I just blew a bar.It starts up in 3 frames and doesn't have armor , you just got hit befor it started up that's all
It's very common with non armored moves , maybe Kanos has armorWell that's what doesn't make sense to me. I main Kano and his parry is 4f startup and it counters everything it's intended to. So to see it not function the same way is a little alarming and just doesn't make sense. Especially since it makes the SZ player reluctant to use one of their tools because they're afraid it won't work properly.....I mean I just blew a bar.
I'll rephrase. It's godlike with unbreakable's notably ass toolset.How is aura frost bomb a monster? When I was in the lab aura ice burst did 13% but if I ex it it does 12%? Are we talking bout the same move here?
Naw, kano's doesn't have armor. But it does counter teleports as well though, SZ parry doesn't do that does it? I really wish NRS would have made the same rules apply universally for this gameIt's very common with non armored moves , maybe Kanos has armor