Okay so I found an alternate ender to his BnB in 3 xx DB2.
It does slightly more damage than the F2 1+3 ender, and it leaves them on the opposite side.
I figure normally you'll choose the ender based on what side you want them to end up on.
I also found a really hard combo that deals more than anything so far.
Timing is tough for B3 after DB2 MB
Well you don't always want the opponent close to you.never.. ever ever ever ever end with 3~db2. If you want to choose which side they land on then end with F+2, 1+3 or 223. Both do the same damage in your juggles and both splat for an untechable knockdown and leave the opponent close to you.
I doubt there are any frame specifics on it, but this is what I have gathered:Could someone please give a detailed explanation on how his trait works?
To be fair though, the rest of his tools are really solid. The trait it's honestly is just a bonus for him, and characters that have to do combos on the ground to access big damage will have trouble with it.so basically,it only works on ground combos?honestly,i find his trait a little too weak compared to other characters..
Not at all weak when used properly.so basically,it only works on ground combos?honestly,i find his trait a little too weak compared to other characters..
are you serious? "hey i throw out some unsafe bullshit, cause if it gets blocked and my opponent trys to punish, i just use my trait", "oh my opponent trys to crossover me? i dont care, if i guess/block wrong, i just activate trait".so basically,it only works on ground combos?honestly,i find his trait a little too weak compared to other characters..
eh i dont know. i was never really impressed with him until now honestlyhe was always a BAMF
This.he was always a BAMF