YES..... one moment .... Injustice Gods ..... LOL#1. 3D properties in a 2D game
Having polished content doesn't mean it wasn't rushed. They obviously took their time on a lot of aspects and when it came down to training mode and online mode, they ran out of fucks to give.I only agree with #1. It wasn't rushed, the game has a lot of very polished content. I don't understand what you mean by 'poor design choices' or 'horrible resource management'. And yeah it'd be nice to see it on Steam but LBSH, it isn't something the game really needs.
You do know this community is .002% of the people who bought the game right? The rest bought the game to play the story mode. Don't confuse talent and technical limitations with "resource management", I don't think you actually know how the development went down, so you can't really judge or be that harsh. The fact that you said "you can tell a story with drawn cutscenes" tells me a lot about your lack of perspective in the grand scheme of things. We all love to complain about online, but it's still better than 90% of the games out there, and this game is actually more balanced than previous iterations of MK. Also something tells me you never played armageddon, which had 62 fighters. Now that's a poor design choice lol.Having polished content doesn't mean it wasn't rushed. They obviously took their time on a lot of aspects and when it came down to training mode and online mode, they ran out of fucks to give.
Poor design choices are allover the board. It's the arguable points like the above mentions of certain characters being certain ways that obviously could have been better with more thought and less "Let's make a game with 30+ characters in it". Which all boils down to present day globally poor design choices which all aim for fast top sales and a short lifespan for the product. I just disagree with that marketing design on the grand scale as I am all for perspective and depth when it comes to content: or in short, I like to play my games for ten years on.
Horrible resource management is the above where I said they ran out of fucks to give by the time they got to crucial points in development. If you are going to make a game with online play, you better make that online bitching good or it will be a massive disappointment. I care less for a linear storymode where you get to fight with a good portion of the team against staged fights - momentarily entertaining but it's a fighting game, for fucks sakes. You can tell a story in cutscenes drawn in presentable quality and hire a professional writer, and get that content over with to focus on the fighting game's more important aspect:
The Fighting Game. Which entails training, which entails people being able to match up and equal opportunity and all about beating each other senseless over the internet or sitting next to one another.
EDIT: Oh, and about putting it online and PC such as Steam... it's not that the game NEEDS it. It's the #1 point that was the alternative. That the game can only be patched a set amount of times before it costs more than it brings etc. The above horribly prehistoric shit tbh.
I'm sorry but I can't see the merit in your arguments there. I don't have to be part of a development team to critique the development with just a standard level of perspective. Having my priorities elsewhere than you or another person is why I said those things are arguable at best. And I didn't play it, no, but I know about it and tell you what - I'd prefer every character to have an infinite or none, rather than ... this.You do know this community is .002% of the people who bought the game right? The rest bought the game to play the story mode. Don't confuse talent and technical limitations with "resource management", I don't think you actually know how the development went down, so you can't really judge or be that harsh. The fact that you said "you can tell a story with drawn cutscenes" tells me a lot about your lack of perspective in the grand scheme of things. We all love to complain about online, but it's still better than 90% of the games out there, and this game is actually more balanced than previous iterations of MK. Also something tells me you never played armageddon, which had 62 fighters. Now that's a poor design choice lol.
At the level you're criticising, yes, you had to be part of the development team. "Rushed development and horrible resource management", you don't know that, and from a 'standard level of perspective', it doesn't look rushed at all. Just because 6 months later someone discovered a hole in the gameplay, and a year and a half later an invincibility glitch doesn't mean it was rushed. Have you even been playing games for the last 30 years?I'm sorry but I can't see the merit in your arguments there. I don't have to be part of a development team to critique the development with just a standard level of perspective.
So I'm not your priority? :'(Having my priorities elsewhere than you or another person is why I said those things are arguable at best.
This made absolutely no sense at all. You'd rather have an unplayable broken game, only useful for shits and giggles, than an actual competitive, well-balanced, tournament-worthy game? And you're the mod of a competitive gaming forum?And I didn't play it, no, but I know about it and tell you what - I'd prefer every character to have an infinite or none, rather than ... this.
Thankfully, they made this game a well-rounded product, that's featured in major international competitions and that's also successful in the mainstream. So there's that.But this is really a moot point here because they are not going to read this and suddenly change their ways: Their products bring profit and that is all they should care about.
