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General/Other - Tremor Tremor General Discussion Thread

Knoterror

Kombatant
Not really. Its definitely worth it. It's a relatively safe, gapless mix-up partnered with 212, into a guaranteed EX DD1 on hit.

Regardless, Crystalline can combo off of 21D4U4 with a delayed EX DB1D, sometimes worth the shot if you just put crystal armor on to protect yourself from the gap.
 

Evil Canadian

G O K U
Elder God
So 2 things:

1: What are the hottest hot tips yall got for someone looking into tremor.

2: Why is there no tremor face icon in the forum listing hes left out :mad: Had to find the subforum the hard way.
 

Mortal Komhat

Worst Well-Established Goro Player Ever
So 2 things:

1: What are the hottest hot tips yall got for someone looking into tremor.

2: Why is there no tremor face icon in the forum listing hes left out :mad: Had to find the subforum the hard way.
1: Get used to not relying on mids to force blocks, get ready to repeat a ton of stuff if you're going Metallic (especially bf4), always flex yo crystals.

2: See it all started when someone on the forums said "I'll Tremor Your Mom" to one of the admins and yea.
 

1man3letters

Alpha Tarkatan - Moderator
Moderator
So 2 things:

1: What are the hottest hot tips yall got for someone looking into tremor.

2: Why is there no tremor face icon in the forum listing hes left out :mad: Had to find the subforum the hard way.
1.
*212/21d4u4 his 50/50,
* f121 +2 on block and is a awesome string that you'll be using alot, 7 frame strater.
*know the difference between variation shatters (db1) crystalline safe on block and ex launch also +6 on block but have a gap on everything unless a f3 cancel, aftershock/metallic unsafe but can be used alot different in combo and have no gaps in some blockstrings.
*that tremor lacks fast mids, know your plus frames where you can jail. he has plus frames out the ass (db3 prime example)
*all his d1,d3,d4 awesome pokes and ex down shatter are great to stop people trying to low profile all day.
*know where you get your otgs with ex dd4s (after non lava stone punch, aftershock shatter, b121, 33 from a juggles etc)
*shatter cancels and ex stone punch run cancels are great tools to get to grips with
*crystallines flex (dd1) can open up so much for tremor making safe moves punishable and also give him a bit of a safety net on leaving gaps but if you do a armor move when flex is active it wont have armor and but you'll keep your flex if hit.
*aftershock is a best counter zoning of the 3
*metallic gets restands with lava shatter but there only really strong in corner, lava db2u launches different and lava bf4 is slower but launches.

2.
......soon.
 

YOMI DJT

LIn Kuei Champion
I want to use metallic but the other variations just cover all the matchups pretty well. Its a good variation but doesn't really stand out as much as crystal and after ya mean bruhs?
 

Marinjuana

Up rock incoming, ETA 5 minutes
Metallic is like a spork to me, it's not as good as a fork or a spoon, but does a decent job acting like both. A badass looking spork too. It also has great brutalities.
 

Notez4

Apprentice
Tremors been my main for a while now. after shock only for the most part. as far as when crystalline should be brought out, would that be when i feel like my air shaker wouldnt be a viable tool? or should i be using crystalline for other reasons? losing the air low is my biggest issues but there are matchups where i feel like i cant even bust it out.
 
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Eldriken

Guest
Tremors been my main for a while now. after shock only for the most part. as far as when crystalline should be brought out, would that be when i feel like my air shaker wouldnt be a viable tool? or should i be using crystalline for other reasons? losing the air low is my biggest issues but there are matchups where i feel like i cant even bust it out.
Air Earth Shake is the primary reason I don't use Crystalline. I just can't go without it. >_<
 
I've used Metallic to counter Pyro Tanya on more than one occasion. Though overall I use Crystalline and After Shock more. Having the armor makes pressuring certain characters on wake up a tad easier, Scorpion, Sub Zero, or in general characters with only 1 hit reversals.
 
