Discuss all things related to the Tremor Kameo here!
Needs low hat.Simple badass, with lots of options, just a benchmark how all the other kameos could be in this game
He has a up launcher, a 50/50 ball projectile and that sexy cristaline armor, what do you need more ?
Considering you can turn all of his moves into ambushes, I think he does have low hat already. We'll see how things turn out, but having 6+ ambush moves sounds a little broken to me.Needs low hat.
The fact that it costs full kameo bar to turn a move in to a ambush attack kinda put me off termor.Just feels too restrictive and kinda finicky as you have to be out of the variation which move you would want to turn in to a ambush.But yeah the length of the cooldown will be the deciding factor.If its too long people will just sit in crystalline spaming the armor for half a bar.It looks like it takes a full kameo bar to turn his moves into an ambush after a variation swap, so I wonder how long the cooldown will actually be and if that'll be enough for balance. Wouldn't surprise me if people just leaned heavy into crystal armor anyway, especially if it's as filthy as it looks.
Ok picture this:The fact that it costs full kameo bar to turn a move in to a ambush attack kinda put me off termor.Just feels too restrictive and kinda finicky as you have to be out of the variation which move you would want to turn in to a ambush.But yeah the length of the cooldown will be the deciding factor.If its too long people will just sit in crystalline spaming the armor for half a bar.
I'm also wondering how this will go with close-range brawlers like Reiko, and..... Johnny CageOk picture this:
Crystalline Armor on Kenshi, it stays for 4+ seconds and soaks all physical hits, probably not projectiles.
You can get Kenshi out for free, no worry of setups or recovery and after the 15 seconds of Sento you use Crystalline Armor and get him out free again.
I think it costing full Kameo bar doesn't matter with certain characters. They could also just use Crystalline Armor as summon then pressure with Kenshi.
I don't even want to no what Omni-Man can do with that armor since he has that projectile immune stance that goes into a command grab. Think it will protect him from strings and projectiles?
The rich get richer eyy boysI'm also wondering how this will go with close-range brawlers like Reiko, and..... Johnny Cage
His 3 hit ground pound as a ambush is going to cause some insane setplay.Seems like an interesting Kameo. Being able to make all the Summons into Ambushes is a cool idea. Only issues I see is it costing full Kameo meter for the ambushes, and if you want to use the ambush of the current variation you’re on, you’re gonna have to cycle back and forth. It could be fine and it’s quick enough, but guess we’ll have to wait and see.
That said, I didn’t see anything that was too crazy with him. Yeah he has a lot of options, but none of them seemed too crazy. Even the armor didn’t seem to last very long. But, it’s very hard to judge a Kameo via just a move demonstration. Plus based on what they showed, we won’t know how good any of it is until the 20th.
Also, off-topic, but I thought if you got the premium edition you got early access to DLC characters and Kameos? I’m almost certain I remember reading that prerelease.
yeah for sure the crystl armor already seems very strong and the applications clear,the kameo might end up being super strong simply because of that move.I was more reffering to the rest of his kit,specifically the fact tbat he has no ambush attack unless you cycle then spend full kameo bar to do it.On paper it seems very good,like when you hear it ohh i can use any move as ambush yeah so strong.But when you think about it a bit and look at those attacks,specifically the 6 attacks that actaully hit the opponent and factor in that it costs full bar,it kinda falls apart.You take any scenario thats present in the game as to how to use an ambush kameo:saftey,pressure,combo extension,mix up and you take a look at his 6 attacks,do they look like they are worht full kameo bar?Ok picture this:
Crystalline Armor on Kenshi, it stays for 4+ seconds and soaks all physical hits, probably not projectiles.
You can get Kenshi out for free, no worry of setups or recovery and after the 15 seconds of Sento you use Crystalline Armor and get him out free again.
I think it costing full Kameo bar doesn't matter with certain characters. They could also just use Crystalline Armor as summon then pressure with Kenshi.
I don't even want to no what Omni-Man can do with that armor since he has that projectile immune stance that goes into a command grab. Think it will protect him from strings and projectiles?
giving a little too much credit.....hes a step in the right direction sure but he can only access ambush (the real assist) through cycling and even when he does do that that one ambush takes your whole assistSimple badass, with lots of options, just a benchmark how all the other kameos could be in this game
He has a up launcher, a 50/50 ball projectile and that sexy cristaline armor, what do you need more ?
experimetning with it yesterday,im not sure about that in its current state,there are alot of safeguards implemented.His 3 hit ground pound as a ambush is going to cause some insane setplay.
I felt the same way, I was screaming when I seen all the unnecessary restrictions and applications of Armor but there is some crazy dirt with the variations I suspected the least. As long as it's not nerfed it kind of good. Resets for Sub Zero and Scorpion and go into HTB, turning unsafe moves into Mid safe launchers for characters that really needed it (Sub/Scorp) more explanations belowAgain it seems Nrs has dropped the ball when it comes to creating a game that opens up fun/creative strategies by putting too many safeguards.
Tremor could have been a cool kameo but is shackled down by expensive ambush attacks and slow startup on many of the kameo specials.
Besides extremely niche uses (maaaybe reiko) players will opt for the existing top tier kameos once the initial “new factor” goes away.
You can quote me on this