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General/Other - Tremor Tremor General Discussion Thread

InFlames

dead
33 is also a good ender to go into ex earth shake setups and catch them offguard with a throw or hard to block
 

Marinjuana

Up rock incoming, ETA 5 minutes
IA quake combo ender, for those who need a little more swag in their life

That's super impressive bro I can barely do it before Tremor reaches the peak of his jump
 

The Highlander

There can be only one
Instant Air quake is safe against every character!


Btw here's a IA quake combo!

Yea I'll put that on my list of tech I'm never gonna be able to do ever... Lol, awesome to see though.
Any characters you shouldnt be "wake-up flash parrying" against? Specifically cassie?
I would think that characters with multi-hit strings still blow it up. So liu kang, johnny, etc.
 

GrimJack

Rock paper scissor specialist
can anybody tell me what to do with the LK dragon fire match up as Crystalline. Especially when LK got you in his pressure game?
I feel like it more than 6-4 for LK since Tremor cannot wake up with armor against him or he cannot complete dua to the slow start up of his poke. All so, I don't have the ball to f1 out of pressure
 

Arzumis

Kombatant
can anybody tell me what to do with the LK dragon fire match up as Crystalline. Especially when LK got you in his pressure game?
I feel like it more than 6-4 for LK since Tremor cannot wake up with armor against him or he cannot complete dua to the slow start up of his poke. All so, I don't have the ball to f1 out of pressure
With crystals armor you could take the last hit of his f213 string into run cancel and interrupt his next f2 with your f1
 

Marinjuana

Up rock incoming, ETA 5 minutes
Is crystal worth it against DF though? I struggle with this matchup but I've always felt more comfortable with Metallic and Aftershock, mostly to deal with his fireballs.
 

GrimJack

Rock paper scissor specialist
With crystals armor you could take the last hit of his f213 string into run cancel and interrupt his next f2 with your f1
LK got so much options to beat that and if i am in the corner, he can hit confirm for full combo so no. And even if you eat the 3rd hit on purpose, a good Lk will simply run up and abuse his great oki game on you to reset the situation again or he can then zone you out. That's why I don't think it's a good idea
 

M2Dave

Zoning Master
can anybody tell me what to do with the LK dragon fire match up as Crystalline. Especially when LK got you in his pressure game?
I feel like it more than 6-4 for LK since Tremor cannot wake up with armor against him or he cannot complete dua to the slow start up of his poke. All so, I don't have the ball to f1 out of pressure
From all of the match ups that I have played, Dragon's Fire Liu Kang is the most difficult one. You have to understand how the pressure works and your options.

f+2,1,3 xx FBC, f+2,1,3 xx FBC, f+2,1,3 xx FBC is just like pre-patch Scorpion's 2,1,4 xx FBC. If you block the first hit, you are blocking three loops of the same string.

EX flying kick is +2 on block. f+1 (10F) beats f+2 but trades with b+1 (9F). f+1 loses to f+1 (6F) and d+3 (12F low, +1 on block). Backward flash parry (i.e., EX d,b+2 canceled into a backdash) avoids all of the aforementioned options mid screen, including b+1. You cannot waste too much meter on backward flash parries so you must establish f+1 as a primary defensive option. You have no choice. You will otherwise be chipped to death. Because Tremor is able to get 40%+ of damage after f+1,2 with one bar of meter, trying to poke with f+1 is worth the risk. Force the Liu Kang player to use b+1, f+1, and d+3 after EX flying kick. Unlike f+2,1,3, b+1 xx FBC and f+1 xx FBC only give minor advantages on block.

Liu Kang has good zoning too, but the name of the game is Mortal Kombat X so he is far less of a threat far away than he is up close. Approach the zoning carefully. Do not foolishly run into d+3 and f+2,1,3.

Aside from EX flying kick and b+2, he is not very strong at mid range. f+2 and f+4 are fast moves, but they only hit if you are close to Liu Kang.