Marinjuana
Up rock incoming, ETA 5 minutes
Metallic ball setups shades of up rock
People have been posting extremely nasty Tremor setups all day long. There’s definitely a reason why they thought through how this kameo works, because they don’t want another Cyrax.Again it seems Nrs has dropped the ball when it comes to creating a game that opens up fun/creative strategies by putting too many safeguards.
Tremor could have been a cool kameo but is shackled down by expensive ambush attacks and slow startup on many of the kameo specials.
Besides extremely niche uses (maaaybe reiko) players will opt for the existing top tier kameos once the initial “new factor” goes away.
You can quote me on this
I’m pretty sure most players have expressed that they wish cyrax hadn’t been nerfed the way he was and only needed very minor adjustments.People have been posting extremely nasty Tremor setups all day long. There’s definitely a reason why they thought through how this kameo works, because they don’t want another Cyrax.
After learning more about Tremor I know he did punish with it.Wait did Azeez actually punish with ambush Armor on last hit?
If they do it will just be the just frame unblockable setups where the low and overhead hit on same exact frame making it unblockable. But the pros request is to have it only turn the just frame HTB to mids on the OH and Low that hit on same frame so it's auto blocked.What do you guys think is it getting patched?
seems like the jax situation all over again.
They would either have to change tremor or better yet fix sindel being able to bypass the htb safeguard with float.
I completely agree and most top players have said as much but recently dragon was complaining about Stryker Nades which is ironic since he wanted Cyrax reverted with Forward Chopper splating if opponent was airborne and the fact Stryker Nades literally have a warning siren telling you it's coming.I’m pretty sure most players have expressed that they wish cyrax hadn’t been nerfed the way he was and only needed very minor adjustments.
Can't speak for all characters but there are some pretty nasty setups that are competitively viable for:Please don’t pretend man. We both know that those “nasty” setups are either too expensive or kinda fake.. and other kameos can do similar stuff for much cheaper.
There's a glitch that if you hit with a OH or mid on same exact frame of the second low of Quake it will be Unblockable.unless im missing something this kitana clip is not real.if you combo into the low ground pound,it will auto reset and the opponent can block the rest of the ground pound hits,and as far as i see kitana is not doing an overhead here so the other person can just block both the ground pound and whatever hit was used to continue the combo.
i dont understand why people post fake stuff like that and act like they found some insane tech lol
I'm not a zoner by trade but the Tremor Meat Shield is strong and allows a pretty strong full screen projectile conversion with several characters. Seen Sonic do it with Kitana and Mileena. I know Mileena can combo off teleports with Tremor Ambush Metallic-Straight Lava and I believe Aftershock-Quake which is interesting.Oh yeah baby Tremor is here to eat projectiles for you on ambush like Shujinko hell maybe Shujinko learned it from the man himself
Yeah tons of moves that juggle like Rains 211 juggle them while Armor is active.
Some strange properties on air juggles with armour on.
i am aware of the true unblockable but that kitana clip aint it,he is doing a air fan wich is not an overhead,there is no mix up here,you can just block the last hit of the ground pound as the combo auto resets,and you dont get launched this is not real or guaranteed.There's a glitch that if you hit with a OH or mid on same exact frame of the second low of Quake it will be Unblockable.
Same happens with the HTBs
But Kitana has an overhead on end of 4F+334
But I found a Throw Push setup into combo that can't be blocked because they are juggled. I just don't know Kitana to follow up with combos I'm sure there a 40-50% combo after the throw push because it's grounded and no extra gravity because of fans pulling them up high. Tremor Aftershock Quake triple low gives good unsalcaled damage too
Update:
The Triple Low Quake does have DMG scaling on it with Kitana but I need a Kitana specialist for finding optimal off the throw push combos, I know there has to be a 35%+ throw combo. The throw push isn't techable and that's definitely good if we can find high damage from it.
You don't have to do the Quake to combo off throw push, I've combos off Throw Push into Metallic (Straight Lava/Low Rock) as well. I didn't test it but you might be able to combo off Aftershocks Up Punch.
I couldn't get Crystalline Reflect to come out after throw push but that move can juggle in corner normally into decent damage scaling.
I don't know how I did it maybe it's only on practice but I've had a MID + Second low of Quake cause unblockable glitch. Not sure why it even happened but your probably right but I'm not a Kitana main.i am aware of the true unblockable but that kitana clip aint it,he is doing a air fan wich is not an overhead,there is no mix up here,you can just block the last hit of the ground pound as the combo auto resets,and you dont get launched this is not real or guaranteed.
and even if you did do the kitana 4 f33 4 variant then the combo auto drops sooner,specifically after the overhead kick and the opponent can again block the last two low ground pounds and you dont get launched again no mix here.And if you attempt to call tremor sooner then the combo juat ends as the first 2 ground punds will connect but the final over head kick knocks them away and thats it the combo ends.
I found that if I'm not perfect on the button presses he doesn't do the ambush.Trying out Tremor after the buffs, is it just me or is calling a Tremor ambush on block a little inconsistent? Half the time the ambush doesn't come out.
I feel like it depends whats going on at the time on the ambush call. Like, I've noticed if I'm cancelling into some special moves, the ambush flat out does NOT wanna come out. I always assumed this was intentionalI found that if I'm not perfect on the button presses he doesn't do the ambush.
i know that the goro ambush doesnt come out while blocking in training, but if you start holding block before resetting, it will come out. maybe tremor is similar.Trying out Tremor after the buffs, is it just me or is calling a Tremor ambush on block a little inconsistent? Half the time the ambush doesn't come out.