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TOP TEN MK9 Mistakes

B W1zZ

Noob
1. Nerfing Raiden's Teleport
2. Nerfing Raiden's Superman Startup from 8 frames to 10 frames
3. Nerfing Raiden's B312 to be negative on block
4. Nerfing Raiden's 334 to be negative on block
5. Allowing Raiden's B312 and 334 to be interruptible
6. Nerfing Vicinity Blast to zero on block instead of slight advantage
7. 3D Hitboxes
8. Kuh Bawl 2NDC on high hitbox characters
9. Resets
10. Kenshi 8 frame SC
 

Rathalos

Play Monster Hunter!

aldazo

Waiting for Havik
I disagree
This is possibly the worst MK in therms of music, there is no song in this game that would kept on my head and give me hype to fight on such stages every day long besides living forest.
These are very good:

1. Shang Tsung' Throne Room
2. Temple

and

3. Armory
4. Graveyard
5. Rooftop

are way better than the klassic ones.
 

Seven

|| Seven ||
Another thing I would change is the fact that, at the beginning of a fight, you gain meter from getting the first hit. It's a nice idea, but when fighting someone like Cyrax, you realize that if he gets the first hit, it can be game over!
 

Cossner

King of the Jobbers 2015
Administrator
Until I see a successful fighting game with minimal problems then I will stick to my theory. The hitboxes are FUBAR in MK


Please tell me one game you've played where "hitboxes weren't FUBAR".
 

josh99

Noob
The hitboxes are actually consistent in that game unlike MK9. Changing the costume doesn't change your hitbox in KOF lol.
 

Rathalos

Play Monster Hunter!
Until I see a successful fighting game with minimal problems then I will stick to my theory. The hitboxes are FUBAR in MK
SF4 and MVC3, also probably Tatsunoko, I don't know enough about that game to confirm though. All 3D games with 2D hitboxes.
Its a MK problem, not a Engine problem.