I work Monday, Wednesday, and Friday evenings, and I'm working from home during the day because of the quarantine. If you'll all are looking to play tonight though (Tuesday) or Thursday evening, I'm down.I reinvited you when @Trustful_Whale was finished installing and @B W1zZ joined about the same time so the 3 of us played another marathon until about 5am this morning lol
I actually invited everyone here i think but nobody else joined
I used ScpToolkit to fix my issues to play KI and haven't noticed any latency problems with the controls. I actually hadn't heard about the overhead regarding the Steam wrapper, so that's good to know.There are couple out there. Steam has a built in one. It can be a little weird to figure out. It's probably the most mature and option heavy. You can create game specific custom mappings, or turn it off. You can do things like map your dpad to the analog stick, or really anything to anything. Even end up with wild stuff like pressing and releasing configured to trigger differing things, but I'm not totally clear on what all that stuff is for. I initially used it for a bit in Tekken to map my board's analog only output to the dpad so it would work on menus (because Tekken you can apparently play with either dpad or analog, but the main menu demands the dpad :| )
It's obviously limited to Steam use (which doesn't help you here for KI) and they can create overhead for latency, so you got to watch out for that.
I didn't think I'd ever notice the overhead people talked about on the Steam one, until Windows updates or something jacked up how games were seeing the controller I used. I turned it totally off and noticed things felt snapper, even in menus. I eventually switched controller boards, and was able to just keep it off. I now echo the warning other's have made about it.
There are some that supposedly have very little overhead, but it's something to watch out for. My reactions aren't near as good as yours, so I'd expect you'd be pretty sensitive to that sort of thing. Others also seemed to work for specific things, like DS4's mapped to keyboards only. So, unnecessarily long FYI message here.
It's because people don't bother to learn what it actually does and how it affects the game. When they first implemented this feature I saw nothing but the typical online bile from people assuming this was UMVC's easy controls, etc. It's somewhat understandable since easy mode controls have been historically bad, but Combo Assist is very well designed as you've said.What blows my mind with Combo Assist is the level of hate it seems to get, despite being such a well designed system.
I noticed that too, i seem to end up doing Orchids rising knee when I'm inputting her slide and vice versa, as well as random inputs that are performed "similarly". I wasn't sure if it was just my old and aging hands or whatthe only thing that im not digging on too much is how forgiving the input window is for specials. I get so many bf inputs on accident. But damn this game crazy fun.
If you're getting her Air Buster when you're trying to do her Blockade Runner, you're likely rolling your thumb from holding forward to down and then forward again.I noticed that too, i seem to end up doing Orchids rising knee when I'm inputting her slide and vice versa, as well as random inputs that are performed "similarly". I wasn't sure if it was just my old and aging hands or what
Nah, that is just the way the game is. It is VERY forgiving, and I think it was done like that on purpose.I noticed that too, i seem to end up doing Orchids rising knee when I'm inputting her slide and vice versa, as well as random inputs that are performed "similarly". I wasn't sure if it was just my old and aging hands or what
I've gotten that exact same error.I noticed that too, i seem to end up doing Orchids rising knee when I'm inputting her slide and vice versa, as well as random inputs that are performed "similarly". I wasn't sure if it was just my old and aging hands or what
KI.Infil.netI have been mainly usinng TJ and Jago atm and when I play jago I get the DP input a lot (f d df) when I dash then fireball. Game is extremely forgiving with inputs. It is honestly quite annoying but oh well great game. As it has been so long since I played...there are some things that I can't tell if they are new or if I just forgot it existed. For instance, with jago you can poke fireball into poke opener and if the first poke lands it all combos. Or tj if you poke bf lk (the fake out) poke opener the two pokes combo as well on hit. Are there lists of characters that have this kinda stuff? seems so much to figure out just by trial and error. Also I am curious what jago's optimal juggle is to get the most hp out of instinct if anyone knows?
A tale as old as time, my friend.I get the DP input a lot (f d df) when I dash then fireball.
This doesnt happen in say sf or any other game near as often. Even with a sizable gap in between the dash and d input you still get dp in KI.A tale as old as time, my friend.
This is true. You can enable live hitboxes at any time via the pause menu also, so you can see your hitbox data and find out what can cross up or not with any help from the internet. It's pretty sweet.Anyone want to Play??? also I'm noticing not every character has a crossup???
I'll admit I haven't run into this issue.This doesnt happen in say sf or any other game near as often. Even with a sizable gap in between the dash and d input you still get dp in KI.
I barely know anything about the game yet but I'm having fun anywayThis is true. You can enable live hitboxes at any time via the pause menu also, so you can see your hitbox data and find out what can cross up or not with any help from the internet. It's pretty sweet.
I'll admit I haven't run into this issue.
Same. For me it's usually me fubbing up a quarter circle motion. See me standing there doing a random kick as Orchid? Means I'm screwing up Blockade Runner. Again . That's on me, not the game.I'll admit I haven't run into this issue.
You have Shadow Counters, which use Shadow Meter to, coincidentally, Counter a move or Combo with a Shadow Move.can u imagine if this game had mk9 combo breakers on top of all the other counter breaker combo breaker etc. everyone would just have 90% grey damage whole match.
honestly there is an absolute assload to learn! It has the depth of a great oldschool fighting game where as you must know frame data for so many moves to not get frame trapped (in a lot of cases instinct mode changes this data so you gotta know more). Even for an oldschool game it has a lot of tech as far as setups/some characters can use traditional throws to combo/juggle. AND on top of this you have to learn the KI combo system which is more depth than mk11 in itself. When i go back to mk11 after playing this lately its like playing a phone game lol. Not knocking mk but damn the depth in ki is not a joke.Me and @The Slaj Jazz been running sets daily, i forgot how good this game was. Have to learn a bunch of stuff tho, and with a bunch i mean ALOT, but its really addictive. #bringbackki
Yup. The design philosophy behind the game is that you're always playing, that there's always something for you to do. And outside of Locking yourself out, they accomplished that well.honestly there is an absolute assload to learn! It has the depth of a great oldschool fighting game where as you must know frame data for so many moves to not get frame trapped (in a lot of cases instinct mode changes this data so you gotta know more). Even for an oldschool game it has a lot of tech as far as setups/some characters can use traditional throws to combo/juggle. AND on top of this you have to learn the KI combo system which is more depth than mk11 in itself. When i go back to mk11 after playing this lately its like playing a phone game lol. Not knocking mk but damn the depth in ki is not a joke.
It also never feels unapproachable like GG or mvc would if introduced to a new player...and the best net code around STILL + training mode that at the time of release was also best around. Add to all this the fact every character has such a different gameplan and sooo fun makes me hope so much theres a new ki on the horizon.