You are spinning my arguments so out of proportion here that I feel like I'm talking to my ex again. Sorry honey, I have a headache. I understand that it's easier to play ostrich with your head in the sand and be opportunistic but this thread is about critiqueing the game so I did, like everybody else did. I'm sorry that you don't understand my point of view but it's okay. It doesn't actually matter.At the level you're criticising, yes, you had to be part of the development team. "Rushed development and horrible resource management", you don't know that, and from a 'standard level of perspective', it doesn't look rushed at all. Just because 6 months later someone discovered a hole in the gameplay, and a year and a half later an invincibility glitch doesn't mean it was rushed. Have you even been playing games for the last 30 years?
So I'm not your priority? :'(
This made absolutely no sense at all. You'd rather have an unplayable broken game, only useful for shits and giggles, than an actual competitive, well-balanced, tournament-worthy game? And you're the mod of a competitive gaming forum?
Thankfully, they made this game a well-rounded product, that's featured in major international competitions and that's also successful in the mainstream. So there's that.
Brutalities were in the game but where cut because of time, along with a endurance mode.1.Not having defensive training mode
2. Not having the pit 3
3. Dash Nerf
4. Jade Nerf
5. Too manny patches in short period of time, now we possibly only need one more and we don't have it
6. Kratos
7.MK9 music doesn't match with the game and the hype we used to get from previous games trough the music is missing
8. Not having Brutalities as finishers
that are my only complains, though i still love MK despites de bugs and errors this is still the best mk to date
Spinning how? Just because I think your arguments have no solid ground I'm an ostrich with my head in the sand? Sure there are things to criticise, but you also have to be fair.You are spinning my arguments so out of proportion here that I feel like I'm talking to my ex again. Sorry honey, I have a headache. I understand that it's easier to play ostrich with your head in the sand and be opportunistic but this thread is about critiqueing the game so I did, like everybody else did. I'm sorry that you don't understand my point of view but it's okay. It doesn't actually matter.
I wonder how you guys think engines work. And this is from a dude that has worked in a couple of games, using Unreal and Unity. (Pro-tip: there are over a 100 games made with UDK that aren't FPSs)The unreal engine should NEVER be in a fighting game. It's specifically for FPS's.
I don't. That's what critique in media does. Chews shit out. I was even presenting proper arguments as opposed to what a lot of articles nowadays do. And again, it's not like my banter here will change anything.Sure there are things to criticise, but you also have to be fair.
This, and all the middleware in the game, cannot be stressed enough.3) Using Unreal Engine for a fighting game to begin with.
...and Sonya's.1. Kitana's face
Why not? Have you ever developed in Unreal Engine? It's not like it has templates, you build the game from the ground up you know.Pro tip Its simply not for 2d fighting games.
English isn't my first language either, but come on...I don't. That's what critique in media does. Chews shit out. I was even presenting proper arguments as opposed to what a lot of articles nowadays do. And again, it's not like my banter here will change anything.
The game, itself, is obviously successful and professional. But I disagree with a lot of the design choices and so on and so forth. Yadda. Said it all
Post what you feel are the top ten mistakes Netherrealm has made involving MK9. Hopefully this will serve as a guide to Netherrealm as what NOT to do in the upcoming games.
1. Nerfing Subzero in one of the latest patches
Agreed,that was really unnecessary.
2. Giving Kenshi armor on everything
He needs some, but not as much as they gave him.
3. Giving PS3 Kratos and not giving Xbox 360 Masterchief
I don't think anyone really cares about console exclusive characters due to them being banned in tournaments anyway.
4. Player 1 advantage
I don't even have words for that amount of stupidity on Boon's eyebrows part.
5. Allowing a tournament to happen with Kabal having an infinite.
I'm pretty sure they banned it in tournaments but no one but REO and Doctrine Dark can do it really.
6. Not being able to have someone from online on your team in a tag match
Tag is ass,stop playing it.
7. The music in MK9 sucks
I for one love the music.
8. Not making more DLCs
That would have been nice actually.
9. No Hara-Kiris
No one cares about Fatalities.
10. Giving us Scarlett as a DLC instead of Ashrah!
Frost>Ashrah