Ragnarök Tyr
Warrior
I've successfully poked an opponent multiple times only to be counter poked on the startup of any pressure I begin mounting. It's become rather frustrating.
your picking up tremor? *starts countdown to tremor being broken*There is alot of shit slinging going on in here. I came to chat some aftershock but i dont want to be part of this dookie fest lol
I've successfully poked an opponent multiple times only to be counter poked on the startup of any pressure I begin mounting. It's become rather frustrating.
Yeah ive been messing with him for 2 weeks now.your picking up tremor? *
The part you quoted had nothing to do with the Kitana conversation . . .Because when we're talking about Tremor zoning in a matchup, db2d ex has something to do with it ? Oo
If you are not convinced, best way is to try yourself in those matchups.
Yeah ive been messing with him for 2 weeks now.
Id say hes better overall due to the fact that i have an air 50/50 on jump in and GUARANTEED RESETS in the corner against parts of the cast. I would totally use him on predator hqt.
Can you do a certain timing on the air 50/50 for it to be a guess? I don't play aftershock much but last I heard about it, the point where a jump in could hit would get you AA'd if you did tried the ground pound. Like instead of a 50/50 it's more of a reaction type thing.ea air 50/50 is nice, wish his jump punches had a tad bigger downwards hitbox but guess the air dd1 and jump kicks discourage low profile attempts
well jumping1 8 frames, jumping 2 10 andair ground pound 13 frames so not many reacting to that mixup wise while airborn hahaCan you do a certain timing on the air 50/50 for it to be a guess? I don't play aftershock much but last I heard about it, the point where a jump in could hit would get you AA'd if you did tried the ground pound. Like instead of a 50/50 it's more of a reaction type thing.
guaranteed? do you mean 21d4u4, (max height)f3~ex dd1, ex dd4 setup that was posted to work on quan/pred/kotal before or something different??
if you do that on ai it looks legit but if you record it and have ai do it on you, tech roll jump forward/back/up gets out. ggs mk practice mode
with after shock aswell even though was said in patch notes i dont think NRS fixed the bug with the ground ex dd1 sometimes not given the hit stun its meant to correctly,
still if db2d hits close to frames the quake goes off and only the low hits, opponent can block straight away and you cant combo.
yea air 50/50 is nice, wish his jump punches had a tad bigger downwards hitbox but guess the air dd1 and jump kicks discourage low profile attempts
ah i see what i was doing wrong now, i knew i was getting the f3 at right height but i was doing the ex dd4 part too late.Uhhhhhhh
The f3 has to be done at max height of the kick which is pretty easy to do with practice. If done too low everyone can get out. As for the rest ill go over it when i get home. I think aftershock is incredibly cheap but i have more exploring to do with the character anyway so i dont know exactly how good he is yet. Aftershock fights hqt which is a big deal
Can you roll and wakeup?Uhhhhhhh
The f3 has to be done at max height of the kick which is pretty easy to do with practice. If done too low everyone can get out. As for the rest ill go over it when i get home. I think aftershock is incredibly cheap but i have more exploring to do with the character anyway so i dont know exactly how good he is yet. Aftershock fights hqt which is a big deal
roll and wakeup doesnt work either.Can you roll and wakeup?
Does anyone know how much meter the opponent builds when doing this reset?
tech roll man, always test tech roll.I tried to make it easier to get it more consistently using b2 instead of f3. It does 2% less than f3.
Ok, so it's working only after f3 because of the slower gravity ? Is it not too tight to be used consistently ?tech roll man, always test tech roll.
quan chi can ex sky drop out of that setup with a tech roll, so if worst armored wakeup in game can do that thats bad news.
the f3 one is character specific so i think using a normal that gives less height/knockdown frames isn't helping it being consistent
EDIT:actually no wake up needed, just tech roll and do a string when you stand up
maybe if your want to use ex dd1 off b2 you should use the 2nd bar for a ex db2 cancel to fuck there wakeup?
i have a ton of matches of me landing it on people with precision, its pretty easy.Ok, so it's working only after f3 because of the slower gravity ? Is it not too tight to be used consistently ?
I see you found the real 1Man3LettersOk, so it's working only after f3 because of the slower gravity ? Is it not too tight to be used consistently ?
yea noticed there still a few mistakes alright. rolling stone still says -10 for example when its -6 on block.So after the latest patch, which said that Tremor's frame data is good now, Tremor's frame data is still messed up. Is there a consistent way to test frames?
sadly thats d4u4~down stone punch gone thats really all we got with normal stone punch or aftershock/metallic shatter with those 2 strings midscreen.been out of the loop since the patch dropped but im picking up tremor again.
Is there a way to combo off 21d4u4/b1d4u4 midscreen? I know you can combo off f121xxup punch or f121, run d1xxstone shatter for the late hitconfirm but with these strings I feel like im missing alot of damage just going into stone punch.