What do you think about matchup dependent variation? If the enemy has a good way to deal with air dd1 go crystalline if not go aftershock?I feel like Aftershock is going to round out as his best variation.
Given the fact that near all of what makes him fearsome is universal across the the board, I feel that its uniquities combined with said universals will make for his most formidable form, especially if/when more uses for the DD1 Quake are uncovered.
There are some matchups, say against run-heavy characters like Cassie or Lao, where Air Shock has to be a surprise maneuver. Something you condition them not to expect so that the moment they slow down, you can keep them guessing by putting them on their ass. The best thing about Tremor to me is that, IMO, he's one of the strongest bare bones characters if you subtract variations entirely. That's why I favor Aftershock; because of all the tools you get between the three, it's the one that most puts potential aerial assaults in the back of your opponents' minds. Even if you don't use it, it's something they have to take into account every time they make a move. Master your airfare, master your craft.What do you think about matchup dependent variation? If the enemy has a good way to deal with air dd1 go crystalline if not go aftershock?
I think you're underestimating crystalline a bit. The armor has to be kept in mind when it's on. It severely cripples certain characters and regulates a lot of the cast into being more passive and doing a bunch of d3s. Affecting what your opponent will do that much is a pretty good tool.There are some matchups, say against run-heavy characters like Cassie or Lao, where Air Shock has to be a surprise maneuver. Something you condition them not to expect so that the moment they slow down, you can keep them guessing by putting them on their ass. The best thing about Tremor to me is that, IMO, he's one of the strongest bare bones characters if you subtract variations entirely. That's why I favor Aftershock; because of all the tools you get between the three, it's the one that most puts potential aerial assaults in the back of your opponents' minds. Even if you don't use it, it's something they have to take into account every time they make a move. Master your airfare, master your craft.
Tremor's best string for getting things started is 21. It has a bunch of different ways to end it to keep your opponent guessing and open them up. You can finish the string with 2 for an overhead, mix in d4 after the 1 for a low into either another low with dbd1 or an overhead dbd2. I also use the b322 string alot as either of the 2s can be replaced with specials and it starts low.Could someone please tell me the "best" strings or
starters to use, when opening up an opponent? Or
giving effective pressure? Also, is it cut across all variations? Thank you.
Nope. Anyone even slightly ready for that overhead will block it and punish. If they're quick enough just interrupt you for a full combo punish. That's way too big of a risk for just a hard knockdown imo.Is there any use for F2 besides swag? It's only +9 on hit so it doesn't really guarantee a setup or anything.. that's if they do get hit by it lol.
It works as a corner combo ender hard knockdown. Tremor certainly isn't lacking those, but it's a lot more fun to slam a big dumb rock over somebody's head than say 33 or db2. Same results.Is there any use for F2 besides swag? It's only +9 on hit so it doesn't really guarantee a setup or anything.. that's if they do get hit by it lol.
As said by Pterodactyl beside the brutality its pretty useless. Imo its main purpose is to to infuriate tremors. Getting F2 instead of just 2 will net you a guick deathIs there any use for F2 besides swag? It's only +9 on hit so it doesn't really guarantee a setup or anything.. that's if they do get hit by it lol.
Ohhhh my fucking god do I hate getting f2 instead of an s2 or if I input f12 too fast and get f2 instead of f1, FUUUUUCK. DEATH.As said by Pterodactyl beside the brutality its pretty useless. Imo its main purpose is to to infuriate tremors. Getting F2 instead of just 2 will net you a guick death
yep, block a special that has fucked up blockstun and try punish with f12 and get f2Imo its main purpose is to to infuriate tremors. Getting F2 instead of just 2 will net you a guick death
I can't wait to see the difference.THANKS FOR THE DOWNPLAY M2DAVE ! NOW WE HAVE BETTER ZONING ! mouhahaha
He got some less recovery frames but does he have safe special to cancel into besides crystal shatter? Also, imo the bad part about his zoning was that you could react to whatever he threw at you and dodged it. The hardest probably being the overhead rock but I think if you run then it will miss regardless. I think it would only hit if the timing of when it comes down and how far your opponent is from you matches so when they get next to you the rock still has a chance to hit them. I feel like they didn't address the bad part to zoning with him.THANKS FOR THE DOWNPLAY M2DAVE ! NOW WE HAVE BETTER ZONING ! mouhahaha
Idk about the character icon.So a couple of questions (new Tremor user) First being why doesn't he have a character Icon with the others to make it easier to find this subsection? lol
more importantly. If they nerfed Tremor to make his B1 and Standing 2 highs instead of mids, does that mean he's got no safe options for his DB1 cancel's to continue pressure?
Yeah was hoping for a safer f4(i think that's the hopping spin kick) and making his low better. maybe speed up b1 a tiny bit.So..... No mid hit starters now. It is going to be hard to pressure at all now. I really thought he'd get a buff to one of his mid hitting normals, not a nerf
LMAO I'm loving his buffed specials. you can combo off a rock throw hitting someone in the air now. Also u can actually jail people in with rock throw thank god. Also db1 in aftershock is even more crazy for controlling spacing lol. Thank god for m2 DaveTHANKS FOR THE DOWNPLAY M2DAVE ! NOW WE HAVE BETTER ZONING ! mouhahaha
yea i mentioned it in patch notes thread, i used the 21d4u4 db2d combo alot also so i feel your pain,I'm not sure if anyone noticed but tremor actually got a nerf from getting buffed. His db2 being faster makes his b1d4u4 db2d and 21d4u4 db2d combos not connect anymore. The reason why this was so important because it allowed u to hit confirm off of just inputting the whole string and special attack. U actually get a window of time to change the way your stone punch hits. Doesn't connect anymore though. Was a really good tool but whatever.