regulas
Your Emporer
Even if the character doesn't have a normal fast enough to deal with throws crouch teching, like somebody else mentioned, is a simple of way of dealing with throws that is universal to the entire cast. It means that you can tech throws without really having to go out of your way during defense. You make it sound like throws are the end all and ultimate tool in SF offense, when it's just one of many. The point of throws is to give yourself another tool when opening someone up during your offense. You don't even have to use a throw for throws to be part of your offense. Baiting your opponent into thinking your are going to throw, and then getting a counter hit from throws can lead to absolutely huge amounts of damage.
Throws are in no way overpowered or overbearing in SF, it's just another tool in your offense. Just because they start up fast, doesn't mean it's tough for characters to deal with them. Injustice throws are slower in startup, but when you compare the average speed of normals in both games, the speed in SF and Injustice makes perfect sense.
I just wanted to note that you obviously didn't even read the post you quoted form me. Everyone keep going on about balance aspect of throwing when that's not what I am complaining about. It's not about that the system works fine, it's just badly designed.
For what reason are they as fast as they are?