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Marinjuana

Up rock incoming, ETA 5 minutes
Tremors been my main for a while now. after shock only for the most part. as far as when crystalline should be brought out, would that be when i feel like my air shaker wouldnt be a viable tool? or should i be using crystalline for other reasons? losing the air low is my biggest issues but there are matchups where i feel like i cant even bust it out.
First off, Crystalline has the better armored wakeup, even making your overhead fist wakeup better because the low exists. Against rushdown characters or just characters you can't zone, that's a big deal.

But yes, if you don't feel like you are getting use out of air shock, then there's no reason to use Aftershock. Characters with teleports for example, they blow up Metallic and variationless zoning and some can wreck air pound as well. Scorpion is a great example. His teleport will blow up your zoning, Aftershock in particular will have marginalized use out of the air pound because Scorpion can full screen full combo punish it. But as Crystal, you can armor up at long screen which allows you to be more aggressive long screen, as the armor can guarantee you a punish against a teleport even if you get hit during a move.

One thing Tremor has an abundance of is ways to deal with wakeups. Overhead rock, lava restand, aftershock can jump back into a low, and Crystal has one hit armor which is fantastic in certain situations.

This is where Crystal can really shine. His offense can dominate against characters with one hit armored wakeups, Tempest/Warlock/ect. In the case of Kung Lao, you can marginalize the teleport(allowing you to zone better) and his crazy good wakeup with the armor. While you can probably zone him better in Aftershock, I see Crystal as being better here because it makes you a monster in the corner and let's you get out more easily with the extra wakeup.

Now against a character like D'vorah(multi hit armored wakeup, mediocre counter zoning), those benefits aren't as useful as being able to keep the opponent out, which Aftershock can do with great success.

Crystal can also stay safer and punish better if you know what you are doing with the armor.

Kitana is an example of someone I would go Metallic for. Crystal can work in this matchup too but it won't excel like it would in other matchups. Air fan will punish the hell out of air ground pound, whereas Metallic can at worst challenge Kitana's zoning and make it really difficult for her to get in.

But generally I look at it from a zoning perspective. Can the air ground pound be punished? Will I get enough hits out of it to justify it over armor and armored wakeup from Crystal? Can I zone better in Metallic? Do I need to go Crystal to maximize my offensive opportunities?
 
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GrimJack

Rock paper scissor specialist
i just picked up tremor as a secondary. There is one problem for me. I cannot connect the dd4ex consistently after the db2. any tips
 

1man3letters

Alpha Tarkatan - Moderator
Moderator
i just picked up tremor as a secondary. There is one problem for me. I cannot connect the dd4ex consistently after the db2. any tips
your not trying to do it off lava's db2 are ya? that doesn't work if so.
its simple enough really, just input the dd4ex after tremor recovers from the db2, maybe even try three downs for if your hitting 1st down to early to help find the input window
 

Mortal Komhat

Worst Well-Established Goro Player Ever
random stupidity

so i was fucking around with tremor vs. tempest lao because being free to cyclone irritates me (i am a bad player what can i tell you). i play mostly metallic because aforementioned bad player and here are things.

f4 properly spaced makes reversal cyclone whiff, making it free to punish with bf4 x5 in lava
1 out of 10 times i was able to have lava db1 come out before reversal cyclone's armor activated, stuffing it
b121 pushes cyclone out of reach at all times

have fun folks
 

GrimJack

Rock paper scissor specialist
your not trying to do it off lava's db2 are ya? that doesn't work if so.
its simple enough really, just input the dd4ex after tremor recovers from the db2, maybe even try three downs for if your hitting 1st down to early to help find the input window
I have problem with the ground db2. Not the one after ending juggle with db2.
 

marietta1200

Best Coast
I have problem with the ground db2. Not the one after ending juggle with db2.
Not quite sure what you're going for here man. Ex DD4 is guaranteed on hkd. DB2 always gives you hkd so ex DD4 is guaranteed after every DB2. It's unscaled and not part of the prior combo itself.
 

