oh i get ya now, i very rarely do it personally, even though f3 is plus on block compared to b2 being -7 with f3 being 31 frame start up i find it very reactable for my opponent to block plus if i do it too many times ill get punished as telepunch doesnt have enough advantage to make the f3 not esacapable.
also i suggest that youd use 112~telepunch instead to start your vortexs, 1% more damage than f22~telepunch.
f22u3(the 1st hit of u3 canceled not the second) gets same in some combos as 112 but not all if i remember right so its better to stick with 112~telepunch the whole time,imo anyway.
Hmmm I see. So B2 is unsafe and has fast start up while F3 is safe and has a slower start up though MB F3 might be good to use too. Wonder if his other overheads would also be useful for this like 2u3.
I will take your advice and use 112~teleport punch instead...also had no idea I can vortex off off 112~teleport. I always assumed I needed the MB Spear to do it. I wasted meter when I didn't have to basically. Any other tips you can give me for Scorpion? Like on knockdowns? Appreciate any help I can get.