Gurpwnder
Saikyo Student
The fact that there are so many ways around throws justifies their startup and range, at least to me. To be very honest though, I also see it as an "if it ain't broke, don't fix it" scenario.
One of the largest anti-throw strats is frame-trapping. Since most people are hammering LP + LK during blockstrings, you can leave a small gap so that you counter-hit any crouch tech / option select techs and give them a nice chunky combo for their troubles. Every throw also has 20 frames of recovery (Except Gouken's back throw, which has 24), so if you suspect that people are stand-teching, you can walk back and punish their grab attempt.
One of the largest anti-throw strats is frame-trapping. Since most people are hammering LP + LK during blockstrings, you can leave a small gap so that you counter-hit any crouch tech / option select techs and give them a nice chunky combo for their troubles. Every throw also has 20 frames of recovery (Except Gouken's back throw, which has 24), so if you suspect that people are stand-teching, you can walk back and punish their grab attempt.