GrimJack

Rock paper scissor specialist
Not quite sure what you're going for here man. Ex DD4 is guaranteed on hkd. DB2 always gives you hkd so ex DD4 is guaranteed after every DB2. It's unscaled and not part of the prior combo itself.
It seem the knock down of db2 while the opponent is in juggle state is much higher so i can do the extra 13% consistently. But if the opponent get hit by db2 while standing. I cannot do the extra exdd4 consistently
 

Marinjuana

Up rock incoming, ETA 5 minutes
It's a smaller window on the ground DB2. But honestly I doubt not being able to get it 100% of the time will be a big issue.
 

Harlequin969

Always press buttons
Is there a reason that Metalic isn't use more. I find the db1 zoning to be really effective at forcing someone to make a mistake in gold stance. Just consistently doing db1d and force an opponent to jump. Get the right read on that for a free db1u which then leads to db3 or bf4 pressure. I prefer gold stance because I can't always gurantee a corner situation. I tend to only go lava stance immediatly if I win the first round and even then it's normally to close out the round.

Combo wise you do almost exactly the same combos universally. Or to keep pressure and mix up, instead of ending in db2, end in db1d to stagger them back and either zone again or mount some sort of pressure dependning on playstyle.

If you choose to corner them you can switch to lave stance which has all of the restand mix up pressure. On restand you can do 21d4, b32, 212 or 12d3 or mix up db2d anywhere in those combos to keep them guessing into anothe restand. Keeping the combos short and quick is what I tend to do if I do switch to lava stance.
 

marietta1200

Best Coast
Is there a reason that Metalic isn't use more. I find the db1 zoning to be really effective at forcing someone to make a mistake in gold stance. Just consistently doing db1d and force an opponent to jump. Get the right read on that for a free db1u which then leads to db3 or bf4 pressure. I prefer gold stance because I can't always gurantee a corner situation. I tend to only go lava stance immediatly if I win the first round and even then it's normally to close out the round.

Combo wise you do almost exactly the same combos universally. Or to keep pressure and mix up, instead of ending in db2, end in db1d to stagger them back and either zone again or mount some sort of pressure dependning on playstyle.

If you choose to corner them you can switch to lave stance which has all of the restand mix up pressure. On restand you can do 21d4, b32, 212 or 12d3 or mix up db2d anywhere in those combos to keep them guessing into anothe restand. Keeping the combos short and quick is what I tend to do if I do switch to lava stance.
Dunno man. I should look into it more but it's hard for me to imagine beating out the possibilities that you get with armor AND a low launcher or the air 50/50s. Seems like those two cover quite a bit of MUs.
 

M2Dave

Zoning Master
Is there a reason that Metalic isn't use more. I find the db1 zoning to be really effective at forcing someone to make a mistake in gold stance. Just consistently doing db1d and force an opponent to jump. Get the right read on that for a free db1u which then leads to db3 or bf4 pressure. I prefer gold stance because I can't always gurantee a corner situation. I tend to only go lava stance immediatly if I win the first round and even then it's normally to close out the round.
The recovery on d,b+1 is too long to compete with the better projectiles in the game. Aftershock zones and anti-zones most characters in the game. I have seen DJT use Metallic versus Sonya, though.

I wish b,f+2 were faster in all variations. Like somewhere in between 16-20 frames.
 
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Eldriken

Guest
The recovery on d,b+1 is too long to compete with the better projectiles in the game. Aftershock zones and anti-zones most characters in the game. I have seen DJT use Metallic versus Sonya, though.

I wish b,f+2 were faster in all variations. Like somewhere in between 16-20 frames.
Agreed. But I suppose I can understand why it isn't faster due to how insanely plus on block it is.
 

Marinjuana

Up rock incoming, ETA 5 minutes
It depends. When it gets blocked or whiffs it's an input error, but on hit I totally meant to do that.